recommendation algorithm
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2022 ◽  
Vol 40 (2) ◽  
pp. 1-42
Author(s):  
Khashayar Gatmiry ◽  
Manuel Gomez-Rodriguez

Social media is an attention economy where broadcasters are constantly competing for attention in their followers’ feeds. Broadcasters are likely to elicit greater attention from their followers if their posts remain visible at the top of their followers’ feeds for a longer period of time. However, this depends on the rate at which their followers receive information in their feeds, which in turn depends on the broadcasters they follow. Motivated by this observation and recent calls for fairness of exposure in social networks, in this article, we look at the task of recommending links from the perspective of visibility optimization. Given a set of candidate links provided by a link recommendation algorithm, our goal is to find a subset of those links that would provide the highest visibility to a set of broadcasters. To this end, we first show that this problem reduces to maximizing a nonsubmodular nondecreasing set function under matroid constraints. Then, we show that the set function satisfies a notion of approximate submodularity that allows the standard greedy algorithm to enjoy theoretical guarantees. Experiments on both synthetic and real data gathered from Twitter show that the greedy algorithm is able to consistently outperform several competitive baselines.


2022 ◽  
Vol 2022 ◽  
pp. 1-8
Author(s):  
Xiushan Zhang

Based on the understanding and comparison of various main recommendation algorithms, this paper focuses on the collaborative filtering algorithm and proposes a collaborative filtering recommendation algorithm with improved user model. Firstly, the algorithm considers the score difference caused by different user scoring habits when expressing preferences and adopts the decoupling normalization method to normalize the user scoring data; secondly, considering the forgetting shift of user interest with time, the forgetting function is used to simulate the forgetting law of score, and the weight of time forgetting is introduced into user score to improve the accuracy of recommendation; finally, the similarity calculation is improved when calculating the nearest neighbor set. Based on the Pearson similarity calculation, the effective weight factor is introduced to obtain a more accurate and reliable nearest neighbor set. The algorithm establishes an offline user model, which makes the algorithm have better recommendation efficiency. Two groups of experiments were designed based on the mean absolute error (MAE). One group of experiments tested the parameters in the algorithm, and the other group of experiments compared the proposed algorithm with other algorithms. The experimental results show that the proposed method has better performance in recommendation accuracy and recommendation efficiency.


2022 ◽  
Vol 2022 ◽  
pp. 1-10
Author(s):  
Hao Wu ◽  
Shi-Jiang Wen ◽  
Jong-Hoon Yang

With the continuous development of the social economy, cartoon animation and other multimedia and streaming media forms are becoming more and more popular and are loved by all kinds of people, such as monkey king and Nezha. However, the multimedia of these cartoon animation needs to conform to mainstream values and transmit positive energy. In view of these needs and shortcomings, this study relies on the Bayesian sequence recommendation algorithm, combs the three-tier architecture diagram of multimedia character modeling, analyzes it, respectively, from the perspectives of hierarchy, behavior, and interactive process, and tries to build corresponding animation design management documents, so as to provide corresponding decision-making basis to produce animation and develop corresponding results, provide corresponding reference mode for cartoon animation multimedia character manufacturing, complete corresponding cartoon animation multimedia characters faster, and improve cartoon animation multimedia works and efficiency. The simulation results show that the Bayesian sequence recommendation algorithm is effective and can support the design and modeling of cartoon animation multimedia characters.


2022 ◽  
Vol 2022 ◽  
pp. 1-12
Author(s):  
Fei Zhou

With the increasing abundance of network teaching resources, the recommendation technology based on network is becoming more and more mature. There are differences in the effect of recommendation, which leads to great differences in the effect of recommendation algorithms for teaching resources. The existing teaching resource recommendation algorithm either takes insufficient consideration of the students’ personality characteristics, cannot well distinguish the students’ users through the students’ personality, and pushes the same teaching resources or considers the student user personality not sufficient and cannot well meet the individualized learning needs of students. Therefore, in view of the above problem, combining TDINA model by the user for the students to build cognitive diagnosis model, we put forward a model based on convolution (CUPMF) joint probability matrix decomposition method of teaching resources to recommend the method combined with the history of the students answer, cognitive ability, knowledge to master the situation, and forgetting effect factors. At the same time, CNN is used to deeply excavate the test question resources in the teaching resources, and the nonlinear transformation of the test question resources output by CNN is carried out to integrate them into the joint probability matrix decomposition model to predict students’ performance on the resources. Finally, the students’ knowledge mastery matrix obtained by TDINA model is combined to recommend corresponding teaching resources to students, so as to improve learning efficiency and help students improve their performance.


2022 ◽  
Vol 2022 ◽  
pp. 1-9
Author(s):  
Guanglu Liu

With the improvement of living standards, more and more people are pursuing personalized routes. This paper uses personalized mining of interest points of ethnic minority tourism demand groups, extracts customer data features in social networks, and constructs data features of interesting topic factors, geographic location factors, and user access frequency factors, using LDA topic models and matrix decomposition models to perform feature vectorization processing on user sign-in records and build deep learning recommendation model (DLM). Using this model to compare with the traditional recommendation model and the recommendation model of a single data feature module, the experimental results show the following: (1) The fitting error of DLM recommendation results is significantly reduced, and its recommendation accuracy rate is 50% higher than that of traditional recommendation algorithms. The experimental results show that the DLM constructed in this paper has good learning and training performance, and the recommendation effect is good. (2) In this method, the performance of the DLM is significantly higher than other POI recommendation methods in terms of the accuracy or recall rate of the recommendation algorithm. Among them, the accuracy rates of the top five, top ten, and top twenty recommended POIs are increased by 9.9%, 7.4%, and 7%, respectively, and the recall rate is increased by 4.2%, 7.5%, and 14.4%, respectively.


2022 ◽  
Vol 2022 ◽  
pp. 1-11
Author(s):  
Yi Liu ◽  
Yaodong Wang ◽  
Yuntong Tan ◽  
Jie Ma ◽  
Yan Zhuang ◽  
...  

In the process of developing major sports events, how to guide providers and users to provide and utilize the archives information resources of major sports events and realize the interaction between them is an important problem to be solved urgently in the development of major sports events and the archive service of major sports events. By analyzing the present situation of archive service of major sports events, especially the analysis of the opposite dependent subjects of service providers and users, we can see that the continuous development of archive services for major sports events will inevitably lead to constant changes in user groups and user needs, guided by the theory of information retrieval, knowledge management, and media effect. According to the service model of archive service of major sports events, the archive service model of specific sports events is constructed. In this paper, four kinds of event recommendation models are applied to the collected marathon event data for experiments. Through experimental comparison, the effectiveness of content-based recommendation algorithm technology in the event network data set is verified, and an algorithm model suitable for marathon event recommendation is obtained. Experiments show that the comprehensive event recommendation model based on term frequency–inverse document frequency (TF-IDF) text weight and Race2vec entry sequence has the best recommendation performance on marathon event data set. According to the recommendation target of the event and the characteristics of the event data type, we can choose a single or comprehensive recommendation algorithm to build a model to realize the event recommendation.


2022 ◽  
Vol 2022 ◽  
pp. 1-10
Author(s):  
Juan Sun

In this paper, we use a variational fuzzy neural network algorithm to conduct an in-depth analysis and research on the optimization of music intelligent marketing strategy. The music recommendation system proposed in this paper includes a user modelling module, audio feature extraction module, and recommendation algorithm module. The basic idea of the recommendation algorithm is as follows: firstly, the historical behavioural information of music users is collected, and the user preference model is constructed by using the method of matrix decomposition of the hidden semantic model; then, the audio resources in the system are preprocessed and the spectrum map that can represent the music features is extracted; the similarity between the user’s preferred features and the music potential features are calculated to generate recommendations for the target user. The user-music dataset for model training and testing is constructed in-house, and the network model structure used for system experiments is designed based on a typical convolutional neural network model, while the model training tuning parameters are compared and selected. Finally, the model is trained and tested in this paper, and the system is evaluated in terms of both prediction rating accuracy and recommendation list generation accuracy using root mean square error, accuracy, recall, and F1 value as recommendation quality evaluation metrics. The experimental results show that the recommendation algorithm in this paper has certain feasibility and effectiveness. Compared with other traditional music recommendation algorithms, this paper makes full use of the powerful advantage of deep neural networks to automatically extract features and obtain higher-level music feature representations from the audio content, while incorporating the historical behavioural information of user interactions with music, which can effectively alleviate the problems such as cold start in recommendation systems.


2022 ◽  
Vol 24 (1) ◽  
pp. 139-140
Author(s):  
Dr.S. Dhanabal ◽  
◽  
Dr.K. Baskar ◽  
R. Premkumar ◽  
◽  
...  

Collaborative filtering algorithms (CF) and mass diffusion (MD) algorithms have been successfully applied to recommender systems for years and can solve the problem of information overload. However, both algorithms suffer from data sparsity, and both tend to recommend popular products, which have poor diversity and are not suitable for real life. In this paper, we propose a user internal similarity-based recommendation algorithm (UISRC). UISRC first calculates the item-item similarity matrix and calculates the average similarity between items purchased by each user as the user’s internal similarity. The internal similarity of users is combined to modify the recommendation score to make score predictions and suggestions. Simulation experiments on RYM and Last.FM datasets, the results show that UISRC can obtain better recommendation accuracy and a variety of recommendations than traditional CF and MD algorithms.


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