User-Centered Interactive Data Mining

2008 ◽  
pp. 2051-2066
Author(s):  
Yan Zho ◽  
Yaohua Chen ◽  
Yiyu Yao

While many data mining models concentrate on automation and efficiency, interactive data mining models focus on adaptive and effective communications between human users and computer systems. User requirements and preferences play the most important roles in human-machine interactions, and guide the selection of target knowledge representations, operations, and measurements. Practically, user requirements and preferences also decide strategies of abnormal situation handling, and explanations of mined patterns. In this article, we discuss these fundamental issues based on a user-centered three-layer framework of interactive data mining.

Author(s):  
Yan Zhao ◽  
Yiyu Yao

While many data mining models concentrate on automation and efficiency, interactive data mining models focus on adaptive and effective communications between human users and computer systems. User requirements and preferences play an important role in human-machine interactions, and guide the selection of knowledge representations, knowledge discovery operations and measurements, combined with explanations of mined patterns. This chapter discusses these fundamental issues based on a usercentered three-layer framework of interactive data mining.


Author(s):  
Yan Zhao

Exploring and extracting knowledge from data is one of the fundamental problems in science. Data mining consists of important tasks, such as description, prediction and explanation of data, and applies computer technologies to nontrivial calculations. Computer systems can maintain precise operations under a heavy information load, and also can maintain steady performance. Without the aid of computer systems, it is very difficult for people to be aware of, to extract, to search and to retrieve knowledge in large and separate datasets, let alone interpreting and evaluating data and information that are constantly changing, and then making recommendations or predictions based on inconsistent and/or incomplete data. On the other hand, the implementations and applications of computer systems reflect the requests of human users, and are affected by human judgement, preference and evaluation. Computer systems rely on human users to set goals, to select alternatives if an original approach fails, to participate in unanticipated emergencies and novel situations, and to develop innovations in order to preserve safety, avoid expensive failure, or increase product quality (Elm, et al., 2004; Hancock & Scallen, 1996; Shneiderman, 1998). Users possess varied skills, intelligence, cognitive styles, and levels of tolerance of frustration. They come to a problem with diverse preferences, requirements and background knowledge. Given a set of data, users will see it from different angles, in different aspects, and with different views. Considering these differences, a universally applicable theory or method to serve the needs of all users does not exist. This motivates and justifies the co-existence of numerous theories and methods of data mining systems, as well as the exploration of new theories and methods. According to the above observations, we believe that interactive systems are required for data mining tasks. Generally, interactive data mining is an integration of human factors and artificial intelligence (Maanen, Lindenberg and Neerincx, 2005); an interactive system is an integration of a human user and a computer machine, communicating and exchanging information and knowledge. Through interaction and communication, computers and users can share the tasks involved in order to achieve a good balance of automation and human control. Computers are used to retrieve and keep track of large volumes of data, and to carry out complex mathematical or logical operations. Users can then avoid routine, tedious and error-prone tasks, concentrate on critical decision making and planning, and cope with unexpected situations (Elm, et al., 2004; Shneiderman, 1998). Moreover, interactive data mining can encourage users’ learning, improve insight and understanding of the problem to be solved, and stimulate users to explore creative possibilities. Users’ feedback can be used to improve the system. The interaction is mutually beneficial, and imposes new coordination demands on both sides.


2009 ◽  
Vol 24 (6) ◽  
pp. 1018-1027
Author(s):  
Xin-Dong Wu ◽  
Xing-Quan Zhu ◽  
Qi-Jun Chen ◽  
Fei-Yue Wang

2013 ◽  
Vol 14 (1) ◽  
pp. 156 ◽  
Author(s):  
David Mayerich ◽  
Michael Walsh ◽  
Matthew Schulmerich ◽  
Rohit Bhargava

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