Models in E-Learning Systems

Author(s):  
Alke Martens

Models are everywhere. Terms like “modeling” and “model” are part of everyday language. Even in research, no overall valid definition of what a model is exists. Different scientific fields work with different models. Usually, the term “model” is used intuitively to describe something which is sort of “abstract”. This is a rather vague concept, but all models have in common that they are abstractions in a broad sense and that they are developed for a certain purpose, for example, for testing and investigating parts of reality, theories or hypotheses, for communication, or for reuse. In e-learning the notion of models is frequently used in a rather naive and uncritical way. The main purpose of developing models seems to be lost in the overwhelming amount of available models. A situation has emerged where the development of a new special purpose model often seems to be much easier than the reuse, validation, or revision of existing ones. In the following section approaches to define the term “model” will be sketched to provide a (historical) background in relation with computer science. Afterwards, an overview over existing models and different approaches to categorize e-learning models will be given. A future trend suggests a new categorization of e-learning models. The chapter closes with a conclusion.

2020 ◽  
Vol 28 ◽  
pp. 420-435
Author(s):  
Alessandro Da Silveira Dias ◽  
Leandro Krug Wives

In this paper, we review the definition of the learner choices from the Learner-driven Learning paradigm for e-learning systems. After this, we analyze how different categories of e-learning systems enable the user to make these choices, such as Serious Games. We present in detail how AdaptWeb platform makes available these choices to learner users. Additionally, we present a satisfaction survey performed after an online course on AdaptWeb platform. The survey questions were about making choices during learning and about the way AdaptWeb makes the choices available to learner-users. Summarizing the results, students enjoyed being able to make choices about their own learning and felt that this possibility was beneficial to their learning. Moreover, they liked the way AdaptWeb makes the choices available to students. Most of the students found the system easy to use, intuitive, and the student's choices were explicit and easy to take.


Author(s):  
Raadila Bibi Mahmud Hajee Ahmud-Boodoo

A number of 3.0 e-learning systems have been proposed in the literature to capture the numerous benefits that the Semantic Web has to offer to the higher education sector. These 3.0 e-learning systems identify some essential Semantic Web characteristics that are either discussed as stand-alone factors or tend to revolve around the complexities of the Semantic Web technology and its implementation, often disregarding users' needs. Conversely, a comprehensive analysis of e-learning models for higher education in the literature revealed several Critical Success Factors (CSFs) that are relevant to the Semantic Web but often overlooked in 3.0 e-learning models. Consequently, this chapter provides an overview of the CSFs of e-learning relevant to 3.0 e-learning systems as well as an overview of the main Semantic Web characteristics for e-learning to define a new and combined set of 3.0 e-learning characteristics that will holistically represent 3.0 e-learning systems capturing the needs and expectations of users. The new initial 3.0 e-learning model proposed is evaluated within the higher education sector in Mauritius.


2018 ◽  
Vol 7 (2) ◽  
pp. 85-96
Author(s):  
Grzegorz Arkit ◽  
Aleksandra Arkit ◽  
Silva Robak

Processing massive data amounts and Big Data became nowadays one of the most significant problems in computer science. The difficulties with education on this field arise, the appropriate teaching methods and tools are needed. The processing of vast amounts of data arriving quickly requires the choice and arrangement of extended hardware platforms.In the paper we will show an approach for teaching students in Big Data and also the choice and arrangement of an appropriate programming platform for Big Data laboratories. Usage of an e-learning platform Moodle, a dedicated platform for teaching, could allow the teaching staff and students an improved contact with by enhancing mutually communication possibilities. We will show the preparation of Hadoop platform tools and Big Data cluster based on Cloudera and Ambari. The both solutions together could enable to cope with the problems in education of students in the field of Big Data.


Author(s):  
Geeta . ◽  
Shri Kant Dwivedi

The technological advancement and e-learning systems has resulted during upraised demand for tactics and means in measuring student's learning. Assessment is undoubtedly an important part of the education process in any education institution. The present study is to points on concepts of e-assessment; e-assessment historical background, tasks which will be accessed through e-assessment; purposes for assessment; recommendations of NEP2020 to shift assessment from summative to formative for students’ development; advantages and issues of e-assessment. it's concluded that e-assessment are more productive if it is reliable, valid and trustworthy so the Assessors need collaborative attempt todevelop genuine, transparent, valid and practicable assessment. E-assessment helps to measure the task of high order assessment. Keywords: E-assessment, NEP 2020, Assessment of Learning, Assessment for Learning, Assessment as Learning.


2016 ◽  
pp. 24-55
Author(s):  
Raadila Bibi Mahmud Hajee Ahmud-Boodoo

A number of 3.0 e-learning systems have been proposed in the literature to capture the numerous benefits that the Semantic Web has to offer to the higher education sector. These 3.0 e-learning systems identify some essential Semantic Web characteristics that are either discussed as stand-alone factors or tend to revolve around the complexities of the Semantic Web technology and its implementation, often disregarding users' needs. Conversely, a comprehensive analysis of e-learning models for higher education in the literature revealed several Critical Success Factors (CSFs) that are relevant to the Semantic Web but often overlooked in 3.0 e-learning models. Consequently, this chapter provides an overview of the CSFs of e-learning relevant to 3.0 e-learning systems as well as an overview of the main Semantic Web characteristics for e-learning to define a new and combined set of 3.0 e-learning characteristics that will holistically represent 3.0 e-learning systems capturing the needs and expectations of users. The new initial 3.0 e-learning model proposed is evaluated within the higher education sector in Mauritius.


2019 ◽  
Vol 7 (1) ◽  
pp. 9-17
Author(s):  
Rio Wirawan

Abstract.  Weak security of information in particular in e-learning systems can open the risk of harming the elements that exist within the system environment. So this research has the purpose to analyze the fraud or attacks that are usually done by users and identify patterns of behavior or attitudes that allow damage to the security system in e-learning. This study aims to identify the level of awareness of users, especially students in using e-learning system. This study uses an experimental method of user e-learning in computer science faculty UPN "Veteran" Jakarta where the end result of this research is to identify the level of awareness of the user to the security of e-learning system.Abstrak. Lemahnya keamanan informasi pada khususnya dalam sistem e-learning dapat membuka resiko yang merugikan elemen-elemen yang ada didalam lingkungan sistem tersebut. Sehingga penelitian ini memiliki tujuan untuk menganalisa kecurangan maupun serangan yang biasa dilakukan oleh pengguna dan mengidentifikasikan pola perilaku ataupun sikap yang memungkinkan merusak sistem keamanan pada e-learning. Penelitian ini memiliki tujuan untuk mengidentifikasi tingkat kesadaran pengguna terutama mahasiswa dalam menggunakan sistem e-learning. Studi ini menggunakan metode eksperimental terhadap user e-learning di lingkungan fakultas ilmu komputer UPN “Veteran” Jakarta dimana hasil akhir dari penelitian ini adalah pengindentifikasian tingkat kesadaran user terhadap keamanan sistem e-learning.


2019 ◽  
Vol 31 (5) ◽  
pp. 425-445 ◽  
Author(s):  
Ana Carolina Tomé Klock ◽  
Isabela Gasparini ◽  
Marcelo Soares Pimenta

Abstract Gamification applies game elements in non-game contexts to improve users’ experience. One of the contexts that have mostly taken advantage of gamification is the educational one. However, the students’ experience is unique, since it varies according to their profile. Therefore, the individualities of each student must be considered to improve the students’ experience. This paper aims to explore the gamification properties and analyze the results of the user-centered application. For this, we proposed a framework focused on the user-centered gamification in the educational context, taking into account personal, functional, psychological, temporal, playful, implementable and evaluative properties. After applying the framework in the e-learning system, the controlled experiment with 139 students revealed an increase in students’ interaction, engagement and satisfaction. Thus, our main contributions are the improvement of the students’ experience with the user-centered gamification and the definition of a framework to assist in its application. RESEARCH HIGHLIGHTS This paper proposes a user-centered gamification framework for educational context It has been applied in an e-learning system and a controlled experiment was conducted A total of 139 students enrolled for an online course, and half of them used the gamified version Results indicate an increase in the students’ interaction, engagement and satisfaction


Author(s):  
Raadila Bibi Mahmud Hajee Ahmud-Boodoo

A number of 3.0 e-learning systems have been proposed in the literature to capture the numerous benefits that the Semantic Web has to offer to the higher education sector. These 3.0 e-learning systems identify some essential Semantic Web characteristics that are either discussed as stand-alone factors or tend to revolve around the complexities of the Semantic Web technology and its implementation, often disregarding users' needs. Conversely, a comprehensive analysis of e-learning models for higher education in the literature revealed several Critical Success Factors (CSFs) that are relevant to the Semantic Web but often overlooked in 3.0 e-learning models. Consequently, this chapter provides an overview of the CSFs of e-learning relevant to 3.0 e-learning systems as well as an overview of the main Semantic Web characteristics for e-learning to define a new and combined set of 3.0 e-learning characteristics that will holistically represent 3.0 e-learning systems capturing the needs and expectations of users. The new initial 3.0 e-learning model proposed is evaluated within the higher education sector in Mauritius.


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