scholarly journals Emotionally Sustainable Design Toolbox: A Card-Based Design Tool for Designing Products with an Extended Life Based on the User’s Emotional Needs

2021 ◽  
Vol 13 (18) ◽  
pp. 10152
Author(s):  
Jianfeng Wu ◽  
Chuchu Jin ◽  
Lekai Zhang ◽  
Li Zhang ◽  
Ming Li ◽  
...  

Emotionally sustainable design helps users to develop an emotional attachment to a product and motivates them to continue using it, thus extending the product lifecycle, minimizing the need for new products and achieving product sustainability. However, the existing relevant design principles are still very scattered, and they could not effectively guide the emotionally sustainable design practice in a systematic way. We proposed an emotionally sustainable design (ESD) toolbox for product design based on the literature review and expert argumentation. The toolbox consists of seven themes and 20 principles under the three levels of emotional design. The usability of the ESD toolbox was then validated through design practice for the teapot product. The result shows that the ESD toolbox improved the efficiency of the sustainable design process and was helpful to the product’s sustainability.

Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.


Author(s):  
Muireann McMahon ◽  
Tracy Bhamra

Today there is an impetus on professional designers to practice in a responsible and ‘sustainable' manner, with equal emphasis on society, economy and environment (Fletcher & Dewberry, 2002). This is an enormous challenge as the competencies needed to develop these types of holistic solutions are extremely complex. This chapter describes a Pedagogical Innovation in the discipline of Product Design regarding the important role international collaborative projects can play in introducing these competencies into design practice. Iterative cycles of Action Research describe three such projects. A brief over-view of the project logistics is followed by an analysis of the participant experiences. The findings show that building capacity for sustainable design, through collaboration, is not a simple or ‘one size fits all' approach. The research learning advises on how future projects should be structured and delivered and how the competencies acquired could bring about a change in designers behaviours towards a more sustainable future.


2014 ◽  
Vol 21 (2) ◽  
pp. 115-128 ◽  
Author(s):  
Sheila Pontis

Conceptual design is often overlooked and underestimated by information designers who tend to be more focused on implementation and concerned with aesthetic qualities. Consequently, there is a lack of thorough thinking and understanding during the conceptual part of the design process that results in a recurrent development of unintelligible diagrams in information design practice. Bringing awareness to conceptual design can help designers realize its function and importance for the development of effective diagrams. To address this situation, this paper proposes the adoption in professional practice of a conceptual design tool with a guided approach, e.g., MapCI Cards. Working with this approach may aid information designers in the preparation of diagrams by guiding conceptual design tasks: understanding the diagram purpose and intended-audience, analyzing and simplifying information sources, identifying subject areas and information types, and defining their organization into a hierarchical structure. We describe this type of approach and discuss its usefulness for information designers, explaining how it could support their conceptual design decision-making. Then, we present scenarios in which working with the approach could be beneficial, followed by recommendations to use this approach in professional practice.


Author(s):  
Vicky Lofthouse

This paper proposes that there is a need to prepare undergraduate design students to be responsible practitioners when they enter the workplace. The multi-faceted approach adopted by the Design School at Loughborough University to achieve this is presented. The paper outlines and reflects on the differences between the idealistic environment provided within an educational setting and the actual situation in the design industry, where there is little evidence of mainstream sustainable design practice. The paper concludes that it is valuable to provide students with a range of skills that support sustainable design thinking, even if they are not currently required by the design industry because doing so turns the students into informed individuals with the potential to lead the next generation of design practitioners.


Author(s):  
J. Simanovska ◽  
K. Valters ◽  
G. Bažbauers

Development of a Set of Criteria as an Eco-Design Tool for Evaluation of Environmental Impact of Material Choice Eco-design is part of the product design process aimed at reducing the environmental impacts of products during their entire lifecycle. Nowadays, the eco-design concept becomes more and more important, and it is also incorporated in the latest developments in legislation. However, with regard to the implementation of eco-design, many guidelines and tools still focus on the strategic level, but the practical tools are underdeveloped. In order to promote eco-design in the industry, there is a need for the further development of more practical tools, taking into account the scientific findings, but also making them applicable into a product design process. The intention of this paper is to present major considerations in order to develop a set of criteria for the material choice taking into account LCA studies and available data regarding environmental performance of materials. The proposed criteria system is based on three main criteria - toxicity, energy, recyclability, which corresponds to the main impact areas of material choice according to findings from the published LCA studies. These criteria are also linked to each other - e.g. with increasing recyclability one can decrease the energy content, as well as the toxic dispersion. The important innovation in this list of criteria would be that the product design - product structure -and use patterns (incl. end of life scenario) is linked to energy content, recyclability and toxicity. The next step would be development of the quantifiable values of this criteria system (expressed in 5 units), in order to make it more applicability of a quick screening tool in the product design process.


Author(s):  
Wenwen Zhang ◽  
Charlie Ranscombe ◽  
David Radcliffe ◽  
Simon Jackson

AbstractIn Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' creativity or cause time inefficiency if used in the wrong context. Thus, understanding which tools to use and when during the design process is increasingly necessary to ensure the best use of resources in design practice. Existing research on understanding the performance of design tools and the resulting frameworks for comparing tools are either specific to certain tools or highly generalised making evaluation across different design tools challenging. As such, this paper reports the creation of a more comprehensive framework of design tool characteristics to facilitate a better understanding of design tools and their uses. Demonstration of application of the framework is also given in the form of a case study on the use of Digital Sketching and its comparable tools with four practising designers. In conclusion, we show how the Design Tool Characteristics (DTCs) framework is an effective way to understand design tools, with further implications for design tool development.


2018 ◽  
Vol 223 ◽  
pp. 01006 ◽  
Author(s):  
Kate Kujawa ◽  
Jakob Weber ◽  
Erik Puik ◽  
Kristin Paetzold

Automotive production is faced with the challenge of bringing new products to market faster, with decreasing turn-around times, meaning production must be continually changing to accommodate new products. This paper proposes an approach to decrease a product’s time-to-market, by increasing the efficiency of automotive assembly unit design. Providing designers with conceptual information about future vehicle models early in the product design process, could shift the design start forward and enable a more efficient transition process. Large automotive companies work on vehicle design and development for years before a product is ready for production. If during these earlier stages of product design, significant changes are identified and communicated to production designers, the manufacturing system design can get a jump start with an early exploration phase. A method exists, which uses the Axiomatic Design theory to develop Reconfigurable Manufacturing Systems through a modular breakdown. A similar method Adapt! employs Axiomatic Design and Scrum to develop changeable or adaptable production systems. This paper proposes to extend the Adapt! method to include an exploration phase, which through early communication, provides an overview of the required design process, and enables faster identification of the critical design challenges. A case study is performed by analysing a currently produced vehicle and its future electric version.


2020 ◽  
Vol 2020 ◽  
pp. 1-7
Author(s):  
Xi Wang ◽  
Yongyi Gu

In this paper, we have studied the design of Cantonese cultural and creative products. In the design process of the system, we use the Analytic Hierarchy Process to analyze the needs of users and apply the analysis results to the product design practice, so as to design Cantonese cultural and creative products more in line with the needs of tourists.


2021 ◽  
Vol 1 ◽  
pp. 395-404
Author(s):  
Ravindra Singh ◽  
Puneet Tandon

AbstractUniversal design facilitates all user, a convenient interaction with the environment, product and services without the need for any adaptation and specialized designs. Recent studies have shown that designers and manufacturers are focusing only on a limited group of users during product development. Current design process or methodology cannot cater to all set of users i.e. Fully Abled People (FAP), Specially Abled People (SAP), and Differently Abled People (DAP) due to complexity in need interpretation. Identification and extraction of needs of diverse user set is a complex problem. Generally, information gathered from the users is linguistic in nature and comprises of uncertainties and ambiguities, which hamper conversion of users’ requirements into product attributes to deliver universal solutions. The aim of this work is to eliminate these uncertainties and extract the actual needs of all users. This work proposes the integration of Universal Product Design model with generic design process to improve universal product design practice. Linguistic preferences of the users are captured and converted into vague numbers to identify the important product attributes and provides a systematic framework of need prioritization.


2020 ◽  
Vol 7 (2) ◽  
pp. 245
Author(s):  
Rizky Dinata ◽  
Marwan Noer

The success of developing new products is a prerequisite for companies to remain competitive in a market that is always demanding. The design concept with the term Flat-pack became very popular and inspired the design of other products, especially product design in small industries or artisans in Indonesia. Research on producing products that have successfully applied this design concept is very much needed to review and discuss the product details of the holeless level 5 Masterspace Rak as a product that will be a case study of how the design process and success in applying the Flat-pack design concept, with the basic principles of knockdown and RTA Ready theory To Assemble. The method that will be used to achieve the objectives of this research is the Basic Theory Method. In carrying out this method, it will be sought where phenomena can be said to be core phenomena that can be taken and formed into a theory. It is hoped that through this research, the results can be applied to the planning of craft innovative products by small craftsmen while still being able to compete globally.


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