Game Theory Solutions for the Internet of Things

2017 ◽  
Author(s):  
Sungwook Kim
2020 ◽  
Vol 57 (6) ◽  
pp. 102308 ◽  
Author(s):  
Christian Esposito ◽  
Oscar Tamburis ◽  
Xin Su ◽  
Chang Choi

2020 ◽  
Vol 2020 ◽  
pp. 1-9
Author(s):  
Poria Pirozmand ◽  
Mohsen Angoraj Ghafary ◽  
Safieh Siadat ◽  
Jiankang Ren

The Internet of Things is an emerging technology that integrates the Internet and physical smart objects. This technology currently is used in many areas of human life, including education, agriculture, medicine, military and industrial processes, and trade. Integrating real-world objects with the Internet can pose security threats to many of our day-to-day activities. Intrusion detection systems (IDS) can be used in this technology as one of the security methods. In intrusion detection systems, early and correct detection (with high accuracy) of intrusions is considered very important. In this research, game theory is used to develop the performance of intrusion detection systems. In the proposed method, the attacker infiltration mode and the behavior of the intrusion detection system as a two-player and nonparticipatory dynamic game are completely analyzed and Nash equilibrium solution is used to create specific subgames. During the simulation performed using MATLAB software, various parameters were examined using the definitions of game theory and Nash equilibrium to extract the parameters that had the most accurate detection results. The results obtained from the simulation of the proposed method showed that the use of intrusion detection systems in the Internet of Things based on cloud-fog can be very effective in identifying attacks with the least amount of errors in this network.


2019 ◽  
Vol 27 (3) ◽  
pp. 189-200 ◽  
Author(s):  
Douglas Dyllon Jeronimo de Macedo ◽  
Gustavo Medeiros de Araújo ◽  
Moisés Lima Dutra ◽  
Silvana Toriani Dutra ◽  
Álvaro Guillermo Rojas Lezana

The increasing adoption of the Internet of things and cloud computing in recent years provided the increasing development and improvement of various well-known approaches, such as the ambient assisted living approach. The merging of Internet of things and cloud brought about the so-called CloudIoT paradigm. CloudIoT intends to extend both technologies to make possible developing the next generation of smart environments, such as healthcare applications. New healthcare applications demand an increasing capacity of resources for storing, processing, and transmitting data. Looking at this scenario, along with the growing number of devices connected to the Internet of things, we must consider providing mechanisms to mitigate the excessive data offloading on the network, the latency between nodes, and even the unnecessary waste of computing power. In this article, we present an efficient and effective CloudIoT-based healthcare architecture for ambient assisted living environments. The innovation of our approach lies on the use of a game theory approach (by means of a stochastic search algorithm) to improve efficiency and latency of the CloudIoT network. This proposal aims to provide better availability levels to the whole environment. Experiments performed through simulation have shown us a remarkable improvement of network parameters, by applying a stochastic search algorithm called Gur game, when compared to a baseline application.


2020 ◽  
pp. 1-12
Author(s):  
Zhang Caiqian ◽  
Zhang Xincheng

The existing stand-alone multimedia machines and online multimedia machines in the market have certain deficiencies, so they cannot meet the actual needs. Based on this, this research combines the actual needs to design and implement a multi-media system based on the Internet of Things and cloud service platform. Moreover, through in-depth research on the MQTT protocol, this study proposes a message encryption verification scheme for the MQTT protocol, which can solve the problem of low message security in the Internet of Things communication to a certain extent. In addition, through research on the fusion technology of the Internet of Things and artificial intelligence, this research designs scheme to provide a LightGBM intelligent prediction module interface, MQTT message middleware, device management system, intelligent prediction and push interface for the cloud platform. Finally, this research completes the design and implementation of the cloud platform and tests the function and performance of the built multimedia system database. The research results show that the multimedia database constructed in this paper has good performance.


2019 ◽  
pp. 4-44 ◽  
Author(s):  
Peter Thorns

This paper discusses the organisations involved in the development of application standards, European regulations and best practice guides, their scope of work and internal structures. It considers their respective visions for the requirements for future standardisation work and considers in more detail those areas where these overlap, namely human centric or integrative lighting, connectivity and the Internet of Things, inclusivity and sustainability.


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