scholarly journals Mengembangkan Kerjasama Siswa dengan Media Pembelajaran PAPEDA

2022 ◽  
Vol 12 (1) ◽  
pp. 52-64
Author(s):  
Nur Fitriyadi

This study aims to enhance the cooperation of 5’th grade students in Kledokan Elementary School. To achieve that goal, Classroom Action Research (CAR) is carried out by learning on the mathematics course of data presentation materials using the Papan Pinball Penyajian Data (Papeda) media. The subjects of this study are 19 students of fifth grade in Kledokan Elementary School. Student cooperation data is obtained using an observation sheet. The indicators in this study are (1) helping each other in a group; (2) contributing to create a close group atmosphere; (3) acknowledge the strengths of friends in groups; (4) accepting the group decisions; and (5) actively participate in group assignments. This studies indicate an increase in student cooperation can be seen from the percentage increase in those indicators. Student's level of cooperation increase from 63,95% on cycle I to 90.79% on cycle II. It is concluded that the use of Papeda learning media able to enhance the coorperation of fifth grade in Kledokan Elementary School.

Author(s):  
Citra Aulia Saputri ◽  
Siti Wahyuningsih ◽  
Sadiman Sadiman

<em>The purpose of this research is to improve the understanding of the struggle in maintaining Indonesia’s independence concept through the implementation of Everyone Is A Teacher Here learning model supported by audio visual media on fifth grade students of an elementary school in Surakarta.This research is a Classroom Action Research. The data obtained by doing interview, observation, test, and documentation. The validity of the data is tested using content validity and triangulation. The data analysis used is interactive analysis model.The result of this research is classical completeness on pre-action is 13, 79%, on cycle I the classical completeness increases to 53, 57%, and on cycle II the classical completeness increases to 88,89%. Based on the results of research, it is found that the implementation of Everyone Is A Teacher Here learning model supported by audio visual media improves the understanding of the struggle in maintaining Indonesia’s independence concept on on fifth grade students of an elementary school in Surakarta.</em>


2018 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Ernayeti Ernayeti

The purpose of this study was to describe how can the design, implementation and learning outcomes in learning civics by using role playing.The research was conducted on half Odd.The research that the authors do is a classroom action research (PTK) using a qualitative and quantitative approach. The research was conducted based on observations in fifth grade of semester of Odd, SD Negeri No. 16 Sungai Putih kecamatan Bayang, when delivering materials still dominate Civics teachers teaching and students learning not active in other words, learning is still centered on the teacher. This resulted in low student learning outcomes and not as expected. To improve student learning achievement on the learning of Civics was held a classroom action research. Cycle I was held two meetings and cycle II was held one meeting with 4 stages of planning, implementation, observation and reflection. With the research subjects were fifth grade students of Elementary School No. 16 Sungai Putih Kecamatan Bayang. The results of data analysis showed that the use of Role Play method can improve learning outcomes of students in elementary school civics class. This can be seen from (1) Planning in cycle I 78, 57% and increased to 89,28% in cycle II, (2) Implementation from teacher aspect in cycle I 70,5% and increased to 90% in cycle II, then The students' aspect in cycle I 69% increased to 88% in cycle II, (3) Student learning outcomes in cycle I increased from 66 average value increased to 81,43 in cycle II. Thus Role Playing proved that the method can improve learning achievement of students in civics at fifth grade students’ in SD Negeri No. 16 Sungai Putih Kecamatan Bayang.


2018 ◽  
Vol 1 (2) ◽  
pp. 163-174
Author(s):  
Sisilia Mite Lestari Wanda ◽  
Gregorius We,u ◽  
Tebajak Henakin ◽  
Benedikta Boleng

The objective of the research was to find out the application of group work method to improve students achievement in the material of the characters of multiplication at the fifth grade Inpres elementary school in Otobamba. It was a classroom action research (CAR).  The techniques to collect the data were observation, interview, documentation, and test. The subject of the research was 16 students. The finding showed that the learning achievement of students in every cycle was improved. In cycle I the average passed score was 31,25 % or 5 students and the average failed score was 68,75 % or 11 students. In cycle II, there were 16 who pass or 100%. In conclusion, mathematics teaching by using group work method can improve students achievement. Keywords: Group Work Method, Achievement, Mathematic Teaching


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Atik Prabantari ◽  
Abdul Asib ◽  
Teguh Sarosa

The objectives of the research were to find out whether snakes and ladders game can improve the students’ vocabulary mastery and to describe the class atmosphere when the snakes and ladders game is implemented in the class. The research was carried out at elementary school in  Karangmojo. The approach used in this research was a classroom action research. It was conducted from May 2014 to June 2014. The subject of the research was the fifth grade of an elementary school in Karangmojo in the academic year of 2013/2014. The researcher collected the data using qualitative and quantitative method. The result of this research showed that the use of snakes and ladders game could improve the students’ vocabulary mastery and class atmosphere. The improvement of the students’ vocabulary mastery included; the students could understand the meaning of word, pronounce the words correctly,  spell the vocabulary correctly , and  use the words in appropriate context of situation. The improvement of class atmosphere included; the students’ interest toward the material increased, they were active during the lesson, and could work in group and individually. The students’ mean scores improved which could be seen from their mean score of pre-test (59.2), post-test 1 in cycle 1 (69.1), and also post-test 2 in cycle 2 (77.6).


2018 ◽  
Vol 7 (2) ◽  
pp. 233
Author(s):  
Raja Usman

The purpose of this study is to improve the activities and learning outcomes of Bahasa Indonesia subject matter, and the topic isabout intrinsic and extrinsic elements of prose literature work. The method used is crossword puzzle method for grade V studentsof state elementary school no 165 Pekanbaru. This research is classroom action research (CAR) with guidance from classroomaction research Wardani and Kuswaya Wihardiet (2019). classroom action research was conducted in two cycles. To find outstudents' knowledge, a pre-cycle test is conducted. Then the planning for correction is carried out in cycle I and cycle II. Thesubject of the study was the fifth grade students of state elementary school no 165 Pekanbaru, with the number is 45 students.Data collection method is carried out based on documentation, observation, and tests. Data analysis techniques by analyzingdata through data collection, data presentation, and conclusion drawing. This CAR is carried out in two cycles, each cyclearranges lesson plan, Procedures for implementing, evaluating, reflecting, learning outcomes of Bahasa Indonesian with a totalscore 3230 averaging 70.22; the first cycle is 3353 with an average of 48.89; and cycle II increased to 97.78. For studentscompleteness in pre-cycle is 26.67 cycle I increased to 48.85% and cycle II becomes 97.78%. It can be concluded that the use ofcrossword puzzle method can improve learning outcomes and learning activities of fifth grade students of state elementary schoolno 165 Pekanbaru.


Author(s):  
Beny Hamdani

AbstractThis paper critically aims to enhance English vocabularies among EFL young learners of the fifth grade students through picture-word inductive model at elementary school Zainul Hasan Genggong Probolinggo in the academic year of 2019-2020. The research problem is How is the effective picture-word inductive model to enhance vocabulary among young learners of elemantary school Zainul Hasan Genggong Probolinggo? The type of the research is classroom action research. It was conducted in two cycles. The subjects of the research were 20 students of fifth grade. The data were collected from the test, interview, documentation and observation. The result showed that the students had increased their English vocabulary mastery which can be seen from the test result provided by the researcher. This is the evident from the test result that overall there was an increase in the English vocabulary mastery of 5 grade students as much as 50.70 % in the first cycle and 85.54 % in the second cycle. Meanwhile, the observation result showed that the students seemed more enthusiastic during the learning process.  In reference to the actions conducted in two cycles, the use of the picture-word inductive model enhances the students’ vocabulary by practicing words into sentences and more attention on mechanical aspects such as spelling and pronunciation. Keywords : Young Learners, Vocabulary Mastery, Picture-word inductive model.


2019 ◽  
Vol 4 (1) ◽  
pp. 246-257
Author(s):  
Apri Zan

Reading is one of skills which is crucial to be taught in the Elementary School. SQ4R (survey, question, read, reflect, and review) strategy is one of the alternatives that could be used to improve the students’ reading comprehension. The aim of this research was to describe the implementation of SQ4R strategy in improving the students’ reading comprehension skill in pre-reading, whilst-reading and post-reading in the fifth grade of SD Negeri 51/II Desa Paku Aji Kecamatan Tanah Sepenggal Lintas Kabupaten Bungo. This was a Classroom Action Research. The result of date analysis indicated that the use of SQ4R strategy could improve the students’ reading comprehension skill in pre-reading, whilst-reading and post-reading in the fifth grade of SD Negeri 51/II Desa Paku Aji.


2019 ◽  
Vol 3 (01) ◽  
pp. 70-80
Author(s):  
Masgeni D

The purpose of this study was to improve the learning outcomes of fifth grade students of Limbanang Elementary School 05 through the application of role playing methods with Cooperative Learning models in learning the maintaining the integrity of the Republic of Indonesia. The problem in this study was the low learning outcomes of students in this topic. This type of research is Classroom Action Research (classroom action research) conducted in 2 cycles, each cycle consisting of 4 stages, namely planning, implementation, observation and reflection. Each cycle was held two meetings. The subjects of this study were the fifth grade students of Limbanang 05 Elementary School with 22 students which was consisting of 8 male students and 14 female students. In the first cycle of the first meeting of 22 students who took formative tests, there were still many students who were incomplete and meeting II there were 7 students (31.8%) that were not completed, this showed that the use of the experimental method had not been successful so reflection needed to be followed up. in cycle II. The implementation of learning in the second cycle of the teacher is more active in guiding and directing students in conducting experiments. Formative test results of cycle II meeting I were 22 students (100%) successfully completed. Based on the results of these studies it can be concluded that the use of experimental methods can improve the learning outcomes of fifth grade students of Limbanang Elementary School 05, Suliki District in PKN subjects.


2017 ◽  
Vol 1 (1) ◽  
pp. 90-100
Author(s):  
Amyarnis Amyarnis

ass Action Research Lansano 15 V Elementary School District of Sutera at the beginning of January’ to March 201 7. Results of study Social Sciences class V SD Negeri 15 Lansano District of Sutera of several replications are still very low. Of the two repetitions the average grade is still below the KKM is 75. The highest score of 70 while the lowest value 50. On the second daily test of 80 and the lowest score 50. The average of the two daily test is 67. The purpose of this study is to improve learning outcomes IPS with the basic competencies' to describe the struggle of the hero on the Dutch and Japanese invaders ". B erdasarkan struggle of the hero on the Dutch and Japanese invaders in the learning of Social Sciences for the fifth grade students of SD Negeri 15 Lansano District of Sutera 2nd semester through themethod of discussion. Research conducted at SDN 15 Lansano District of Sutera. Time research was conducted from January to March 201 7. The form of this research is Classroom Action Research (Classroom Action Research). The action consists of two actions in two cycles. Each cycle consists of four stages namely Planning, acting, observing, and reflecting. The class is fifth grade students studied Elementary School # 15 Lansano District of Sutera with the number of students 29 orang.Setelah implemented the first cycle that teachers implement instructional practices directly obtained results In cycle 1 the average grade value increased to 75. In cycle 2 the average value was 86. So from the initial to the final condition there was an increase in learning outcome from the mean of 67 to 86. From the results of the action research conducted in two cycles, obtained significant improvement, so that it can be concluded that the discussion of methods to improve learning outcomes IPS is based on the struggle of the hero in the Netherlands and the Japanese invaders for fifth grade students of SD Negeri 15 Lansano Subdistrict Sutera. For that teachers are expected to always provide guidance to students to remain diligent learning, through reading, discussing to always practice working on student worksheets, so it can achieve the desired goals


2017 ◽  
Vol 5 (3) ◽  
pp. 240
Author(s):  
Jenny '

The background of this study is the low result belaja fifth grade science students at SDN 021Tanjung Palas, out of 25 students only 8 students (32.00%), rendahnnya learning outcomes iscaused by: (a) students lack enthusiasm in learning; (b) students are not able to answerquestions that are of reason; (c) teachers do not involve students actively in learning; (d) lessthan the maximum in using props; and (e) the level of students' understanding of the subjectmatter IPA is still low. This research is a classroom action research (PTK), this study aims todescribe the results of learning through the use of learning model CTL. The subjects werestudents of class V A 021 SDN Tanjung Palas. This study was conducted by two cycles.Improved learning outcomes in terms of four categories, namely absorption, the effectivenessof learning, mastery learning completeness students both individual and classicalcompleteness and thoroughness of learning outcomes. The instrument used for data collectionis an oral test and a written test in the form of worksheets that do after the learning process.The results showed that the learning outcomes of science students has increased at eachcycle, as shown by the acquisition of mastery learning students, the first cycle the number ofstudents who pass are 15 students or 60% and the second cycle the number of students whopass are 22 students or 88% , It can be concluded that through CTL learning model canimprove learning outcomes a fifth grade science students at SDN 021 Tanjung Palas.


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