Into the world of the work: The possibility of sound art

Keyword(s):  
2019 ◽  
Vol 24 (1) ◽  
pp. 30-40
Author(s):  
Iain Findlay-Walsh

This article explores recent theories of listening, perception and embodiment, including those by Mark Grimshaw and Tom Garner, Salomé Voegelin, and Eric Clarke, as well as consequences and possibilities arising from them in relation to field recording and soundscape art practice. These theories of listening propose auditory perception as an embodied process of engaging with and understanding lived environment. Such phenomenological listening is understood as a relational engagement with the world in motion, as movement and change, which grants access to the listener’s emerging presence, agency and place in the world. Such ideas on listening have developed concurrently with new approaches to making and presenting field recordings, with a focus on developing phonographic methods for capturing and presenting the recordist’s embodied auditory perspective. In the present study, ‘first-person’ field recording is defined as both method and culturally significant material whereby a single recordist carries, wears or remains present with a microphone, consciously and reflexively documenting their personal listening encounters. This article examines the practice of first-person field recording and considers its specific applications in a range of sound art and soundscape art examples, including work by Gabi Losoncy, Graham Lambkin, Christopher Delaurenti and Klaysstarr (the author). In the examination of these methods and works, first-person field recording is considered as a means of capturing the proximate auditory space of the recordist as a mediated ‘point of ear’, which may be embodied, inhabited, and listened through by a subsequent listener. The article concludes with a brief summary of the discussion before some closing thoughts on recording, listening and the field, on field recording as practice-research and on potential connections with other fields in which the production of virtual environments is a key focus.


2021 ◽  
Author(s):  
◽  
Blake Johnston

<p>This thesis presents a framework for the creation and analysis of metaperceptual sound artworks. Metaperceptual is a term coined herein to describe a range of works that use the perception of the audience as their artistic materials. They provoke their audiences to direct their attention back upon themselves, inviting audiences to observe the nature of their perception and the subjectivity of their experience.  A core focus of many contemporary works is the experience of the audience. These works act as ‘experience shapers’, guiding the audience through their materials and creating environments in which the audience can explore on their own terms. Metaperceptual works share this focus by drawing the audience’s attention back upon themselves, provoking them to attend to the subjectivity of their own experience. These works reveal facets of our perception that constantly mediate our experience, yet often go overlooked and unexplored.  The framework presents a systematic ordering of different approaches to creating metaperceptual works. Three main categories of works are identified: Deprivation, Perceptual Translation, and Perceptual Hacking.  Deprivation works involve the removal, reduction, or denial of the audience’s perceptual field. They intervene in the audience’s everyday modes of interaction by silencing the din of the world, revealing the facets of experience that often go unnoticed or are masked from our awareness.  Perceptual Translation works directly interface with the audience’s perceptual apparatus by shifting, extending, and rearranging its orientation and organisation. These works offer the allure of experiencing what it is like to be someone or something else. By allowing us to experience the world through an altered lens, these works give us a new perspective on ourselves and the ways in which our perceptual apparatus mediates our experience.  Lastly, Perceptual Hacking works involves a rich variety of perceptual oddities and artefacts. These works creatively misuse facets of the audience’s perceptual apparatus and perceptual processes, and, in doing so, reveal that our perception is not a neutral objective lens through which to perceive the world.  Metaperceptual works employ a diversity of materials and techniques, and traverse a variety of media and styles. While these themes have most extensively been explored in the visual arts, their potential for sonic exploration is a key concern subject of this research. The framework maps the artistic terrain of metaperceptual approaches, and speculates on the potential for new metaperceptual works. To this end, a portfolio of new metaperceptual sound artworks is presented. These works test the metaperceptual framework, enacting the artistic avenues identified during its development. The works span a range of the approaches identified in the metaperceptual framework, and are manifestations of the framework as a creative tool.</p>


2021 ◽  
Author(s):  
◽  
Blake Johnston

<p>This thesis presents a framework for the creation and analysis of metaperceptual sound artworks. Metaperceptual is a term coined herein to describe a range of works that use the perception of the audience as their artistic materials. They provoke their audiences to direct their attention back upon themselves, inviting audiences to observe the nature of their perception and the subjectivity of their experience.  A core focus of many contemporary works is the experience of the audience. These works act as ‘experience shapers’, guiding the audience through their materials and creating environments in which the audience can explore on their own terms. Metaperceptual works share this focus by drawing the audience’s attention back upon themselves, provoking them to attend to the subjectivity of their own experience. These works reveal facets of our perception that constantly mediate our experience, yet often go overlooked and unexplored.  The framework presents a systematic ordering of different approaches to creating metaperceptual works. Three main categories of works are identified: Deprivation, Perceptual Translation, and Perceptual Hacking.  Deprivation works involve the removal, reduction, or denial of the audience’s perceptual field. They intervene in the audience’s everyday modes of interaction by silencing the din of the world, revealing the facets of experience that often go unnoticed or are masked from our awareness.  Perceptual Translation works directly interface with the audience’s perceptual apparatus by shifting, extending, and rearranging its orientation and organisation. These works offer the allure of experiencing what it is like to be someone or something else. By allowing us to experience the world through an altered lens, these works give us a new perspective on ourselves and the ways in which our perceptual apparatus mediates our experience.  Lastly, Perceptual Hacking works involves a rich variety of perceptual oddities and artefacts. These works creatively misuse facets of the audience’s perceptual apparatus and perceptual processes, and, in doing so, reveal that our perception is not a neutral objective lens through which to perceive the world.  Metaperceptual works employ a diversity of materials and techniques, and traverse a variety of media and styles. While these themes have most extensively been explored in the visual arts, their potential for sonic exploration is a key concern subject of this research. The framework maps the artistic terrain of metaperceptual approaches, and speculates on the potential for new metaperceptual works. To this end, a portfolio of new metaperceptual sound artworks is presented. These works test the metaperceptual framework, enacting the artistic avenues identified during its development. The works span a range of the approaches identified in the metaperceptual framework, and are manifestations of the framework as a creative tool.</p>


2021 ◽  
pp. 254-272
Author(s):  
Greg Hainge

This chapter investigates the possibility of talking about the fabric of sound. The claim is made that sound has no fabric of its own and is extended only through other sites and media. It is suggested, however, that we might talk about sound not as a fabric but as un fabriquer, a term that brings with it something of the asubjective, relational, and operational nature of sound. When thinking through this in terms of sound art, greater complexity arises since a human subject is necessarily interpolated into the relation, and the fabric of sound (which is to say its ontology) must be thought of from a phenomenological perspective. To do this, I use the philosophy of Merleau-Ponty, in particular his concept of a chiasmic relation out of which the perceptible world is produced as what he terms ‘the flesh of the world’. I contend that this concept, as outlined in his late philosophy, is problematic because it is hard to see how it can lead to the kind of experiential intersubjectivity that it argues for. This argument is unpacked through a consideration of the physiological phenomenon of otoacoustic emissions before going on to argue that art, and in this specific case sound art, may provide a solution to the conundrum of how such necessary intersubjectivity can arise, a suggestion that is prosecuted via a consideration of Jacob Kirkegaard’s Labyrinthitis, a work of sound art constructed out of otoacoustic emissions.


The Oxford Handbook of Sound Art is a collection of new essays by artists and thinkers exploring the uses of sound in contemporary arts practice. Between them these chapters bring together a wide variety of perspectives and practices from around the world into the six overarching themes of Space, Time, Things, Fabric, Senses, and Relationality that form the structure of the book. These themes were chosen to represent some of the key areas of debate and development in the visual arts and music during the second half of the twentieth century from which Sound Art emerged. Emerging from a liminal space between multiple movements, Sound Art has been resistant to its own definition. Often discussed in relation to what it is not, Sound Art now occupies a space opened up these earlier debates and with only just enough time to benefit from hindsight, this book charts some of the most exciting ways in which Sound Art’s practitioners, commentators, and audiences are recognizing the unique contribution it can make to our understanding of the world around us. This book is not intended to define sound art and actively resists any attempt to establish a new canon. Rather, it is intended as a set of thematic frames through which to understand some of the recurring themes that have emerged over the past forty years or so, bringing constellations of disparate thought and practice into recognized centers of activity.


Author(s):  
Anette Vandsoe

One of the newer tendencies in contemporary sound art is the use of scientific modes of data collection through laboratory set ups or field recordings, as it is for instance seen in media artist Anne Niemetz' and nano-scientist Andrew Pelling's The Dark Side of the Cell (2004) or Katie Egan and Joe Davies Audio Microscope (2000). This article tries to describe how the sound experience is conditioned by such art projects. The main argument in the article is that in such art projects we are not just experiencing ‘the world’, ‘the sound’, ‘the technology’ or ‘the listening’ but the mediating gesture happening between these positions. In order to describe this complex mediating operation the article uses a variety of media and intermedial theory particularly Lars Elleströms (Elleström, 2010) distinctions between qualified, basic and technical media. The latter is used to describe how the intermediality of such sound art projects is not just between conventional medias of art – as for instance text and sound – but between very different media aspects such as “sound” and “microphone” and “art”. On behalf of such an analysis the article claims that these art projects can be seen as an articulation of an auditory turn, in which sound no longer appears to be a transparent channel between us and the world, but rather a media conditioning that which is experienced.  


2017 ◽  
Vol 27 ◽  
pp. 3-6
Author(s):  
Sean Taylor ◽  
Mikael Fernström

Sound art is at the vanguard of contemporary creative practices seeking to establish a platform for meaningful debate on a range of accelerating global environmental crises. This paper explores how the Softday art/science collaboration moved from exploring histories of the natural world in the epoch of the Anthropocene, while engaging in a continuum of public and politicized contestations addressing climate change issues, to a participatory sound art practice that that we call Acouscenic Listening and Creative Soundwalks, which may help to develop a novel frame of understanding of the world.


2011 ◽  
Vol 16 (3) ◽  
pp. 234-244 ◽  
Author(s):  
Matthew Burtner

I only went out for a walk, and finally concluded to stay out till sundown, for going out, I found, was really going in.John Muir (1913)This article describes several recent projects that together illustrate an evolving practice and a philosophy of ecoacoustic sound art called EcoSono. These projects foreground adventure – the live, in-person engagement with the world. As a technological sound art practice, EcoSono uses technology to link human and environmental expression, in an attempt to define a collaborative and symbiotic relationship between humans and the natural world. At the core of this work are computational and transduction technologies enabling deeper human–environment interaction. This paper describes three projects including the MICE (Mobile Interactive Computer Ensemble) World Tour, the EcoSono Institute music/science collaboration adventure, and the Agents Against Agency series in emergent and improvised musical forms. The article also addresses several key values of interactive ecoacoustics. First, it describes the importance of ‘impracticality’ in creating a productive environmentalist art work. The article also makes the case that the purpose of outdoor recording is not the acquisition of material samples, but to hear the world and learn from it.


Author(s):  
Daryl Jamieson

Abstract Nonfictional field recording is a genre of music (sound art) which offers a glimpse of art beyond our late-capitalist age. The ongoing ecocide which we, in a state of abject detachment, are witnessing and abetting calls out for artists to reconnect and reengage with the nonhuman world that has been deemed valueless by our civilization. Countering the disenchantment of nature wrought by scientism, human-centrism, and above all capitalism necessitates a dissolving of the barriers we set up between ourselves and our environment, a task which can be only accomplished via religion or art: an art—like field recording—which affords reconnecting its audience with the enchantment of the ignored world surrounding them. In this article, Toshiya Tsunoda’s exemplary Somashikiba (2016)—recorded in locations forgotten by civilization—will be examined via interpretive tools adapted from Ueda Shizuteru’s Kyoto School aesthetics and Takahashi Mutsuo’s poetics. Ueda’s philosophy offers a way of understanding perception which eliminates the subject-object division. Takahashi’s project of recovering the spirituality of place through poetry is a model of historically and politically engaged art. Looking, as these contemporary Japanese thinkers have done, to the precapitalist, pre-formalist past to rediscover (sound) art’s function as a medium which reconfigures the listener’s perception of reality, I argue for the urgency of sound art such as Tsunoda’s which aids in the re-enchantment of the world to a future beyond capitalist, humanist “civilization.”


2021 ◽  
pp. 502-520
Author(s):  
Gascia Ouzounian

This chapter responds to Sara Ahmed’s powerful assertion that ‘to account for racism is to offer a different account of the world’ (Ahmed, 2012). Its premise is that artists of colour have been largely neglected within existing accounts of sound art, and that sound art discourses would change substantially if they accounted for the work of such artists as Terry Adkins, Charles Gaines, Jennie C. Jones, George Lewis, Mendi + Keith Obadike, Clifford Owens, Benjamin Patterson, and Adrian Piper, among many others. Focusing in particular on the sound works of African American artists, this article investigates what Lock and Murray (2009) have described as a racially biased ‘selective hearing’ in relation to emerging canons of sound art. It puts under pressure sound art histories—purported traditions, genres, aesthetic lineages, genealogies—and, equally, confronts the philosophical and intellectual paucity that has resulted from the lack of critical and scholarly attention to the work of black artists. What is missing from ‘whiteness-imbued histories’ (Lewis, 2012) of sound art? How does selective hearing limit what we know and understand about sound art, and how we come to know it?


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