scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS AUDIO VISUAL MENGGUNAKAN ADOBE FLASH PROFESIONAL CS6

Author(s):  
RODY SATRIAWAN ◽  
FAHRURROZI FAHRURROZI ◽  
NENY ENDRIANA ◽  
NILA HAYATI ◽  
RISTU HAIBAN HIRZI ◽  
...  

This research aimed to develop audio visual based on learning media using adobe flash professional CS6 in material subject for students of seventh graders at MTs Mu'allimin NW Pancor that was valid, practical and effective. This research was a research and development (R&D) that was adapted from the ADDIE development model. There are 5 stages: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The population was students of seventh graders , with a sample of students of VIIB . Data collection techniques used were using a questionnaire that was analyzed descriptively. The results showed that audio visual based on learning media using adobe flash professional CS6 which had been developed based on the assessment of media experts obtained by 96 with a very good category and material expert assessment was obtained by 42 with a good category. Based on students' responses to the practicality of the media it was found that the percentage of assessment was 75.35% with the practical category. Based on tests of student learning outcomes on the effectiveness of the media obtained a percentage of 88.46%. Based on the results of data acquisition shows that audio visual based learning media using adobe flash professional CS6 was feasible and can be used in the mathematics learning process of material for students of seventh graders at MTs Mu'allimin NW Pancor. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran bilangan berbasis audio visual menggunakan adobe flash profesional CS6 untuk kelas VII MTs Mu’allimin NW Pancor yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan ADDIE. Tahapan penelitian ini ada 5 tahap, yaitu: (1) Analysis; (2) Design; (3) Development; (4) Impelementation; dan (5) Evaluation. Hasil penelitian menunjukkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 yang telah dikembangkan berdasarkan penilaian ahli media diperoleh sebesar 96 dengan kategori baik. Berdasarkan respon siswa terhadap kepraktisan media didapatkan persentasi penilaian sebesar 75,35% dengan kategori praktis. Berdasarkan tes hasil belajar siswa terhadap keefektifan media yang telah dikembangkan diperoleh persentase sebesar 88,46%. Berdasarkan hasil penelitian dan analisis data, dapat disimpulkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 layak dan dapat digunakan dalam proses pembelajaran matematika materi bilangan kelas VII MTs Mu’allimin NW Pancor.

2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Kusnan Budi Santoso

Penelitian ini bertujuan untuk meningkatkan prestasi belajar matematika melalui pendekatan kontekstual siswa kelas VIII SMPN 1 Hatungun Kabupaten Tapin. Jenis penelitian yang dilakukan adalah Penelitian Tindakan kelas dengan dua siklus. Subjek penelitian ini adalah siswa kelas VIII SMPN 1 Hatungun Kabupaten Tapin sebanyak 17 orang yang terdiri atas sepuluh orang laki-laki dan tujuh orang perempuan. Teknik pengumpulan data yang digunakan yaitu tes dan dokumentasi serta hasilnya dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa adanya peningkatan hasil belajar siswa dari siklus I ke siklus II. Hasil lain menunjukkan bahwa aktivitas siswa dalam proses pembelajaran dan aktivitas guru dalam pengelolaan pembelajaran juga kategori baik.   Kata kunci: pendekatan kontekstual, prestasi belajar, matematika. Abstract: This study aims to improve mathematics learning achievement through the contextual approach of eight grade students of SMPN 1 Hatungun, Tapin Regency. This type of research is a classroom action research with two cycles. The subjects of this study were 17 students, consisting of ten boys and seven girls. The data collection techniques used were tests and documentation and the results were analyzed descriptively. The results showed that there was an increase in student learning outcomes from cycle I to cycle II. Other results indicate that student activities in the learning process and teacher activities in learning management are also in good category. Keywords: contextual approach, learning achievement, mathematics.


Author(s):  
Sakur ◽  
Syofnia ◽  
Siti Aisyah

Penelitian ini bertujuan untuk meningkatkan proses pembelajaran dan meningkatkan hasil belajar matematika siswa melalui penerapan model pembelajaran kooperatif Numbered Heads Together (NHT). Penelitian ini adalah penelitian tindakan kelas dengan dua siklus. Pengumpulan data dilakukan melalui observasi aktivitas guru dan siswa dan tes hasil belajar matematika dalam bentuk tes harian. Hasil analisis data menunjukkan bahwa kelemahan pada siklus II menurun dari kelemahan yang terjadi pada siklus I, artinya telah terjadi peningkatan dalam proses pembelajaran. Rata-rata hasil belajar siswa pada siklus II lebih tinggi daripada rata-rata hasil belajar siswa pada siklus I, sehingga dapat dikatakan bahwa prestasi belajar matematika siswa meningkat.   This study aims to improve the learning process and improve students' mathematics learning outcomes through the implementation of cooperative learning model Numbered Heads Together (NHT) stuctural approach. This research is a classroom action research with two cycles. Data collection is done through observation of teacher and student activity and test of mathematics learning outcomes in the form of daily test. The result of data analysis shows that the weakness in cycle II decreases from the weakness that occurs in cycle I, it means there has been improvement in the learning process. The average of student learning outcomes in cycle II is higher than the average of students 'learning outcomes in cycle I, so it can be said that the students' math achievement increased.


2020 ◽  
Vol 3 (2) ◽  
pp. 75
Author(s):  
Helman Helman

This research was a classroom action research (CAR) carried out to improve the learning process with the steps of planning, implement, observing, and reflecting. This research was carried out in mathematics by utilizing the media of crime tests on integer count material. The formulation of the problem in this research were: (1) Can the media of crime be able to improve mathematics learning outcomes in integer counts ?; (2) What are the learning outcomes of each cycle by utilizing the learning outcomes of students ?. The results of the study showed that the use of stikrim media in mathematics learning integer count material could improve student learning outcomes. The results of the first cycle test were obtained by six students or 60% complete, and four students or 40% incomplete. Then the results of the second cycle test showed nine students or 91% complete and three students or 10% not complete. The increase occured in students who have reached 88% of students have completed and exceeds 75% indicators of success, and it is stated that the improvement of this learning has been successful.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Nurfajriyanti Nurfajriyanti.

In accordance with the demands of the development of technology and information teachers are required to innovate in learning, one of them teachers should master the various uses of media in learning. The problems examined in this study are how the activities of teachers and students in the use of media variations and whether the use of media variations in Civics material can improve student learning outcomes in class IV MIN Adan Beureunuen. This study aims to see the activities of teachers and students in using media variations on the Civics material to improve student learning outcomes in class IV MIN Adan Beureunuen. The approach used in this study is qualitative with a type of classroom action research (CAR). Data collection is done by observation and tests. Observations were made to see the use of variations in the media in the learning process, while the test to see student learning outcomes. Furthermore, all data is processed using a percentage formula. The results of the first cycle showed that there were still many shortcomings. Both in terms of the media, teachers, and student activities. So the learning outcomes of students in the first cycle under the KKM. So it continues in the next cycle. In cycle II shows that there are better changes in the media, teacher activities, and students. So that student learning outcomes increase. In the first cycle the teacher's activity reached 90% with a very good category, but in the second cycle it had increased to 96% with a very good category too. In the first cycle the activity of students reached 66% in the good category, but in the second cycle it had increased to 79% in the very good category. Likewise in cycle 1 learning outcomes 52% of students are complete and in cycle II it increases to 79% which is complete. This means that the use of media variations can improve student learning outcomes in grade IV MIN Adan Beureunuen.


Author(s):  
Mutik Ati Masrifatun

<pre><em>       This research is an effort to improve Mathematics learning outcomes about the value and equivalence of currency fractions in grade II SD Negeri Dukun 1. Classroom action research was carried out through 2 cycles, namely cycle I and cycle II. Each cycle contains planning, implementation, observation and reflection. The data collection methods used include observation, tests, and documentation. Data analysis was carried out by calculating the achievement of the learning outcomes in each cycle marked by an increase in Classical Completeness Criteria.The results obtained in this study were that there was an increase in student learning outcomes for Mathematics about the value and equivalence of currency denominations in class II SD Negeri Dukun 1 students. students who complete learning, in cycle I increased to 50%, increased in cycle II to 90% of students completed. Based on these learning outcomes, it can be concluded that through the media of instructional videos it can improve Mathematics learning outcomes about the value and equivalence of currency fractions in grade II SD Negeri Dukun 1 st.</em></pre>


2017 ◽  
Vol 6 (2) ◽  
pp. 472
Author(s):  
Aslinda Aslinda

This study aims to describe learning outcomes through the application of PAKEM learning model. The subjects of the study were the students of grade IVb SD Negeri 013 Mekarsari. Improvement of learning outcomes in terms of four categories, namely the ability to absorb, the effectiveness of learning, mastery of student learning both mastery of individual and classical completeness and mastery of learning outcomes. Instruments used for data collection are oral tests and written tests in the form of LKS conducted after the learning process. The results showed that the percentage of student completeness increased from 19.40% to 55.40% categorized well, the effectiveness of learning is categorized very effective with an average of 88.46%. While the completeness of student learning outcomes expressed. Based on the results of the study, it can be concluded that the application of PAKEM learning model can improve learning outcomes on the material of the students of class IV B grade SD Negeri 013 Mekarsari.


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2020 ◽  
Vol 5 (1) ◽  
pp. 33
Author(s):  
Theresia Warsini

The results of learning mathematics at SMPN 4 Sumbang are still low. This is caused by the factors of students who are less active, lazy, and easily bored, while teachers who have difficulty learning students, but students who do not like to learn mathematics. Therefore it is necessary to improve learning outcomes so that researchers apply the PjBL (Project Based Learning) model to enhance the process skills and mathematics learning outcomes of flat side space material. The research objective to be achieved is to find out whether the PjBL learning model can improve the learning process and the learning outcomes of mathematics in flat side space. This research is a Classroom Action Research. Learning tools, namely syllabus, lesson plans, teaching materials, and worksheets. While the research instrument is the description test and observation sheet. The subjects of the research were the students of class VIII C of SMP N 4 Sumbang with 22 students. The study was conducted in February through June 2017. The subject and time of the study were chosen because the researcher taught in the class, and the implementation time was adjusted to the lesson schedule. The research procedure begins with a discussion of the problem, planning of the action, implementing the action and observation, as well as analysis and reflection. The results of research that can answer the problem formulation achieve research objectives and prove research hypotheses about the application of the PjBL learning model can improve the process skills and learning outcomes of mathematics material in the scope of class VIII C students of SMP N 4 Sumbang 2016/2017 school year. This situation is proven by the results of the first cycle of highly competent students as much as 18%, cycle II as much as 45% and cycles III as much as 55%. Student learning outcomes on average 63.64 in the first cycle, 68.73 in the second cycle, and increased again to 75.27 at the end of the third cycle. From these results, it was agreed by the teacher to develop the PjBL learning model in the material that would be presented later to improve student learning outcomes. In contrast, students appreciate enhancing the learning process when learning and better prepare themselves before the learning process begins.


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


2018 ◽  
Vol 4 (1) ◽  
pp. 27
Author(s):  
Masril Masril

This research is motivated by the fact that elementary schools that learning is often dominated by teachers as a source of information and learning models used are generally conventional, so that the learning process is less attractive to students, and learning outcomes are less satisfying. From that, the researcher through this class action research wanted to improve the results of Mathematics learning through Jigsaw type cooperative learning for the fifth-grade students of SDN 02 Silaut. The results of this study can be concluded that through Jigsaw, cooperative learning can improve student mathematics learning outcomes in class V SDN 02 Silaut District Silaut. Therefore, it is recommended that teachers can carry out the learning process through Jigsaw cooperative learning in order to improve student learning outcomes and interests.


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