E-learning in postgraduate urology training: a Covid-19 pandemic experience

2022 ◽  
Vol 71 (12) ◽  
Author(s):  
Mudassir Hussain ◽  
Abdul Khalique ◽  
Pardeep Kumar ◽  
Asad Shehzad Hassan ◽  
Altaf Hashmi ◽  
...  

Since the declaration of a COVID-19 pandemic in March 2020 teaching institutions started the process of adjusting to the new challenge. Medical education could not be imparted the way it used to be and some new methods had to be taken to adapt to the pandemic. At our institute, each week two lectures were recorded and later uploaded on the Youtube Channel and shared with students. This was followed by an MCQs based test using Google forms. Ten lectures were delivered in 5 weeks to 55 participants.  Majority of residents agreed that this activity increased their knowledge of the subject and opted to continue it in future.  With help of short online lectures (< 30 mins) and short online tests (5 MCQs), the learning experience of residents can be enhanced. In future, more online resources can be used to incorporate this method of teaching. 

2014 ◽  
Vol 22 ◽  
Author(s):  
Karen M. Scott

As universities invest in the development of e-learning resources, e-learning sustainability has come under consideration. This has largely focused on the challenges and facilitators of organisational and technological sustainability and scalability, and professional development. Little research has examined the experience of a teacher dealing with e-learning sustainability when taking over a course with an e-learning resource and associated assessment. This research focuses on a teacher who was inexperienced with e-learning technology, yet took over a blended unit of study with an e-learning resource that accounted for one-fifth of the subject assessment and was directed towards academic skills development relevant to the degree program. Taking a longitudinal approach, this research examines the challenges faced by the new teacher and the way she changed the e-learning resource and its implementation over two years. A focus of the research is the way the teacher's reflections on the challenges and changes provided an opportunity and stimulus for change in her e-learning beliefs and practices. This research has implications for the way universities support teachers taking over another teacher's e-learning resource, the need for explicit documentation of underpinning beliefs and structured handover, the benefit of teamwork in developing e-learning resources, and provision of on-going support.Keywords: e-learning sustainability; e-learning beliefs and practices; reflection; longitudinal research(Published: 30 July 2014)Citation: Research in Learning Technology 2014, 22: 23362 - http://dx.doi.org/10.3402/rlt.v22.23362


Author(s):  
William A. Janvier ◽  
Claude Ghaoui

HCI-related subjects need to be considered to make e-learning more effective; examples of such subjects are: psychology, sociology, cognitive science, ergonomics, computer science, software engineering, users, design, usability evaluation, learning styles, teaching styles, communication preference, personality types, and neuro-linguistic programming language patterns. This article discusses the way some components of HI can be introduced to increase the effectiveness of e-learning by using an intuitive interactive e-learning tool that incorporates communication preference (CP), specific learning styles (LS), neurolinguistic programming (NLP) language patterns, and subliminal text messaging. The article starts by looking at the current state of distance learning tools (DLTs), intelligent tutoring systems (ITS) and “the way we learn”. It then discusses HI and shows how this was implemented to enhance the learning experience.


2017 ◽  
Author(s):  
Li-Ang Lee ◽  
Shu-Ling Wang ◽  
Yi-Ping Chao ◽  
Ming-Shao Tsai ◽  
Li-Jen Hsin ◽  
...  

BACKGROUND The use of mobile technology in e-learning (M-TEL) can add new levels of experience and significantly increase the attractiveness of e-learning in medical education. Whether an innovative interactive e-learning multimedia (IM) module or a conventional PowerPoint show (PPS) module using M-TEL to teach emergent otorhinolaryngology–head and neck surgery (ORL-HNS) disorders is feasible and efficient in undergraduate medical students is unknown. OBJECTIVE The aim of this study was to compare the impact of a novel IM module with a conventional PPS module using M-TEL for emergent ORL-HNS disorders with regard to learning outcomes, satisfaction, and learning experience. METHODS This pilot study was conducted at an academic teaching hospital and included 24 undergraduate medical students who were novices in ORL-HNS. The cognitive style was determined using the Group Embedded Figures Test. The participants were randomly allocated (1:1) to one of the two groups matched by age, sex, and cognitive style: the IM group and the PPS group. During the 100-min learning period, the participants were unblinded to use the IM or PPS courseware on a 7-inch tablet. Pretests and posttests using multiple-choice questions to evaluate knowledge and multimedia situational tests to evaluate competence were administered. Participants evaluated their satisfaction and learning experience by the AttrakDiff2 questionnaire, and provided feedback about the modules. RESULTS Overall, the participants had significant gains in knowledge (median of percentage change 71, 95% CI 1-100, P<.001) and competence (median of percentage change 25, 95% CI 0-33, P=.007) after 100 min of learning. Although there was no significant difference in knowledge gain between the two groups (median of difference of percentage change 24, 95% CI −75 to 36; P=.55), competence gain was significantly lower in the IM group compared with the PPS group (median of difference of percentage change −41, 95% CI −67 to −20; P=.008). However, the IM group had significantly higher scores of satisfaction (difference 2, 95% CI 2-4; P=.01), pragmatic quality (difference 1.7, 95% CI 0.1-2.7; P=.03), and hedonic stimulation (difference 1.9, 95% CI 0.3-3.1; P=.01) compared with the PPS group. Qualitative feedback indicated that the various games in the IM module attracted the participants’ attention but that the nonlinearly arranged materials affected their learning. CONCLUSIONS Using M-TEL for undergraduate medical education on emergent ORL-HNS disorders, an IM module seems to be useful for gaining knowledge, but competency may need to occur elsewhere. While the small sample size reduces the statistical power of our results, its design seems to be appropriate to determine the effects of M-TEL using a larger group. CLINICALTRIAL ClinicalTrials.gov NCT02971735; https://clinicaltrials.gov/ct2/show/NCT02971735 (Archived by WebCite at http://www.webcitation.org/6waoOpCEV)


2021 ◽  
Vol In Press (In Press) ◽  
Author(s):  
Sedighe Sadat Hashemikamangar ◽  
Mehrzad Gholampourdehaki

Background: Following the emergence of the new coronavirus pandemic, e-learning seemed to be the first and best alternative to classroom-based medical education. The Learning Management System (LMS) is a key infrastructure requirement for the provision and progression of e-learning. Objectives: This brief report is about a team-based e-learning method for clinical education in the COVID-19 pandemic. Methods: A novel e-learning protocol was implemented for the instruction of knowledge-based part of practical operative dentistry course to third- and fourth-year dental students in NAVID LMS, and their satisfaction levels were evaluated. Results: More than 90% of the students mentioned that the method encouraged them to learn new topics and created a joyful learning experience for them. More than 80% reported that the method decreased their anxiety for learning practical topics during the COVID-19 pandemic. Conclusions: Implementation of such a team-based e-learning method can greatly help in the instruction of clinical topics.


2021 ◽  
Vol 45 (1) ◽  
pp. 84-88
Author(s):  
S. Snekalatha ◽  
S. Mohamed Marzuk ◽  
Swapnatai. A. Meshram ◽  
K. Uma Maheswari ◽  
G. Sugapriya ◽  
...  

Medical education has gone online because of the COVID-19 pandemic. Formative assessment is essential to facilitate the learning process in medical education. However, various challenges arise during online assessment, which include reliability, when done without monitoring and practical concerns like Internet connectivity issues. This study was done to assess the medical students’ perceptions of the reliability, usefulness, and practical challenges of online tests. One hundred first-year undergraduate medical students taking up online classes and tests in the subject of physiology were enrolled in this study. A questionnaire with items regarding practical challenges, reliability, and usefulness of the online tests, in general, and about different types of online assessment methods, in particular, were sent to the students online. Each item was rated on a five-point Likert scale, and the responses were analyzed anonymously. A large percentage of students used mobile phones (81.4%) to undertake online tests. Although most students (73.2%; P < 0.001) felt that online tests helped them substantially in learning the subject, network connectivity issues were considered to be a matter of serious concern (85.5%, P < 0.001). Among the assessment methods used, viva voce by video conferencing was thought to be most reliable (83%, P < 0.001). Multiple-choice question-based assessment when done online was felt to be more practically feasible with faster feedback than classroom assessment. The results of the study suggest that medical students find online formative assessments helpful for their learning, despite their concerns about reliability and practical challenges.


Work ◽  
2021 ◽  
pp. 1-12
Author(s):  
Nazar P. Shabila ◽  
Nazdar Ezzaddin Alkhateeb ◽  
Ali Shakir Dauod ◽  
Ali Al-Dabbagh

BACKGROUND: The use of e-learning has become mandatory during the COVID-19 pandemic. However, there are many barriers to applying e-learning in medical education. OBJECTIVE: This study aimed to explore medical students’ perspectives on the application of e-learning in medical education during the COVID-19 pandemic. METHODS: This Q-methodology explorative study was conducted in Kurdistan Region of Iraq. A sample of 37 medical students was purposively selected to represent different characteristics. The students distributed 37 statements representing different aspects of e-learning in medical education into a nine-point scoring grid from “least agree” to “most agree.” RESULTS: Data analysis revealed three distinct viewpoints. The first viewpoint, complete dependence on e-learning, emphasized a preference for e-learning to continue medical education and complete the study year with a minimal return to study halls or practical/clinical sessions. The second viewpoint, opponents of applying e-learning in medical education, included a generally negative view about e-learning and its role in medical education during the COVID-19 pandemic. The third viewpoint, e-learning as a supplement to medical education, emphasized a generally positive view about e-learning and considered it a supplement to the theoretical parts of medical education during the pandemic. CONCLUSION: The three diverse viewpoints are primarily distinguished by the availability of e-learning experience and skills, availability of technology, risk perception of COVID-19, and the need for in-hospital clinical teaching. Provision of necessary facilities and training is required to strengthen the role of e-learning in medical education. A safe environment is needed for on-campus or hospital clinical teaching.


Author(s):  
Nurhanim Hassan ◽  
Renukha Sellappans ◽  
Phelim Yong Voon Chen ◽  
Wei Hsum Yap ◽  
Enna Ayub ◽  
...  

A reusable learning object (RLO) is a type of e-learning resource developed that can be reused again in a variety of different e-learning activities, modules, and courses. Each has its own learning objective, but they can still be combined to form a comprehensive e-learning experience. This chapter investigates the design and development process of developing reusable learning objects (RLO) to digitize healthcare curricular in Malaysia, a project co-funded by the Erasmus+ Programme of the European Union with partner universities from UK, Europe, and Malaysia. This participatory approach is based on the ASPIRE framework developed by one of the project partners (University of Nottingham). Using the ASPIRE process, stakeholders such as the subject matter experts (SME) and students are involved at the onset of the development process: storyboarding workshop and specification ideation. The completed RLOs are used in the module as part of the student's learning delivery.


2019 ◽  
Vol 3 (2) ◽  
pp. 91
Author(s):  
Falahun Ni'am

The basics for preparing teaching materials are very important. The very first thing to consider when you are planning a learning experience is what exactly you intend your students to learn. Onsider the approach you would like students to take to their learning in your subject (The way in which you intend student to learn will, in many respects, dictate how you teach). Plan to evaluate your teaching and the subject regularly. Regular evaluation will enable you to improve the quality of the course and your teaching. This can be done by keeping a journal of activities and changes you would like to make (and the reasons for them!), by having other teachers 'sit in' on some classes, by asking the students what they have understood to be most important in each session, by having a focus group of students discuss important teaching and learning issues, and by using the Student Feedback Survey system.


2019 ◽  
Vol 8 (2) ◽  
pp. 5537-5542

As to promote and develop STEM education in Malaysia, various approaches have been taken, including improving the curriculum of secondary school by enhancing the contents of the Technology subjects. In this paper, we are concentrating on the issues raised in learning and teaching the computer science subject specifically in supporting the students to understand the syllabus. We propose an interactive online learning application (Code Pocket) using Waterfall model to assist students in learning the subject and enables teachers to monitor the performance of the students. Code Pocket is a web-based application which acts as e-learning platform that consists of many modules such as notes, quiz and reporting. A dashboard menu panel is provided to enable easy navigation. This application provides alternative learning and teaching mechanisms by providing flexible learning environment that promotes online and mobile learning which can be accessed at anytime and anywhere. With interactive features, the learning experience will be better and interesting.


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