new curriculum
Recently Published Documents


TOTAL DOCUMENTS

901
(FIVE YEARS 222)

H-INDEX

20
(FIVE YEARS 1)

2022 ◽  
Vol 9 (1) ◽  
pp. 44-45
Author(s):  
Shizuma Tsuchiya ◽  
Kris Siriratsivawong ◽  
Atsuko Furuta ◽  
Makiko Arima ◽  
Yusuke Takamiya ◽  
...  

It has been consistently reported that medical students experience a high rate of psychological morbidity, depersonalization, and low personal accomplishment around the world. Under the circumstances, resilience-enhancing programs have been gathering attention and partially implemented even in Japan. However, most of the programs just imitate resiliency programs in North America even though studies have indicated that there are cultural differences between East Asia and North America in the capacity to cope with a stressful situation. The presenters investigated what factors might affect the similarities or differences in the perception of resilience among experienced palliative care physicians in Canada and Japan in 2017-2018. This study showed that Japanese physicians are more likely to rely on “Relationships” with other persons such as family members, friends, mentors or colleagues; in contrast, Canadian physicians tended to be more focused on individual factors such as “Autonomy” and “Confidence”. As a result, the presenters at Showa University School of Medicine in Japan have implemented a progressively advancing resiliency program in a passed manner for the 1st through 6th year medical students as part of a new curriculum. This represents one of the most drastic revisions of curriculum in the school’s history. This presentation will introduce a course for resiliency programs as part of a new curriculum, including course description, course content, educational objectives, instructional strategies and the tips for the classroom teaching and learning.  


2022 ◽  
pp. 365-384
Author(s):  
Kutay Tinç ◽  
Meltem Gülçin Karadayı

Using game elements in class to support the participation of students in learning or designing games that can help educators teach certain subjects more efficiently has been a popular topic in recent years. The former is a matter of gamification, which refers to the application of game elements to other activities so that the activity becomes more engaging or interesting. On the other hand, the latter is about designing a serious game, which can be defined as a game with an explicit and carefully thought out educational purpose. In this study, focused on merging the use of gamification and serious games for a specific engineering course, the authors discuss how the curriculum for this course should be designed so that both sides of the spectrum are facilitated. An application of this union is given with a survey showing the reaction of students to the gamified curricula integrated with a serious game.


Author(s):  
Anggi Puspitasari ◽  
Inani Mahmudah ◽  
Clariesa Alit Maharani ◽  
Intan Diyah Pratiwi ◽  
Darmadi Darmadi

Indonesia is a country that always tries to keep up with the developments of the Globalization Era and persuasion, every change of Head of State (President) as well as Change of Minister of Education, curriculum changes are made. The curriculum in Indonesia has undergone several changes until finally a new curriculum was born in 2013, which we usually call the 2013 Curriculum. The 2013 curriculum is running well in several schools. However, without being planned in early 2020 in various countries in the world experiencing the covid-19 pandemic, it has an impact on the learning of school students in Indonesia. What students usually do offline learning is now done boldly. In accordance with the problems that occurred, this study aims to analyze "How to Apply the 2013 Curriculum when online learning during the Covid-19 Pandemic at MAN 2 Madiun". The method used is qualitative based on numbers and data in addition to using literature research. From the results of the study, there were several problems experienced by students and teachers such as lack of understanding of the material, difficulty in communicating, mastery of technology. The COVID-19 pandemic has affected many things in the world of education. As educators, teachers must find solutions to any problems that occur so that learning activities continue to run well during the COVID-19 pandemic


2021 ◽  
Vol 20 (4) ◽  
Author(s):  
Supriya Sandeepa ◽  
Kanna Sandhyarani Mahadev ◽  
Bhargavi K Nagabhushan ◽  
Archana Shetty ◽  
Jessica Minal ◽  
...  

Background: A competency-based curriculum is the key highlight of medical transformation in India, which provides an outcome-based framework requiring the integration of knowledge, skills, and values, unlike an old curriculum that did not provide a cohesive and comprehensive outlook. Objectives: We aimed to discuss and evaluate in detail the process and setup of a new competency-based medical curriculum in the Department of Pathology and enlist the assets and challenges while doing the same. Methods: The new curriculum was set up under the guidelines of competency-based undergraduate curriculum for the Indian Medical Graduate, state university guidelines, articles from the internet, and discussions with other universities all over the country. Conclusions: As compared to the previous curriculum, the new curriculum introduces many positive changes and requires a revolutionary change in the outlook of institutions, faculty, and students. Prior preparedness, flexibility to adopt new changes, consistency, and long-term commitment to transition from facilitators will go a long way in producing an excellent Indian medical graduate.


2021 ◽  
Vol 6 (2) ◽  
Author(s):  
Zhenqiang Wang ◽  
Mingna Jia

Why build a "Science Museum" in primary school? How to develop and implement "Science Museum" project? In this paper, the practice of Group of Xiao Xiao Science and Engineering in the Science Museum of Primary School Attached to Nanjing Xiaozhuang University is taken as an example. The Science Museum introduces learning new curriculum standard, putting the new concept into practice, promotion the Science Museum with the Science and technology activities and science courses organic integration. At the same time, it also discusses how to develop the curriculum by relying on the Group of Xiao Xiao Science and Engineering. To promote the "little gentleman" system, Developing a new learning model of the Group of Xiao Xiao Science and Engineering.


Sign in / Sign up

Export Citation Format

Share Document