scholarly journals Upaya Meningkatkan Hasil Belajar Siswa Melalui Strategi Pembelajaran Permainan Angka Tertempel di SD Inpres 3 Tolai

2021 ◽  
Vol 8 (2) ◽  
pp. 271
Author(s):  
I Wayan Suada

The purpose of this study was to improve student learning outcomes about mixed arithmetic in the Mathematics learning process using learning strategies through sticky numbers games. This study uses a classroom action research method which is carried out in 2 (two) cycles. Each cycle is carried out in 4 (four) stages, namely planning, acting, observing, and reflecting. The subjects of this study were Grade VI students of SD Inpres 3 Tolai in the 2020/2021 school year. Data collection techniques using tests, observation, and documentation. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. Based on the results of this study, it is known that the increase in student activity, the pre-cycle average is 49.68. In the first cycle it increased to 67.31, and the second cycle increased to 83.97. While the increase in student learning outcomes that have met the completeness value, namely pre-cycle by 50%. In the first cycle it increased, namely to be 79.17% and increased again in the second cycle to 100%.

2020 ◽  
Vol 7 (4) ◽  
pp. 312
Author(s):  
Nirwan Moara

This study aims to improve student learning outcomes through portfolio learning in Class II PKN subjects SDN 2 Uekuli. The research method used was classroom action research with 15 students of class II SDN 2 Uekuli as the research subjects. The research instrument used observation sheets, questionnaires and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that there is an increase in student activity and teacher performance in the learning process. The increase in the learning process has a positive effect on student learning outcomes, student outcomes have increased each cycle. Cycle I shows that classically students who have completed learning reached 25.58%, cycle II increased to 81.39%, then increased again in cycle III to 97.67%. The average learning outcomes also increased, in the first cycle was 53.05; cycle II increased to 73.49; and increased again in cycle III to 86.51. This shows an increase in students' understanding of learning material on children's rights at home and at school.


2020 ◽  
Vol 18 (2) ◽  
pp. 264
Author(s):  
Ida Isnaini

<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p>Penelitian bertujuan untuk mendeskripsikan proses perencanaan pembelajaran, pelaksanaan pembelajaran, dan hasil belajar siswa pada materi Mengarang mata pelajaran Bahasa Indonesia di kelas V Sekolah Dasar Negeri 14 Pontianak Kota dengan menggunakan metode pembelajaran imajinatif. Metode penelitian yang digunakan yaitu penelitian tindakan kelas dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Penelitian dilaksanakan dalam dua siklus. Subjek penelitian berjumlah 25 siswa. Teknik pengumpul data menggunakan observasi, wawancara, dan dokumentasi. Teknik analisis data menggunakan analisis deskriptif-kuantitatif. Hasil penelitian menunjukkan bahwa terdapat peningkatan dalam merencanakan pembelajaran, pelaksanaan pembelajaran, dan hasil belajar siswa dari siklus I ke siklus II.</p><p> </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p><em>The research aimed to describe the learning planning process, the implementation of the learning process, and the student learning outcomes in the Composing material of Indonesian Language subject in class V of 14 Pontianak City Elementary School by used imaginative learning method. The research method used classroom action research with the stages of planning, implementing, observing, and reflecting. The research was conducted in two cycles. The research subjects were 25 students. Data collection techniques used observation, interviews, and documentation. The data analysis technique used quantitative-descriptive analysis. The results showed that there were an increase in planning learning, implementing the learning process, and student learning outcomes from cycle I to cycle II.</em></p>


2019 ◽  
Vol 2 (1) ◽  
pp. 45-58
Author(s):  
Lukman Budhi Purnomo

This study aims to determine whether the implementation of inquiry based learning is able to increase the student activity and learning outcomes of X TKRO 3 class at SMKN 2 Yogyakarta in Automotive Basic Engineering Subjects. This study is a Classroom Action Research using the Kemmis & Mc Taggart design. Kemmis & Mc Taggart's design includes the stages of planning, action & observation, and reflection. The study subjects were X TKRO 3 class of SMKN 2 Yogyakarta 2018/2019 academic year totaling 32 students. Data collection techniques using the method of observation and test results. Data analysis used quantitative descriptive analysis. This is indicated by student learning activeness data of 60.71% in the first cycle and 62.67% in the second cycle. For student learning outcomes data, indicated by the class average value of 77,48 with the percentage of learning completeness of 85,2% in the first cycle and the class average of 91.56 with the percentage of learning completeness of 93,5% in the second cycle.


2018 ◽  
Vol 21 (1) ◽  
Author(s):  
Roskina Roskina

This research is a Classroom Action Research which aims to improve students' entrepreneurial learning outcomes through the Constructivism Approach. The results of the analysis show that what is obtained from quantitative descriptive analysis are as follows: (1) There is an increase in student learning outcomes with the increasing number of students in the high category, namely in Cycle I 10 students (30%) and Cycle II 20 students or 70%. The average score of mastery of material has increased by 10.04 (10.04%). (2) Students' completeness of learning increases after being given learning by using the constructivism approach at each meeting in Cycle II. From the results of the above analysis it can be concluded that the constructivism approach can improve students' entrepreneurial learning outcomes.


Author(s):  
Arofiq Arofiq

The material in mathematics learning is considered boring and monotonous. This proves that there are students who have not been able to reach the minimum success rate. Therefore, the purpose of this research is to know the increased motivation and learning outcomes of students through Problem Based Learning (PBL). This research is a class action research implemented over two cycles. Each cycle consists of planning, implementation, action, observation, and reflection phases. The research instruments used are observation sheets, tests, and polls. Data collection techniques using interviews and documentation. While data analysis uses qualitative and quantitative descriptive analysis techniques. The results of the action showed an increase in motivation and student learning outcomes through the implementation of a problem based learning (PBL).  The student's learning motivation increased 75% well-endowed in cycle I increased to 87.5% which was very well-endowed in cycle II. While the results of learning in pre-action, the learners showed an average of 78.20 increased to 81.05 in cycle I, and increased to 88.50 in cycle II. The conclusion of this study is problem based learning (PBL) can significantly increase the motivation and learning outcomes of students


2020 ◽  
Vol 7 (4) ◽  
pp. 275
Author(s):  
Sustin Sumarni Burengge

The purpose of this study was to describe student activities, teacher activities, student learning outcomes and student responses during the application of the STAD type learning model with a contextual approach. This research method uses classroom action research. This research was conducted in class II SDN 7 Tentena which consisted of three cycles. The data collection techniques used were observation, tests and documentation. Meanwhile, the data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that students are active in the aspects of understanding problems, discussions, and working in groups, even with positive student responses to the learning that has been done, the management of the teaching and learning process is in a good category because all aspects are implemented and student learning outcomes can be achieved. So it can be concluded that the application of STAD type learning with a contextual approach can achieve student learning outcomes.


2020 ◽  
Vol 9 (2) ◽  
pp. 215-226
Author(s):  
Lisnani Lisnani ◽  
Yohanes Heri Pranoto

AbstrakHasil belajar siswa yang dibawah standar menunjukkan siswa kurang memahami konsep pada materi bilangan bulat. Penelitian ini bertujuan meningkatkan pemahaman konsep siswa pada materi bilangan bulat melalui penggunaan media pembelajaran yaitu cerita Si Unyil berbasis ICT, yang terlihat dari peningkatan hasil belajar siswa. Jenis penelitian ini yaitu penelitian kualitatif yaitu Penelitian Tindakan Kelas (PTK). Siklus yang terjadi dalam PTK terdiri dari dua siklus, dimana tiap siklus terdiri dari empat tahapan: perencanaan, tindakan, pengamatan, dan refleksi. Subjek penelitian adalah siswa kelas VIIA SMP Xaverius 6 Palembang yang berjumlah 26 orang. Data penelitian dikumpulkan menggunakan lembar observasi, tes, dan dokumentasi. Deskriptif kualitatif digunakan untuk menganalisa data observasi dan dokumentasi. Sedangkan deskriptif kuanlitatif yaitu menganalisa hasil tes. Hasil dari penelitian ini berupa peningkatan pemahaman konsep terlihat dari meningkatnya hasil belajar siswa dari siklus pertama sebesar 57,84 meningkat pada siklus kedua menjadi 71,19.  AbstractUnder-standard learning outcomes of students show students do not understand the concepts in integer material. This study aims to increase students' understanding of the concepts of integers through the use of instructional media, namely the ICT-based Si Unyil story, which can be seen from the increase in student learning outcomes. This type of research is qualitative research, Classroom Action Research (CAR). The cycle that occurs in CAR consists of two cycles, where each cycle consists of four stages: planning, action, observation, and reflection. The subjects of the study were the students of class VIIA Xaverius 6 Palembang Junior High, totaling 26 people. Research data were collected using observation sheets, tests, and documentation. Qualitative descriptive is used to analyze observation and documentation data. While quantitative descriptive analysis of test results. The results of this study in the form of an increased understanding of the concept can be seen from the increase in student learning outcomes from the first cycle of 57.84 increased in the second cycle to 71.19.


Author(s):  
Emilda Sulasmi

This study aims to analyze the learning process at SMP Negeri 14 Medan. This research uses qualitative research, with a case study approach of SMP Negeri 14 Medan. Data collection techniques used in this study were observation, interviews, focus group discussions and documentation and then analyzed descriptively with descriptive analysis model. The results obtained are that the modeling learning strategy has a good impact on improving student learning outcomes, by making several figures into models who practice certain materials in the learning process, so that learning to dance starts from opening, core activities to closing. The conclusion of this research is that the modeling learning strategy designed by SMP Negeri 14 Medan, the modeling learning strategy takes into account the interests of students, the learning outcomes taught with modeling learning strategies are higher than those taught with conventional learning strategies. 


2014 ◽  
Vol 2 (1) ◽  
pp. 161
Author(s):  
Amirulmukminin Amirulmukminin ◽  
Syahrir Syahrir

The purpose of this study is to determine the effect of comic media on student learning outcomes of class VII MTs School Year 2012/2013. The type of research used is experimental research. The random sampling technique is performed to determine the experimental and control classes. Therefore, VII-A as the experimental class and VII-B is the control class. The experimental class uses comic media as a teaching material for students. Comic media means to design triangle material in comic form. The results showed that U-test (118.5) > U-table (112). We conclude that there is no effect of the use of comic media on students' mathematics learning outcomes.


2020 ◽  
Vol 3 (1) ◽  
pp. 49
Author(s):  
Ismearti Ismearti

This study aims to increase mathematics learning outcomes by using reality media for grade 1 students of SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan in 2018/2019. Research is a class action research with three cycles, each cycle consisting of planning, implementation, evolution and reflection. Data collection techniques and tools in this study used descriptive analysis techniques for data that contained student work documents, a list of grades and an observation sheet. The results show what is meant by learning outcomes using reality media. Before the action, only 38% of students met the minimum completeness criteria. In cycle I Is an increase in student learning outcomes that is 53% of students reach the minimum completeness criteria. Furthermore, the second cycle of student learning outcomes increased to reach 74% of students achieving the minimum completeness criteria. Then cycle III 100% of students reach the minimum completeness criteria. Can be used to prove the use of reality media to improve student learning outcomes in mathematics learning at grade 1 SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan.


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