graphic narratives
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Author(s):  
Giulia Forsythe

Public engagement and collaboration through networked practices—known as networked participatory scholarship (NPS)—may influence academic culture to “support, amplify, and transform scholarship” (Veletsianos & Kimmons, 2012, p. 768). This study examined the open online scholarly community #FemEdTech as it engages in NPS to create, collect, and curate value statements to generate iterative codes of conduct. Contents of tweets that include the Twitter hashtags #FemEdTech and #FemEdTechValues were thematized. The findings are represented as a visual metaphor of a map charting the fluid nature between policy design and implementation, described as the #FemEdTech Cartography. This collaborative policy creation can serve as a model to shift academic culture towards more socially just practices using open scholarship to address the pressing issues of our time.


Author(s):  
Kabita Mondal ◽  
◽  
Joydeep Banerjee ◽  

The projection of the incongruities of contemporary times through the frame of satire is a powerful instrument in the genre of comics and graphic narratives and in Indian graphic literature as well. Mendiburo-Seguel and Heintz (2020) explain eight Comic Style Markers (CSM) in Latin-American cultures, and satire, a “darker style”, is one of them. The paper aims to conceptualise how Appupen’s wordless graphic narratives Moonward: Stories from Halahala (2009), Legends of Halahala (2013), Aspyrus: A Dream of Halahala (2014) and The Snake and the Lotus: A Halahala Adventure (2018) register black satire against society, politics, religion, industrialization, consumerism, advertisement and so on and how they prove to play the role of “corrective humour” (Ruch and Heintz, 2016). This paper attempts to explore how the “author-artist’s” (Aldama, 2010) fantastical and dystopic graphic narratives, excoriate social and political issues to create a unique aesthetic of thoughtful critical writing in graphic mode, thereby collectively contributing to the interdisciplinary studies of fantasy and dystopia and helping to proliferate the genre of Indian Comics and graphic narratives as well. Moreover, as “satire had a moral goodness that was lacking in sarcasm and cynicism” (Ruch, Heintz, Platt, Wagner, and Proyer, 2018), this essay argues what kind of empathic feeling, perspective sharing and cognitive overlap Appupen cultivates in these four narratives and develops their moral, aesthetic and humane tenacity. The article discusses Appupen’s satire as a vehicle by which he prudently moulds empathy with the reader to convey the intrinsic values of the texts.


Author(s):  
Erin pritchard

This note explores how experiences of people with dwarfism are explored in the graphic narrative Alisa’s Tale (A short story) by Al Davison. The purpose of Alisa’s tale is for young people to emphasise the lived experiences of people with dwarfism. This demonstrates how the graphic narrative uses imagery to convey the everyday social and spatial encounters experienced by people with dwarfism and subsequently Alisa’s experiences of psycho-emotional disablism. Unlike conventional forms of awareness raising, the graphic narrative forces the reader to stare at the dwarf body and witness the common reactions towards it through multimodal forms of representations. Graphic narratives provide expressive possibilities for vivid meaning-making through multimodal forms of representations (Garland-Thomson, 2016). Unlike conventional stories, the use of graphics within Alisa’s tale aids in situating the reader within Alisa’s perspective. This helps to demonstrate the world seen through the gaze of a young woman with dwarfism and position the average sized person as problematic. In the narrative, the average sized people who react negatively towards Alisa are depicted as monsters. According to Garland-Thomson (2016), the most distinct representational opportunity comics offer is hyperbole. Presenting average sized people as monsters helps to situate them as villains. How the narrative uses imagery to construct other people, who react negatively to Alisa’s presence, as monsters do two things. Firstly, as a reader with dwarfism, I can relate to the story. For average sized readers, it helps them to question their ableist beliefs and reactions towards people with dwarfism. According to Foss, Gray and Whalen (2016), graphic narratives offer the unique potential for transforming our understanding of disability in truly profound ways. This note will demonstrate how graphic narratives are beneficial in raising awareness about dwarfism. 


2021 ◽  
Vol 27 (2-3) ◽  
pp. 102-128
Author(s):  
Lisa Diedrich

In this essay, I explore examples of what I call graphic trauma and the processof drawing as a form of working through the experience and event of sexual violence. I contend that comics and graphic narratives are a medium well-suited for rendering trauma, and the trauma of sexual violence in particular, as I show in an analysis of Una’s graphic narrative Becoming Unbecoming and Chanel Miller’s animated short film I Am With You. I argue that for both artists, drawing becomes a form of consciousness-raising, a collaborative feminist practice of memory work that attempts to create conditions – formal, therapeutic, and political – for women to say #MeToo and “we.” In my readings of Una’s and Miller’s draw-ing as working through sexual violence, I also demonstrate close verbal/visual description as a practice of care that keeps the testimony moving, drawing out the feminist practice of memory work in time and space and across modalities. A brief coda at the end of the essay offers an image of a hybrid figure from Miller’s graphic iconography and a concept and practice she calls “the third element.” I argue that this third element functions as a formal provocation for counter- modalities that change the story of sexual assault, creating a portal to resistance and healing.


Author(s):  
Lisa Diedrich

Comics and graphic narratives have become a key component of my pedagogy, both in terms of the materials I teach and the activities I have students do. Most of my courses take up topics related to my research into the conjunction illness-thought-activism in history. In my work, I am interested in illness and disability in action in particular times and places. Thus, I have found myself drawn to the growing field of graphic medicine, and its diverse community of practitioners, as inspiration for my research and teaching. During the pandemic, graphic medicine has become even more central to what and how I teach. In this essay, I discuss how I used comics as pedagogy in classes on illness and illness politics that I taught during the first year of the pandemic. I begin by briefly addressing how I framed the problem of studying illness in a pandemic before discussing two assignments that show graphic medicine in action as a pedagogical tool: the first, an asynchronous online group discussion exercise in which students practiced annotation as a method of visual analysis, and the second, a documenting COVID-19 final project assignment for which students could document in comics form a pandemic experience.


2021 ◽  
pp. 152483992110410
Author(s):  
Aleksandra Bartoszko

This article describes a process of creating an ethnographic comic about injection drug use and hepatitis C, based on long-term ethnographic fieldwork in Norway. The project and the graphic publication titled The Virus were a collaboration between a social anthropologist, a graphic artist, and individuals who inject illegal drugs and are aimed at reducing bodily, social, and narrative harms related to drug use. The article argues that structurally informed interventions, such as this project, which account for the social, economic, and epistemological inequalities, benefit from taking phenomenological perspectives seriously. In our case, that attitude meant including participants’ positive associations with their current or former heroin and injecting drug usage, their stigmatized desires, and their emotions—such as love—related to the disease. The article describes the narrative, conceptual, aesthetic, and practical choices encountered in making The Virus to confront the dominant, authorized narratives in the field of drug use and hepatitis C. We sought to make choices that ultimately would not contribute to the (re)production of the very object of the prevention—stigma related to hepatitis C—but instead would create a new narrative(s) that forged a sense of purpose, recognition, and humanity.


F1000Research ◽  
2021 ◽  
Vol 10 ◽  
pp. 1024
Author(s):  
Noriko Hiraishi

This paper explores the global reception and development of the artistic expression of onomatopoeia and mimetic words in modern and contemporary Japanese literary texts adopting the method of comparative literature. By analyzing sound-symbolic words and their translations in modern Japanese poetry and contemporary comics, the intercultural dialogues of these texts are examined and the emergence of hybrid onomatopoeia in global comic works is illuminated. The Japanese language is often noted for its richness of sound-symbolic words. In the literary world, modern poetry adopted and elaborated the use of these words from the late 19th century in its quest for a new style of poetry. In the early 20th century, poets developed the artistic expression of sound-symbolic words and succeeded in giving musicality to the “new-style poem”. However, the translation of Japanese sound-symbolic words has always been problematic. Experimental uses of these words in modern poems were often untranslatable, making the translations incomprehensible or dull. Nevertheless, graphic narratives and their worldwide distribution changed that situation. Japanese comics (manga) has particularly developed the artistic expression of sound-symbolic words. Usually placed outside speech balloons, these words are elaborately depicted and are important elements of the panel/page layout. Notably, the global popularity of the genre developed a new phase of intercultural dialogue. As not every word has an equivalent or is translatable in the target language, translators have left sound-symbolic words untouched in the translated versions, putting translation aside. Thus, the combination of Japanese and the target language seems to influence the visual comprehension of sound effects among the readers. Through the examinations of some cases, this paper brings to light the emergence of some hybrid onomatopoeia and reveals that the “Third Space” formed by the translation and hybridization of manga is a dynamic field that creates a new culture.


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