scholarly journals User Centered Design Method for Developing a Mobile-Based Product Distribution Application

SinkrOn ◽  
2022 ◽  
Vol 7 (1) ◽  
pp. 33-38
Author(s):  
Meriska Defriani ◽  
Mochzen Gito Resmi ◽  
Okta Amien Permana

Anyelir Cake And Bakery is the largest cake shop in Purwakarta which is engaged in the production of various kinds of cakes.  In the process of distributing products from the central store to branch stores, they still use WhatsApp to place orders. This causes frequent discrepancies in the number of products requested and the number of products received due to an error in reading the message. In this study, a mobile-based application will be built that is able to manage order data more accurately. The development of this application uses the User Centered Design (UCD). This is a design method that focuses on user needs so that the final result of this application does not need to change user behavior when using the application. The UCD method consists of four stages, namely plan the human centered design, specify user and organizational requirements, product design solutions, and evaluate design against user requirements. In the development process, application testing was carried out to get feedback from users with good scores, namely an average of 4 (agree) and 5 (strongly agree). This shows that the application is in accordance with the needs of the user.

2013 ◽  
Vol 470 ◽  
pp. 396-399
Author(s):  
Jin Wei Liu ◽  
Tian Min Guan ◽  
Yong Chen ◽  
Li Jun Shan

The user needs during the skull restoration design were classified into functional requirement, physiological requirement and emotional requirement. The diagram of user-centered design in the skull prosthesis was drawn. The skull restoration formulas of titanium plate strength, compressive stiffness, bending stiffness and skull prosthesis manufacturing error were established. The hierarchy of the emotional design in the skull prosthesis was drawn. Through the analysis and research on the functional requirement, physiological requirement and emotional requirement, the user-centered design idea was shown, which had an important guiding significance for the development of the skull prosthesis design. Keywords: User-centered design, Skull restoration, Functional requirement, Physiological requirement, Emotional requirement


2021 ◽  
Vol 328 ◽  
pp. 04006
Author(s):  
Devie Rosa Anamisa ◽  
Fifin Ayu Mufarroha ◽  
Fauziah Reza Oktaviyani ◽  
Nanda Prabu Angganata ◽  
M. Dimas Arya Muhajir

In Indonesia, there has been a significant increase in positive confirmed cases of Covid-19 caused by mutations in the Alpha, Beta and Delta variants. The uncontrolled spread has overwhelmed hospitals to treat Covid-19 patients. Hospitals are full of COVID-19 patients, making many people hesitate to check their health conditions. Geo-COVID is a one-stop application that aims to make it easier for the public to access health consultations, buy drugs online so as to reduce activities outside the home, PCR testing from home, transparency of information on the spread of COVID-19 cases, and sharing with families affected by COVID-19. The method used in the Geo-COVID architecture is User Centered Design. User Centered Design is a system design method that focuses on potential users. The stages used in achieving application goals in Geo-COVID design are Understanding the Context of Use, Determining User Needs, Design Solutions, Design Evaluation of User Needs. The target users of the Geo-COVID application are Indonesian people who are active outside the home and often interact with many individuals. The Geo-COVID application is oriented towards user experience which is limited to the Covid-19 distribution map in Indonesia, public health services, using a GUI interface type.


2011 ◽  
Vol 308-310 ◽  
pp. 41-46
Author(s):  
Ya Jing Hou ◽  
Xi Zhang

Good products and good service derived from comprehensive understanding of user requirements. Currently, user-centered design (UCD) is mentioned very often in the field of design. However, how to achieve our design based on UCD, and how to carry out user needs throughout the whole product lifecycle? The present study showed improved design for Automated Teller Machine(ATM ), which based on the understanding of the user research theory, establishing the model to solve the problems that the customers faced when they use the machine by analyzing the user needs.


2021 ◽  
Vol 6 (2) ◽  
pp. 134-144
Author(s):  
Fardiansyah ◽  
Anhar Pulungan ◽  
Ridha Sitorus ◽  
Muharratul Mina Rizky

The utilization of digital technology produces efficiency, effectiveness and accountability that can support the UMKM (Usaha Mikro, Kecil, Menengah) so that the Regional Government (PEMDA) in this case the Koperasi and UKM Office of South Aceh agency can contribute in providing services and education for UMKM which are expected to be able to improve productivity and profit of UMKM in their region. To using of the UCD (User Centered Design) model involves the user in the development process. This study focuses on the implementation of the use of the UCD development model after going through the evaluation process of the user context, analysis and design of solutions based on recommendations from users.  Based on the evaluation results, it is known that the implementation of UCD method to the system have a good response from users.


2020 ◽  
Author(s):  
Iris A.G.M. Geerts ◽  
Liselore J.A.E Snaphaan ◽  
Inge M.B. Bongers

BACKGROUND Despite the potential value of assistive technology to support people with dementia (PWD) in everyday activities, use of these technologies is still limited. To ensure that assistive technologies better address the specific needs and daily context of PWD and their informal caregivers, it is particularly important to involve them in all different phases of assistive technology development. The literature rarely describes the involvement of PWD throughout the development process of assistive technologies, which makes it difficult to further reflect on and improve active involvement of PWD. OBJECTIVE This two-part study aimed to gather insights on the user-centered design (UCD) applied in the development process of the alpha prototype of the serious game PLAYTIME by describing the methods and procedures of the UCD as well as evaluating the UCD from the perspective of all involved stakeholders. METHODS The first three phases of the user-driven Living Lab of Innovate Dementia 2.0 were applied to directly involve PWD and their informal caregivers through qualitative research methods, including focus groups and a context-field study, in the development of the alpha prototype of PLAYTIME from exploration to design to testing. After the testing phase, a total number of 18 semi-structured interviews were conducted with PWD, their informal caregivers and the project members of PLAYTIME to evaluate the applied UCD from the perspective of all involved stakeholders. The interviews addressed five of the principles for successful UCD and the appropriateness of the different methods used in the focus groups and context-field study. RESULTS Results of the interviews focused, amongst others, on the level of involvement of PWD and their informal caregivers in the development process, the input provided by PWD and their informal caregivers, the value of early prototyping, continuous iterations of design solutions and in-context testing, the role of dementia care professionals in the multidisciplinary project team, and the appropriateness of open- and closed-ended questions for obtaining input from PWD and their informal caregivers. CONCLUSIONS The description and evaluation of the UCD applied in the development process of the alpha prototype of PLAYTIME resulted in several insights on the relevance of UCD for all involved stakeholders as well as how PWD can be involved in the subsequent phases of usable and meaningful assistive technology development.


Author(s):  
Sadaf Anwar ◽  
Yasir Hafeez Motla ◽  
Yasir Siddiq ◽  
Sohail Asghar ◽  
M. Shabbir Hassan ◽  
...  

Tech-E ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 16
Author(s):  
Amelia Andi ◽  
Yakub Yakub

PT.Murni Alam Sehat is one of company sell medical device and medicine by prescription or without doctor’s prescription. The problem in marketing department in this company do not have promotion media for offer the products to consumer, no online sell, and order only by phone. To solve the problem in marketing department is build up e-commerce system. E-commerce system use Unifed Modelling Languange (UML); Activity Diagram, Use Case Diagram, Sequence Diagram, and Class Diagram. User Centered Design (UCD) as design method. Program language for e-commerce system is PHP and MySQL for database. The result of research is a e-commerce system website base to help search information product, company could get report easier, consumer can do purchase by online everywhere and everytime.


2009 ◽  
Vol 8 (3) ◽  
pp. 153-166 ◽  
Author(s):  
A. Johannes Pretorius ◽  
Jarke J. Van Wijk

Information visualization is a user-centered design discipline. In this article we argue, however, that designing information visualization techniques often requires more than designing for user requirements. Additionally, the data that are to be visualized must also be carefully considered. An approach based on both the user and their data is encapsulated by two questions, which we argue information visualization designers should continually ask themselves: ‘What does the user want to see?’ and ‘What do the data want to be?’ As we show by presenting cases, these two points of departure are mutually reinforcing. By focusing on the data, new insight is gained into the requirements of the user, and vice versa, resulting in more effective visualization techniques.


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