scholarly journals PENGEMBANGAN BUKU CERITA BERGAMBAR SEBAGAI MEDIA PEMBELAJARAN

2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Windi Yuliani

 DEVELOPMENT OF PICTURE STORY BOOKS AS LEARNING MEDIA Windi [email protected] UniversityABSTRACTThe background of this research is that the level of the education unit which is considered the basis for the cultivation of knowledge is at the elemntary school. Education pursued in basic education will be the foundation for the next education process. This study aims to develop a picture book of “Batu Belah Batu Betangkup” and to find out the feasbility of the picture story book. This picture book product is made using the cup studio paint application. The research method used is the 4D model consisting of four stages, namely difine, design, development, and dessiminate. Data collection was carried out using a questionnaire, the research instrument used had gone through a validation process with a validator. The type of data generated is quantitative data which is analyzed using the assessment criteria guidelines to determine the quantity of the product. Validation results from experts state that the pictorial story book product “Batu Belah Batu Betangkup” developed by the researher is very suitable for use. Expert assessment of product design with an average percentage pf 88,91% with a very feasible category, assessment of linguists with an average percentage of 95,8% with a very decent category, and field users based on the product with an average percentage of 95,83% and language assessment with an average percentage of 95,5% in the very feasible category and the student response product frial obtained 91,5% with the very good category.

2021 ◽  
Vol 5 (1) ◽  
pp. 27
Author(s):  
Nurul Hidayah ◽  
Rohmatillah Rohmatillah

This research stems from the lack of variation in instructional media in teaching and learning activities, so it is necessary to develop a product in the form of a picture story book as a learning medium. The formulations of the problem are: (1) How is the development of learning media for Islamic picture book based on environmental education for reading learning in class III SD / MI, (2) Is it feasible to teach Islamic picture book learning media based on environmental education for learning to read in the classroom? III SD / MI, (3) How is the response of educators and students to the learning media of Islamic picture book based on environmental education for reading learning in class III SD / MI. This study aims to make students more interested and motivated in teaching and learning activities and understanding the importance of protecting the environment. This research is a research development or Research and Development with the ADDIE model which includes 5 steps, namely analysis, design, development, implementation evaluation. The product feasibility test was carried out by several validators, namely 2 media experts, 2 material experts, 2 linguists, 1 religious expert, 2 class III educators on grade III SD/MI students. The results showed that the learning media for Islamic picture book based on environmental education obtained an average value of the percentage of media experts who obtained a score of 80.25% with a very feasible category, material experts of 86.5% with a very decent category, linguists obtained a score 82.5% in the very feasible category, religious experts obtained a score of 87% in the very feasible category, the assessment of educators obtained an average percentage of 88.25% with the very feasible category and the response of students obtained an average percentage of 95.5% with a very decent category. This shows that the Islamic picture story book based on environmental education for reading learning in grade III SD / MI is very suitable for use as a learning medium.


2021 ◽  
Vol 6 (2) ◽  
pp. 213-222
Author(s):  
Yusup Maulana ◽  
Imas Eva Wijayanti ◽  
Solfarina Solfarina

This research aims to development a REACT-based e-worksheet that is feasible to use to stimulate the critical thinking, creativity, collaboration, communication (4C) skills and determine student response. The challenges of a dynamic era require students to have a 4C skills set critical thinking and problem-solving skills; creativity and innovation; communication; and collaboration. One of the tools that can be used in online learning to achieve this goal is to use the electronic Student Worksheet (E-Worksheet) which includes the student's 4C skill values with REACT strategies: Relating, Experiencing, Applying, Cooperating, and Transferring. The research chooses one of the topics in chemistry, which is introduction to chemistry and laboratories. This REACT-based e-worksheet was developed using the ADDIE development model which consists of five stages those are analysis, design, development, implementation, and evaluation. In addition, the study used a sample of 10 students of mathematic and natural science 12th grade MAN 4 Tangerang. Based on the results of validation and student response questionnaires, REACT-based e-worksheet to stimulate students' 4C skills was declared valid and obtained an average percentage of 91.8% with very good criteria.


2019 ◽  
Vol 8 (2) ◽  
pp. 197-206
Author(s):  
Trisya Afidah Sukma ◽  
Mundilarto Mundilarto ◽  
Nadia Darma Putri

This study aims to develop a physics e-book based on local wisdom in Newton's law. This research is research and development (R&D) using the 4D model. The stages are: define, design, development, and disseminate. The sampling technique used is the purposive sampling of 36 respondents. At the define, the stage is done with the preliminary analysis, analysis of learners, task analysis, concept analysis, and formulate learning objectives. In the design stage, the arrangement of the instrument, media and format selection, and design of the initial product. The developing stage includes the review by the supervisor, expert assessment, and product trial. The technique of collecting data uses a questionnaire. The questionnaire used in this study was divided into (1) questionnaire on teacher and student needs, (2) product feasibility questionnaire based on material experts and media experts, (3) student response questionnaires. The results of this study show that physics e-book based on local wisdom is very feasible to use in learning physics in Newton's law material. Based on the research result, learning using e-book based on local wisdom is learning media innovation that supports education in the industrial revolution 4.0 without forgetting local culture.


2021 ◽  
Vol 6 (2) ◽  
pp. 144-155
Author(s):  
Rizal Galih Pratama ◽  
Johnsen Harta

This research aims to develop a product in the form of an inorganic molecular shape model using a 3D printer, analyze the validity, practicality, effectiveness of the product, and strengthen students' conceptual understanding using the product. The method is Research and Development (R&D) based on the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model. The supporting instruments for this research are product and instrument validation sheets, product readability questionnaires, pretest-posttest questions, question during the trial, observation sheets for students' conceptual understanding, and student response questionnaire to the product. The results showed that the product developed was following the ADDIE model because the five stages were carried out systematically; the product being developed has very high validity with an average percentage of 96.88%; the average percentage of practicality is 95.17%  which is categorized as very practical, and the average percentage of effectiveness is 94.69% which is categorized as very effective; the product developed can strengthen students' conceptual understanding shown on the average percentage of conceptual understanding indicators achievement during the trial was 90.61% and the observation result was 94.69%, both of which belong to very high category. There was an increase in the average pretest value of 33.93 and post-test of 63.99. The results of the Rasch analysis after using this product showed that the consistency of students' answers was 0.71 (quite good), the quality of the items was 0.93 (very good), and the interaction between the consistency of students' answers was 0.68 (quite good). The product can be used to strengthen students' conceptual understanding on the topic of molecular shape.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Titi Solfitri ◽  
Hesty Marwani Siregar

This study aims to: 1) To find out how the effectiveness of the integration technique module in integral calculus learning, and 2) To find out whether there is an increase in the mathematical creative thinking ability by using the integration technique module in integral calculus learning. Module development is carried out using the ADDIE model which has five stages are Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study were 16 students in the 3rd semester of the Mathematics Education Study Program, Faculty of Teacher Training and Education, Universitas Riau. The research data collection instruments were an expert validation questionnaire, a student response questionnaire, and a mathematical creative thinking ability test. The data obtained were analyzed using quantitative and qualitative descriptive analysis methods. Based on the results of the validity test, the integration technique module was declared valid and suitable for students to use in the integral calculus course. Judging from the results of the module practicality test, the average percentage of practicality values is 77.8125 and is in the practical category. Referring to the results of the module effectiveness test, the n-gain average of students' mathematical creative thinking abilities is 0.64 and is in the medium category. Because the integrated engineering module has met the criteria of validity, practicality, and effectiveness, it can be said that the developed integration technique module can improve students' mathematical creative thinking skills in the integral calculus course.


Author(s):  
Indriana Yuni Astuti ◽  
Indah Widiastuti ◽  
Basori Basori

<p><em>This research analysist engineering drawing module that developed based on Learning Cycle 5E approach includes engagement, exploration, elaboration, evaluation and adapted to the Competency Standards and Basic Competencies of Curriculum 2013. Learning Cycle 5E was chosen as a development model because it is considered in line with the Curriculum 2013. The objective of this research are : (1) Developing a learning media Drawing Technique in the form of module based on learning cycle approach 5E as supporting technical drawings subjects in SMK. (2) Doing fesibility analysis developing a learning media drawings technique in the form of module based on learning cycle approach 5E as supporting technical drawings subjects in SMK based on material assesment, media, and teacher's subjects.</em></p><p><em>Developing a learning media module drawing technique based on learning cycle approach 5E refer to developing 4D thiagarajan model. Developing 4D model consists of 4 main steps: define, design, development, and disseminate. Because there are some reason, this developing research is limited to development steps. While for the disseminate is doing with the questionnaire of teacher responses.</em></p><p><em>The results of this research are: (1) A Learning Cycle 5E Engineering Drawing Module developed on the basic competence of the size tags and layout of image size, sign recognition and the location of the cut image, the introduction and application of the cut image type. (2) Feasibility study engineering drawings Module media-based Learning Cycle 5E Approach derived from the results of the expert assessment of the material and media experts. The result of the expert assessment of the material obtain an average percentage 87.5% it is included on the criterion of "very good". The results of the assessment of the experts the media earn the average percentage of 88.006% and included on the criterion of "very good", and now from the responses the teacher obtained the mean percentage of 91.67%, it is included in the criteria of "very good".</em></p><p> </p>


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Tika Aryanti Ningrum ◽  
Sonja Verra Tinneke L ◽  
Didimus Tanah Boleng

This study aims to develop a biology supplement book and find out the quality of a biology supplement book on biodiversity material sourced from local excellence in coastal areas, which is developed as a suitable source of learning biology for grade X students of SMA / MA. This research includes Research & Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The product assessment was conducted by 2 validators, 4 Biology Teachers, and 103 students. The instrument used was a questionnaire sheet. The assessment of student response trials was conducted at SMA Negeri 1 Muara Badak and SMA Negeri 2 Muara Badak. The data analysis technique uses descriptive qualitative and quantitative. Based on the results of the overall assessment, an average percentage of questionnaires per assessment indicator was obtained, namely material coverage indicators 89.9%, presentation indicators 90.4%, linguistic indicators 87.8%, graphic design indicators 89.3%, included in the Very Eligible (SL) category. The assessment obtained from the experts produced a percentage of eligibility of 91.25% including the Very Eligible (SL) category; biology teacher 90% eligibility percentage. Thus, biology supplement books on biodiversity materials sourced from local excellence in coastal areas are of good quality and are very suitable to be used as learning resources for class X students of SMA / MA. Obstacles encountered during the research and development of biology supplement books, including the preparation of materials, manufacturing of products and barriers in the testing class.


Author(s):  
Ni Komang Yesiati . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Abstrak- Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan modul ajar berbasis Project Based Learning pada mata pelajaran menggabungkan audio kelas XI Multimedia di SMK Negeri 1 Sawan; (2) mengetahui respon siswa kelas XI Multimedia terhadap modul ajar berbasis Project Based Learning pada mata pelajaran mengganungkan audio kelas XI Multimedia di SMK Negeri 1 Sawan. Jenis penelitian yang digunakan dalam penelitian ini dalah Penelitian dan Pengembangan dengan model ADDIE (Analyze, design, Development, Impementation, Evaluation). Penelitian ini melibatkan siswa kelas XI Multimedia di SMK Negeri 1 Sawan. Teknik pengumpulan data yaitu wawancara, angket dan dokumentasi. Validasi modul ajar berbasis Project Based Learning pada mata pelajaran menggabungkan audio diperoleh dri enilaian ahli dengan menggunakan angket. Hasil penelitian dan pengembangan menunjukan bahwa modul ajar berbasis Project Based Learning pada mata pelajaran menggabungkan audio dakam kriteria baik. Hasil yang diperoleh berdasarkan analisis uji ahli isi, uji ahli desain, dan uji ahli media. Berdasarkan pengujian pada tahap implementasi yaitu uji individu, uji kelompok kecil dan uji lapangan bahwa modul ajar berbasis Project Based Learning pada mata pelajaran menggabungkan audio dalam kriteria baik. Dalam modul ini menggunakan model pembeajaran Project Based Learning (PJBL) adapun tahapan-tahapan dari model pembelajaran ini yaitu (1) tahap eksplorasi(orientasi masalah), (2) tahap merencanakan proyek, (3) tahap elaborasi (melakukan investigasi), (4) tahap , Konfirmasi (Presentasi), (5) tahap evaluasi. Hasil analisis data respon siswa menunjukan rata-rata persentase 85.40% sehingga jika dikonversikan ersentase tersebut dalam kualifikasi baik. Hasil uji efektifitas yang dianalisis menggunakan gain score menghasilkan 0.84 sehingga efektifitas modul dalam kategori tinggi. Kata Kunci : modul ajar, menggabungkan audio, Project Based Learning Abstract- The purpose of this research are to (1) produce a design and implementation of the teaching module based on project based learning in combining audio subject in class XI Multimedia at SMK Negeri 1 Sawan. (2) to know the response of class XI Multimedia students about the teaching module according to the project based learning on the combining audio subject in class XI Multimedia at SMK Negeri 1 Sawan. The method of the research that is used in this research is Research and Development with ADDIE (Analyze, design, Development, Impementation, Evaluation). This research involves students of class XI Multimedia at SMK Negeri 1 Sawan. The techniques of data collection are interviews, questionnaires and documentation. The validation of the teaching module which is based on project based learning on combining audio subject is obtained from expert judgment by using a questionnaire. The criteria of teaching module based on project based learning on subjects combine audio obtained from students' responses which is analyzed by descriptive analysis The results of research and development shows that the teaching module based on project based learning on the subject combining audio subject has a good criteria. The results obtained are based on the judgment of the content expert test analysis, design expert test, and media expert test. Based on testing on the implementation stage i.e. individual test, small group test and field test, it is show that the teaching module based on project based learning on the combine audio subject has a good criteria. This module is using project based learning model (PJBL), the stages of this learning model are (1) exploration stage (problem orientation), (2) project planning stage, (3) elaboration stage (investigation), (4) Confirmation stage (Presentation), (5) evaluation stage. The results of student response based on the data analysis shows that the average percentage is 85.40%, it can be classified as good qualification. The effectiveness of the test result that was analyzed by using gain score yielded 0.84, the module effectiveness can be classified as high category.keyword : modules learning, audio combine, project based learning


2021 ◽  
Vol 4 (1) ◽  
pp. 29-36
Author(s):  
Azizah Azizah ◽  
Zuhri D ◽  
Maimunah Maimunah

This study aims to describe the practicality of the 7e learning cycle LKS model with a scientific approach to facilitate students' mathematical connection abilities. The research and development with the ADDIE model consist of the stages of analysis, design, development, implementation and evaluation. The practicality test of the LKS was carried out for small group trials of 9 students at the implementation stage. The method used is descriptive statistics to get the average value and percentage. Learning tools are said to be practical if their minimum level of practicality is practical. Based on the analysis of the results of student response questionnaires, the average percentage of student response questionnaires was 91.59% and was categorized as very practical. This means that this LKS is easy to use and useful for students.


2021 ◽  
Vol 3 (1) ◽  
pp. 50-60
Author(s):  
Ayu Nur Shawmi ◽  
Nurhaidah Widiani ◽  
Afni Novita Dewi

This research is motivated by the learning media carried out in schools that look less effective and less attractive.Because learning in the classroom does not use alternative media other than thematic books. From the existing problems, environmental-based picture story books were developed with the aim of (1) being able to produce picture story books with the help of correl draw applications and Photoshop soft ware. (2) knowing how appropriate the picture book media is. (3) to determine the feasibility of validation response to the developed media. This type of research is Research and Development (R&D) by using the steps of the research and development method according to Borg and Gall, modified by Sugiyono. The stages in research and development are potential and problems, collecting data, product design, product validation, product revision, product testing, and product revision. The results of the validation on picture story books by linguists obtained an average percentage of 90% with very feasible criteria, material experts obtained an average percentage of 97% with very feasible criteria, media experts obtained an average percentage of 92% with very feasible criteria. The assessment on the response of educators obtained an average percentage of 99% with very feasible criteria, and students' responses to small-scale trials at Wates State Elementary School in Central Lampung obtained an average percentage of 90% with very feasible criteria, as well as large-scale trials at schools in MI Al-Hikmah Bandar Lampung get an average percentage of 89% with very decent criteria. It was concluded that the environmental-based storybook with the help of correl draw applications and Photoshop soft ware for thematic learning subjects of class II SD / MI on the theme of caring for animals and plants developed were suitable for use as learning media. Penelitian ini dilatar belakangi oleh media pembelajaran yang dilaksanakan di sekolah terlihat kurang efektif dan kurang menarik. Dari pemasalahan yang ada buku cerita bergambar dibuat kemudian dikembangkan menjadi buku cerita berbasis lingkungan hidup dengan tujuan untuk (1) dapat menghasilkan produk buku cerita bergambar dengan bantuan aplikasi correl draw dan soft ware potoshop. (2) mengetahui bagaimana kelayakan media buku cerita bergambar. (3) untuk mengetahui respon kelayakan validasi terhadap media yang dikembangkan. Jenis penelitian ini adalah Reseach and Development (R&D) dengan menggunakan langkah-langkah metode penelitian dan pengembangan menurut Borg and Gall yang dimodifikasi oleh Sugiyono. Adapun tahapan dalam penelitian dan pengembangan yaitu potensi dan masalah, mengumpulkan data, desain produk, validasi produk, revisi produk, uji coba produk, dan revisi produk. Hasil validasi pada buku cerita bergambar oleh ahli bahasa memperoleh rata-rata persentase 90% dengan kriteria sangat layak, ahli materi memperoleh rata-rata persentase 97% dengan kriteria sangat layak, ahli media memperoleh rata-rata persentase 92% dengan kriteria sangat layak. Penilaian pada respon pendidik memperoleh rata-rata persentase 99% dengan kriteria sangat layak, dan respon peserta didik pada uji coba skala kecil di Sekolah Dasar Negeri Wates Lampung Tengah memperoleh rata-rata persentase 90% dengan kriteria sangat layak, serta uji coba skala besar pada sekolah di MI Al- Hikmah Bandar Lampung memperoleh rata-rata persentase 89% dengan kriteria sangat layak. Disimpulkan bahwa buku cerita begambar berbasis lingkungan hidup dengan bantuan aplikasi correl draw dan soft ware potoshop mata pembelajaran tematik kelas II SD/MI pada tema merawat hewan dan tumbuhan yang dikembangkan layak digunakan sebagai media pembelajaran.


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