Application of ontologies and digital libraries in school education

Author(s):  
M. T. Grancharova-Hristova ◽  
N. S. Moraliyska ◽  
К. N. Rusev ◽  
V. A. Ivanova ◽  
V. V. Tabakova-Komsalova

The article discusses the application of digital libraries, including a network of ontologies and structured databases, in the education of students in secondary schools. The multi-agent platform of VES (the Virtual Educational Space) is presented, based on the reference architecture of ViPS (the Virtual Physical Space), which is being developed in the DeLC (the Distributed e-Learning Center) laboratory of the University of Plovdiv “Paisii Hilendarski”. The information and data in VES are supported by a hybrid structure of ontologies and databases, as the designed services are supported by intelligent agents and personal assistants. Through the interaction between these intelligent components, some functionalities are modeled such as conducting virtual excursions in the teaching of various school subjects, automatic generation of tests and surveys, development of project tasks, game-based training, etc.

2021 ◽  
Vol 12 (1) ◽  
pp. 215-221
Author(s):  
Mariya Grancharova-Hristova ◽  
◽  
Nevena Moraliyska ◽  
Jordan Todorov ◽  
Ivan Stoyanov2 ◽  
...  

The article presents an approach for the application of digital libraries, including a network of ontologies and structured databases in the education of school students in literature, history, geography and biology. The general architecture of a multi-agent platform based on the reference framework of the ViPS (Virtual Physical Space) system, which is being developed in the DeLC Laboratory of the Plovdiv University Paisii Hilendarski“, will be considered. The information and data in this platform are maintained by a hybrid structure of ontologies and databases, with the designed services maintained by intelligent agents and personal assistants. Through interaction between these intelligent components, functionalities are modelled, such as: conducting virtual tours in the teaching of different subjects; automatic generation of questionnaires, tests and surveys; development of project assignments; game-based learning; group assignments, etc. These functionalities and services are aimed at classroom training as well as interest clubs.


Author(s):  
Kijpokin Kasemsap

This chapter gives an overview of digital library topics: digital libraries and information architecture; digital libraries and electronic learning (e-learning); digital libraries and the Semantic Web; digital library evaluation; digital libraries and service quality; and the significance of digital libraries in the digital age. The Internet and the World Wide Web provide the impetus and technological environment for the development and operation of digital libraries in the digital age. Digital libraries comprise digital collections, services, and infrastructure to educationally support the lifelong learning, research, and conservation of the recorded knowledge. Whereas traditional libraries are limited by storage space, digital libraries have the potential to effectively store much more information and documents, because digital information requires very little physical space to contain them. Encouraging digital libraries has the potential to improve academic library performance and gain educational goals in the digital age.


2021 ◽  
Vol 18 (5) ◽  
pp. 6841-6856
Author(s):  
Todorka Glushkova ◽  
◽  
Stanimir Stoyanov ◽  
Lyubka Doukovska ◽  
Jordan Todorov ◽  
...  

<abstract> <p>One of the major challenges that smart agriculture is expected to address is the efficient use of water resources. The conservation and the efficient use of clean water is a long-term strategy worldwide. Modeling of smart agriculture systems is an important factor because the processes there are very slow and sometimes it takes a year or more for a full crop cycle. At the same time, a large amount of data is usually needed to make informed decisions. This determines the importance of developing appropriate systems through which to simulate, generate, optimize and analyze various possible scenarios and prepare appropriate plans. In this paper, an infrastructure known as Virtual-Physical Space adapted for agriculture is presented. The space supports integration of the virtual and physical worlds where analysis and decision making are done in the virtual environment and the state of the physical objects (things) of interest is also taken into account at the same time. Special attention is paid to the possibilities for modeling an irrigation system. An ambient-oriented approach has been adopted, using the Calculus of Context-aware Ambients formalism as the basic tool for modeling agriculture processes. Furthermore, the supporting platform is briefly presented. Active components of the platform are implemented as intelligent agents known as assistants. Users (agriculture operators) are serviced by personal assistants. Currently, the presented modeling system is deployed over a two layered system infrastructure in the region of Plovdiv city. Plovdiv is the center of vegetable production in Bulgaria. The process of modeling intelligent irrigation systems and the current results are discussed in this paper.</p> </abstract>


Author(s):  
Kijpokin Kasemsap

This chapter gives an overview of digital library topics: digital libraries and information architecture; digital libraries and electronic learning (e-learning); digital libraries and the Semantic Web; digital library evaluation; digital libraries and service quality; and the significance of digital libraries in the digital age. The Internet and the World Wide Web provide the impetus and technological environment for the development and operation of digital libraries in the digital age. Digital libraries comprise digital collections, services, and infrastructure to educationally support the lifelong learning, research, and conservation of the recorded knowledge. Whereas traditional libraries are limited by storage space, digital libraries have the potential to effectively store much more information and documents, because digital information requires very little physical space to contain them. Encouraging digital libraries has the potential to improve academic library performance and gain educational goals in the digital age.


Author(s):  
S. N. Stoyanov ◽  
T. A. Glushkova ◽  
A. G. Stoyanova-Doycheva ◽  
I. K. Krasteva

The e-learning environment known as VES (the Virtual Education Space) was created at the University of Plovdiv “Paisii Hilendarski” in Bulgaria step by step for years as each subsequent version was built on the previous one. Initially a learning system called DeLC (the Distributed e-Learning Center) has been implemented to support blended and independent learning at the Faculty of Mathematics and Informatics at the university. DeLC was a successful project, but we identified some problems, connected with interactions between the virtual and the physical world where in fact the learning process takes place. In the following period, we started the development of ViPS (the Virtual Physical Space) based on concepts of CPSS (Cyber-Physical-Social System) and IoT (Internet of Things). VES is the ViPS adaptation to education. VES is the successor to DeLC, it provides e-learning content and e-learning education services for planning, organizing, and conducting the learning process at the Faculty of Mathematics and Informatics of the University of Plovdiv.VES supports various forms of e-learning such as blended learning, self-paced learning, lifelong learning, inclusive and game-based learning (GBL). The following aspects of VES are essential: 1) users are the focus of attention; 2) physical “things” are virtualized; 3) there is integration between the virtual and the physical worlds. Since ViPS is developed as a CPSS ecosystem, users are the focus of attention. This determines the need to develop personal assistants to participate in the processes of the ViPS space on behalf of and in the interest of users. Three intelligent agents are modeled in VES: an internal educational agent, an external educational agent, and a career consultant. MATE (the Multi-Agent Testing Environment) is a component supported in the ViPS space for training and testing of students in a game-based manner. MATE is a set of autonomous agents, each one of which has responsibilities in the common architecture that arise from training and testing needs.As a CPSS space, VES introduces new approaches and scenarios to solve complex problems in the field of e-learning. VES provides a reference architecture, which can be adapted for various forms of education supported by information and communication technologies.


2010 ◽  
Vol 29 (4) ◽  
pp. 171 ◽  
Author(s):  
Alessio Malizia ◽  
Paolo Bottoni ◽  
S. Levialdi

The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework.


2017 ◽  
Vol 26 (4) ◽  
pp. 717-727 ◽  
Author(s):  
Vladimír Bradáč ◽  
Kateřina Kostolányová

AbstractThe importance of intelligent tutoring systems has rapidly increased in past decades. There has been an exponential growth in the number of ends users that can be addressed as well as in technological development of the environments, which makes it more sophisticated and easily implementable. In the introduction, the paper offers a brief overview of intelligent tutoring systems. It then focuses on two types that have been designed for education of students in the tertiary sector. The systems use elements of adaptivity in order to accommodate as many users as possible. They serve both as a support of presence lessons and, primarily, as the main educational environment for students in the distance form of studies – e-learning. The systems are described from the point of view of their functionalities and typical features that show their differences. The authors conclude with an attempt to choose the best features of each system, which would lead to creation of an even more sophisticated intelligent tutoring system for e-learning.


2015 ◽  
pp. 466-489
Author(s):  
K. Palanivel ◽  
S. Kuppuswami

Cloud computing is an emerging computing model which has evolved as a result of the maturity of underlying prerequisite technologies. There are differences in perspective as to when a set of underlying technologies becomes a “cloud” model. In order to categorize cloud computing services, and to expect some level of consistent characteristics to be associated with the services, cloud adopters need a consistent frame of reference. The Cloud Computing Reference Architecture (CCRA) defines a standard reference architecture and consistent frame of reference for comparing cloud services from different service providers when selecting and deploying cloud services to support their mission requirements. Cloud computing offers information retrieval systems, particularly digital libraries and search engines, a wide variety of options for growth and reduction of maintenance needs and encourages efficient resource use. These features are particularly attractive for digital libraries, repositories, and search engines. The dynamic and elastic provisioning features of a cloud infrastructure allow rapid growth in collection size and support a larger user base, while reducing management issues. Hence, the objective of this chapter is to investigate and design reference architecture to Digital Library Systems using cloud computing with scalability in mind. The proposed reference architecture is called as CORADLS. This architecture accelerates the rate at which library users can get easy, efficient, faster and reliable services in the digital environment. Here, the end user does not have to worry about the resource or disk space in cloud computing.


2018 ◽  
pp. 798-809
Author(s):  
Saeed Rouhani ◽  
Seyed Vahid Mirhosseini

Today, several educational portals established by organizations to enhance web E-learning. Intelligence agent's usage is necessary to improve the system's quality and cover limitations such as face-to-face relation. In this research, after finding two main approaches in this field that are fundamental use of intelligent agents in systems design and focusing on human-based agents, second method selected and is designed and implemented in a simple way as an educational assistant to answer the students frequently asked questions. Consequently the efficiency of this method is evaluated by Expectancy confirmation-Information technology model. By examining the results of the students interacted with designed agent through the learning management system of Mehralborz institute, and the conceptual model based on e-learning effectiveness, ease of use, user satisfaction, and usefulness variables gained the scores of 55, 58 and 57 percent that represents the overall effectiveness factor is medium. Some applicative suggestions for developing intelligent agents as educational assistants are provided for virtual universities and e-learning portals.


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