scholarly journals Virtual Reality for Monitoring and Control of Electrical Power

2020 ◽  
Author(s):  
Alexandre C. Silva ◽  
Alexandre Cardoso ◽  
Edgard A. Lamounier Jr ◽  
Camilo L. Barreto Jr ◽  
Diogo M. Azevedo ◽  
...  

This project shows the results obtained from a new strategy based on Virtual Reality techniques, which intends to minimize the issues caused on the operation of electric power substations due to the lack of spatial and functional information on the traditional operation interfaces. For this purpose, a three-dimensional interactive virtual reality environment was built in a realistic and accurate way regarding a energy electric company of Minas Gerais – Brazil (CEMIG) substation and afterwards implanted it in its operation center for tasks related to its functioning. Lastly, tests were applied to the operators to obtain results aiming at the contextualized problems.

2018 ◽  
Vol 10 (6) ◽  
pp. 168781401878363 ◽  
Author(s):  
Nien-Tsu Hu ◽  
Pu-Sheng Tsai ◽  
Ter-Feng Wu ◽  
Jen-Yang Chen ◽  
Lin Lee

This article explores the construction of a geometric virtual reality platform for the environmental navigation. Non-panoramic photos and wearable electronics with Bluetooth wireless transmission functions are used to combine the user’s actions with the virtual reality environment in a first-person virtual reality platform. The 3ds Max animation software is used to create three-dimensional models of real buildings. These models are combined with the landscape models in Unity3d to create a virtual campus scene that matches real landscape. The wearable device included an ATMega168 chip as a microcontroller; it was connected to a three-axis accelerometer, a gyroscope, and a Bluetooth transmitter to detect and transmit various movements of the user. Although the development of the mechatronics, software, and engineering involved in the three-dimensional animation are the main objective, we believe that the methods and techniques can be modified for various purposes. After the system architecture was created and the operations of the platform were verified, wearable devices and virtual reality scenes are concluded to be able to be used together seamlessly.


2016 ◽  
Vol 96 ◽  
pp. 489-499 ◽  
Author(s):  
Ralf A. Kockro ◽  
Tim Killeen ◽  
Ali Ayyad ◽  
Martin Glaser ◽  
Axel Stadie ◽  
...  

2009 ◽  
Vol 20 (4) ◽  
pp. 461-465 ◽  
Author(s):  
Rogelio Rodríguez-Sotres ◽  
Mireya Rodríguez-Penagos ◽  
Javier González-Cruz ◽  
Luis Rosales-León ◽  
León Patricio Martínez-Castilla

Sensors ◽  
2020 ◽  
Vol 20 (14) ◽  
pp. 3890
Author(s):  
Eva H. Dulf ◽  
Clement Festila

Cryogenic isotope-separation equipment is special, encountered in relative few research centers in the world. In addition to the main equipment used in the operation column, a broad range of measuring devices and actuators are involved in the technological process. The proper sensors and transducers exhibit special features; therefore, common, industrial versions cannot be used. Three types of original sensors with electronic adapters are presented in the present study: a sensor for the liquid carbon monoxide level in the boiler, a sensor for the liquid nitrogen level in the condenser and a sensor for the electrical power dissipated in the boiler. The integration of these sensors in the pilot equipment is needed for comprehensive system monitoring and control. The sensors were tested on the experimental equipment from the National Institute for Research and Development of Isotopic and Molecular Technologies from Cluj-Napoca.


Author(s):  
Daniel Garrido ◽  
Joao Jacob ◽  
Daniel Castro Silva ◽  
Rosaldo J. F. Rossetti

Pedestrian simulation is often forgotten or implemented poorly in most high profile traffic simulators. This is the case of SUMO, where the pedestrian models are very simple and not based in real human behaviour, making it impossible to study pedestrian safety with it. With this in mind, the ability to externally control pedestrians in SUMO was explored. Using Unity3D to create an external three dimensional representation of a running SUMO simulation, we were able to create and control pedestrians through the TraCI API. This also opened the possibility to use virtual reality immersed subjects to participate in the simulation, opening the door to study real pedestrian behaviour to create more elaborate models. It also allowed us to completely offload the pedestrian simulation from SUMO to Unity3D, which was tested with the external implementation of the social forces model, without losing SUMO's interactions between pedestrians and motorized vehicles.


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