scholarly journals LIZIQI AND CHINESE RURAL YOUTUBE VIDEOS: SCOPING A GENRE

Author(s):  
Chen Guo ◽  
Crystal Abidin

With Chinese rural village videos and their followers proliferating exponentially on YouTube, these influencers have been empowered by digital technologies. Hence, it is important to scope the genre of Chinese rural YouTubers and analyze rural Chinese videos because the genre has aroused cultural, economic, and societal influence. At present, the most popular and globally prolific Chinese rural influencer on YouTube is Liziqi (李子柒). The Chinese government has sought various collaborations to leverage on the global scale of her internet celebrity. This article aims to map out the emergent genre of Chinese rural influencers on YouTube and consider how they empower themselves with internet technologies and use the internet to gain independence on YouTube. While independence is frequently assumed to be about progressive politics, in the context of China, it can also reveal an attachment to individualization. This study relied on YouTube’s algorithmic recommendation of videos to understand how the platform ‘categorizes’ and ‘promotes’ related content to viewers.We manually amassed a corpus of 3480 video links from 205 channels in February 2021.Guided by grounded theory (Glaser & Strauss 2017), we closely surveyed various elements of 5 videos from the top 5 subscribed channels. We present three preliminary findings in this abstract. First, the genre of Chinese rural YouTube videos is constituted by some necessary elements in the video content.Second, we found these YouTubers engaged with themes of rurality, nostalgia, orientalism, exoticism, and commodification in the videos.Third, we found that Chinese rural YouTubers use digital technologies to empower themselves.

2017 ◽  
Vol 926 (8) ◽  
pp. 49-58
Author(s):  
O.S. Lazareva ◽  
M.V. Shalaeva ◽  
S.N. Shekotilova ◽  
V.G. Shekotilov

There was a discrepancy found between the practice of identification of the soldiers who went missing in action during the Great Patriotic War and also the reburied ones and the possibilities of automated processing of the war and post-war archive documents using modern information technology. Using the practical application of the mix of technologies of the databases, geographic information systems and the Internet as an example there is a possibility demonstrated to establish the destiny of a soldier who was considered missing in action. As far as the GIS technologies are concerned the methods of forming the atlas of rastre electronic maps and vector maps with the data from the archive sources have been the most significant. The atlas of raster electronic maps of the Great Patriotic War period for the Kalinin Battle Front and the 30th army which was formed in the process of research has been registered in Rospatent in the form of database. The functionality of the research was provided by applying various programming means


Author(s):  
Shane W. Kraus ◽  
Marc N. Potenza

The Internet has revolutionized the way in which we consume and participate in sexual activities. Digital technologies are shaping the ways in which people interact with one another romantically and sexually. This chapter reviews some of the ways in which digital technologies are potentially shaping sexual behaviors, especially those of adolescents and young adults. Evidence suggests that technologies are facilitating increasingly more sexual activities among young people and adults, yet our understanding of these remains incomplete. The Internet has made pornography highly accessible to most individuals around the world, but the effects of frequent pornography use on individuals’ sexual beliefs and practices remain largely unknown. Sexting is also common among adolescents and adults, with some initial evidence finding that sexting was a partial mediator between problematic alcohol use and sexual hookups. More work on sexting behaviors is needed, particularly among vulnerable populations or groups at risk for exploitation. The wide use of smartphone applications designed to help users find casual sex partners are becoming more common, mirroring the increasing acceptability of having relationally uncommitted sex among young adults. More research is needed to investigate the influences of digital technologies on shaping the sexual practices of adolescents and emerging adults who may be spending increasingly more time online. Furthermore, more research is needed to examine both the potential benefits and risks associated with digital technologies that may facilitate sexual behaviors.


2019 ◽  
Vol 6 (1) ◽  
pp. 47-63 ◽  
Author(s):  
Bettina Nissen ◽  
Ella Tallyn ◽  
Kate Symons

Abstract New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges between things made possible by the Internet of Things (Tallyn et al. 2018; Pschetz et al. 2019). For researchers and designers in areas of Human Computer Interaction (HCI) and Interaction Design to better understand and explore the implications of these emerging and future technologies as Distributed Autonomous Organisations (DAOs) we delivered a workshop at the ACM conference Designing Interactive Systems (DIS) in Edinburgh in 2017 (Nissen et al. 2017). The workshop aimed to use the lens of DAOs to introduce the principle that products and services may soon be owned and managed collectively and not by one person or authority, thus challenging traditional concepts of ownership and power. This workshop builds on established HCI research exploring the role of technology in financial interactions and designing for the rapidly changing world of technology and value exchange (Kaye et al. 2014; Malmborg et al. 2015; Millen et al. 2015; Vines et al. 2014). Beyond this, the HCI community has started to explore these technologies beyond issues of finance, money and collaborative practice, focusing on the implications of these emerging but rapidly ascending distributed systems in more applied contexts (Elsden et al. 2018a). By bringing together designers and researchers with different experiences and knowledge of distributed systems, the aim of this workshop was two-fold. First, to further understand, develop and critique these new forms of distributed power and ownership and second, to practically explore how to design interactive products and services that enable, challenge or disrupt existing and emerging models.


Impact ◽  
2021 ◽  
Vol 2021 (1) ◽  
pp. 9-11
Author(s):  
Lin-shan Lee

Spoken content refers to all content over the Internet which includes human voice, essentially those in multimedia, such As YouTube videos and online courses. Today such content is retrieved via Google primarily based on human-generated text labels, because Google can only retrieve text over the Internet. The goal of this project is to produce technologies to retrieve accurately and efficiently such spoken content directly based on the included audio sounds instead of text labels, because machines today can listen to human voice just as they can read the text. The long term goal is to create a spoken version of Google, which may revolutionize the ways in which humans access information and improve their knowledge. Professor Lin-shan Lee at National Taiwan University is leading this project. He has been a distinguished leader in the global scientific community for the area of teaching machines to speak and listen to human voice for many years.


2015 ◽  
Vol 8 (4) ◽  
pp. 93
Author(s):  
Muhammad Aqib ◽  
Jonathan Cazalas

With the advent in mobile and internet technologies, there is a significant increase in the number of users using smartphones and other internet based applications. There are a large number of applications available online that use the internet and provide useful information to the users. These include ones that provide location-based services e.g. google maps etc. These applications provide many facilities to the users who want information regarding a specific area or directions using an optimal path to a destination. Due to these reasons, the number of clients using these applications is increasing on a daily basis. Although these services are very useful and are making it easy for us to get information about our surroundings, some issues are also linked with the use of these applications and their services. One of the more significant issues of using these services is privacy with respect to sending personal location information to location-based services servers. Researchers have provided many solutions to solve these issues. One of the solutions is through caching and use of k-anonymity techniques. In this paper, we have proposed a method to solve the privacy issue that uses caching data approach to reduce the number of queries sent to the location-based services server. We also discuss the use of the concept of k-anonymity when no relevant data is available in cache, and queries are sent to the server.


2021 ◽  
Vol 2021 ◽  
pp. 1-13
Author(s):  
Qian Huang ◽  
Xue Wen Li

Big data is a massive and diverse form of unstructured data, which needs proper analysis and management. It is another great technological revolution after the Internet, the Internet of Things, and cloud computing. This paper firstly studies the related concepts and basic theories as the origin of research. Secondly, it analyzes in depth the problems and challenges faced by Chinese government management under the impact of big data. Again, we explore the opportunities that big data brings to government management in terms of management efficiency, administrative capacity, and public services and believe that governments should seize opportunities to make changes. Brainlike computing attempts to simulate the structure and information processing process of biological neural network. This paper firstly analyzes the development status of e-government at home and abroad, studies the service-oriented architecture (SOA) and web services technology, deeply studies the e-government and SOA theory, and discusses this based on the development status of e-government in a certain region. Then, the deep learning algorithm is used to construct the monitoring platform to monitor the government behavior in real time, and the deep learning algorithm is used to conduct in-depth mining to analyze the government's intention behavior.


2018 ◽  
Vol 189 (4) ◽  
pp. 46-59
Author(s):  
Marian Kopczewski ◽  
Agnieszka Napieralska

The 21<sup>st</sup> century is undoubtedly a period of enormous progress in the field of digital technology, a period in which the boundary between the real world and the virtual world becomes less and less visible. The Internet has undeniably become a facilitation of everyday life, since it is a tool of work, communication or a way to spend free time for many users. The virtual world is present in almost all areas of our lives, and people spend more and more time in front of the computer screens, operating websites, e-mails or social networks. Highly developed digital technology is a boon of the 21st century, but despite its numerous advantages, negative aspects are also visible. Virtual knowledge displaces physical interpersonal contacts; physical activity is replaced by spending free time in front of a computer monitor. Various threats (social, psychological, psychological, ethical and moral) resulting from modern digital technologies and the increasing degree of dependence on them are extremely significant. The authors of this article present the results of own research, aiming at making the reader aware that there are both positive and negative aspects of the virtual world.


2018 ◽  
Vol 1 (2) ◽  
pp. 148
Author(s):  
Agnes Dwita Susilawati ◽  
Dewi Apriani Fr

<p>ABSTRACT</p><p><br />The development of information technology has touched various joints of human life, especially the development of the internet. The development of the internet forms a new world where every individual has the right and ability to interact with other individuals indefinitely. The objectives of the research are (1) The influence of service quality on consumer satisfaction in accessing online shop website, (2) To know the influence of attitude and trust toward online shop shop user and (3) Influence of satisfaction to consumer loyalty online shop. Data analysis method used is included in the category of quantitative data analysis is a data analysis using statistical instruments. Statistical instruments used are Chi Square Test and performed using SPSS (Statistical Package For Social Science) software. The results of model fit testing showed that the four factors (cultural, economic, social and ethical) that have the most contigency coefficient on consumer behavior in accessing online shop site are Social variables. This means showing a group of people or individuals having a relationship between consumers with each other in choosing products through an online shop site and building good communication in choosing products and knowing the risks faced when buying products through online shop site.</p><p>Keywords: Consumer Behavior, Use of On-Line Website Access Shop</p>


Author(s):  
Anita Lie

Digital technologies and the Internet have revolutionized the way people gather information and acquire new knowledge. With a click of a button or a touch on the screen, any person who is wired to the internet can access a wealth of information, ranging from books, poems, articles, graphics, animations and so much more. It is imperative that educational systems and classroom practices must change to serve our 21st century students better. This study examines the use of Edmodo as a social media to teach a course in Pedagogy to a class of digital natives. The media is used as an out-of-class communication forum to post/submit assignments and resources, discuss relevant issues, exchange information, and handle housekeeping purposes. A survey of students' responses and discussions on their participatory process leads to insights on how the social media helps achieve the required competences.


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