scholarly journals Exploration of affordances in subscription-based digital magazines

2021 ◽  
Author(s):  
Marijana Miric

This study analyzed 128 digital magazines through the lens of affordance theory in order to analyze the current state of digital publishing and establish a framework for the design and development of digital magazines. Twenty affordances were identified and categorized into four distinct groups: extend content, community involvement, utility, and entertainment. Overall, a nonlinear relationship between the number of digital subscriptions and the variety of affordances implemented in a magazine was identified. Additionally, the 20 affordances identified were analyzed against three previously established frameworks, including Gibson’s original categorization of perceived, hidden, and false affordances. This study provides valuable information for the media industry regarding the application of the theory of affordance and how it applies to digital magazines. In order for a digital magazine to be perceived as a successful adaptation of the print issue, it must provide the end user with a unique and immersive experience

2021 ◽  
Author(s):  
Marijana Miric

This study analyzed 128 digital magazines through the lens of affordance theory in order to analyze the current state of digital publishing and establish a framework for the design and development of digital magazines. Twenty affordances were identified and categorized into four distinct groups: extend content, community involvement, utility, and entertainment. Overall, a nonlinear relationship between the number of digital subscriptions and the variety of affordances implemented in a magazine was identified. Additionally, the 20 affordances identified were analyzed against three previously established frameworks, including Gibson’s original categorization of perceived, hidden, and false affordances. This study provides valuable information for the media industry regarding the application of the theory of affordance and how it applies to digital magazines. In order for a digital magazine to be perceived as a successful adaptation of the print issue, it must provide the end user with a unique and immersive experience


Author(s):  
Liana MacDonald ◽  
Adreanne Ormond

Racism in the Aotearoa New Zealand media is the subject of scholarly debate that examines how Māori (Indigenous Peoples of New Zealand) are broadcast in a negative and demeaning light. Literature demonstrates evolving understandings of how the industry places Pākehā (New Zealanders primarily of European descent) interests at the heart of broadcasting. We offer new insights by arguing that the media industry propagates a racial discourse of silencing that sustains widespread ignorance of the ways that Pākehā sensibilities mediate society. We draw attention to a silencing discourse through one televised story in 2018. On-screen interactions reproduce and safeguard a harmonious narrative of settler–Indigenous relations that support ignorance and denial of the structuring force of colonisation, and the Television Code of Broadcasting Practice upholds colour-blind perceptions of discrimination and injustice through liberal rhetoric. These processes ensure that the media industry is complicit in racism and the ongoing oppression of Indigenous peoples.


Author(s):  
Godwin Iretomiwa Simon

This article examines the contextual challenges that characterize the video on demand (VOD) market in Africa. It provides critical analysis of the creative strategies employed by Nigeria-based streaming services to navigate the peculiar business environment on the continent. This research is on the background of the poor Internet infrastructure and economic divides in many African countries including Nigeria. Streaming services operating in these markets must understand a context where Internet access is complicated on the levels of availability and/or affordability, including significant lack of confidence in e-payment facilities. All these, together with epileptic power supply and poor standard of living, indicate that streaming services must innovate to capture subscribers within the continent. Despite the harsh operational environment, streaming services in Nigeria have continued to increase in number within the past 5 years. This is attributed to the transnational reach of the streaming services as they are patronized by Africans in diaspora across the globe, while they also enjoy popularity within African countries. This article specifically focuses on the innovative strategies employed by Nigerian streaming services to operate within their African markets in the context of their peculiar challenges. In so doing, it extends extant scholarship about Internet-distributed video using the African context. This article is situated within the Media Industry Studies framework and draws from semi-structured interviews with 7 streaming executives in Nigeria and 10 creative professionals in the Nigerian Video Film Industry (Nollywood). It also relies on desk research of press reports, industry publications, as well as the interfaces of streaming portals. This article underscores the necessity of contextualized research with the digital turn in video distribution. Through contextualized analysis of VOD market realities in a less studied terrain like Africa, it aligns with scholarly call to expand theories of Internet-distributed video to marginal contexts.


Semantic Web ◽  
2021 ◽  
pp. 1-16
Author(s):  
Esko Ikkala ◽  
Eero Hyvönen ◽  
Heikki Rantala ◽  
Mikko Koho

This paper presents a new software framework, Sampo-UI, for developing user interfaces for semantic portals. The goal is to provide the end-user with multiple application perspectives to Linked Data knowledge graphs, and a two-step usage cycle based on faceted search combined with ready-to-use tooling for data analysis. For the software developer, the Sampo-UI framework makes it possible to create highly customizable, user-friendly, and responsive user interfaces using current state-of-the-art JavaScript libraries and data from SPARQL endpoints, while saving substantial coding effort. Sampo-UI is published on GitHub under the open MIT License and has been utilized in several internal and external projects. The framework has been used thus far in creating six published and five forth-coming portals, mostly related to the Cultural Heritage domain, that have had tens of thousands of end-users on the Web.


2013 ◽  
Vol 33 (1) ◽  
pp. 83-98 ◽  
Author(s):  
Martina Ladendorf

Abstract The borders between the media genres journalism and information or PR are blurring, and this development is especially noticeable among freelance journalists. How does this affect freelance journalists, particularly their ethical reasoning? Thirteen interviews with freelancers living in a peripheral northern county in Sweden were analyzed, using a combination of discourse analysis and narrative theory methods and a virtue ethics theoretical framework. It was found that 11 out of 13 informants worked occasionally or regularly with information-type assignments. To sustain the informants’ professional roles and selfidentities of integrity and impartiality, having boundary settings between, first, information/ PR and journalist roles and, second, information and journalist type assignments was crucial. It was evident that individual ethics had replaced professional principles. The freelancers reflexively process media industry constraints, together with their everyday working conditions, in a situation where the ideals and norms of the profession constitute the background for their individual action ethics.


2020 ◽  
Vol 33 (1) ◽  
pp. 26
Author(s):  
Jokhanan Kristiyono ◽  
Rachmah Ida ◽  
Musta'in Mashud

This research analyses and describes in detail how the digital biennale activities that are a part of the Indonesian Digital art community has become a form of criticism and silent resistance to the social hegemony. It refers to the ideology, norms, rules, and myths that exist in modern society in Indonesia, especially the reproduction of hoax content. Hoax refers to the logic people who live in a world of cyber media with all of its social implications. This phenomenon is a problem, and it is at the heart of the exploration of the art community in East Java Biennale. The critical social theory perspective of Gramsci’s theory forms the basis of this research analysis. The qualitative research approach used a digital ethnomethodology research method focused on the online and offline social movements in the Biennale Art Community. The data collection techniques used were observation and non-active participation in the process of reproduction-related to the exhibition of Indonesian Biennale digital artworks. It was then analyzed using Gramsci’s hegemony theory. The purpose of this study was to describe the process of social movements in a digital format conducted by the Indonesian Biennale when reproducing works of art to counteract the dominance and hegemony of the Hoax phenomenon in Indonesia. The benefit of this research was that it obtained a preposition of Gramsci’s hegemony theory in the world of digital art as created by contemporary Indonesian Biennale artists. Digital technology has had a tremendous effect on the media industry, government, trade, informal industry sector, human resources, urban planning, services, disaster relief, health, education, religion, artistic and cultural expression, in addition to various other fields. The conclusion obtained from this research is that there is a formation of a new hegemony, a digital hegemony. This new hegemony is of particular concern for the digital artists in East Java Biennale. Through the digital format works, the artists also try to communicate their art as a form of silent resistance, protest, and criticism of the hegemony that occurs in society, referring to the ideology, norms, and myths. It can be called a digital counter-hegemony.s


JOURNAL ASRO ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 105
Author(s):  
Bayu Wibisono ◽  
Alexander Victor Bukit ◽  
Adi Bandono ◽  
Edy Widodo

School of Communication (Sekom) is a place for educational institutions of the Indonesian Navy'sNational Army which has the duty to educate and prepare human resources in the field of communication.In providing Morse gesture learning material, the instructors still use the media in the form of a Morseknock tool manually, the news is received and recorded by other students with a sheet of paper or abook. There are ideas or ideas from the author to combine the Morse signal method using computermedia in its implementation. The design of this study was carried out to provide an overview of thesystem to be created. The flow of news delivery is news that is processed in the server and then sentusing the computer as a server automatically so that it will come out in the form of morse audio after theprocess begins and then is received by students using a computer as a client and the results of studentanswers will be automatically saved into the server, after saving the teacher can retrieve the resultsdirectly typing students who automatically have a value that is managed in the server. The assessmentsystem is automatically processed in the server by means of a comparison between the news sent by theteacher with the results typed by students.Keywords: Morse, Server and client.


2021 ◽  
Vol 29 (2) ◽  
pp. 324-337
Author(s):  
Elena S. Pinchuk

The article reviews the trends in the media industry landscape formation based on content as a source of economic processes taking place in the industry. A wide range of expert opinions, reflecting the current changes was collected and analyzed. The life cycle of content is examined and the key trends in its production, packaging, distribution and consumption are highlighted. The attention is focused on the economic and technological factors that determine each of the trends, for instance, a change in the model of media consumption, the development and distribution of OTT platforms as a new way of delivering content, as well as a rapid transition to a new technological level. The latest statistical data from Russian and foreign sources support the reviewed trends. There is a separate description of the coronavirus pandemic impact consequences on the global media and the Russian industry in particular, and the key aspects of the development of the industry are identified in the current period on its basis.


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