motivational psychology
Recently Published Documents


TOTAL DOCUMENTS

32
(FIVE YEARS 8)

H-INDEX

6
(FIVE YEARS 0)

2022 ◽  
Vol 2 (1) ◽  
pp. 08-18
Author(s):  
Solange SWIRI TUMASANG

The world we live in has become an ocean filled with undulating waves of motivational messages. People ply the earth with vain looks; every unfortunate encounter seems to be welcomed with lots of bitterness. What can be done to remedy this situation? This is where motivational speakers come to the stage. When people face various life challenges, they often resort to a motivational quote for a bit of inspiration. This study sets out to look at the rhetoric in some motivational quotes in a bid to elicit those elements that make them more resonant to the extent that some have become celebrated parts of society's lexicon. Using the rhetorical theory by (Selzer 2003), we discovered from the 100 quotes analyzed from Facebook that a subtle combination of good words mitting, motivational psychology and rhetorical appeals inspire people. Well-structured messages that use figures of speech and appeal to our inspirational nature can be meaningful and powerful in shaping our thoughts hence aiding us to appreciate some valuable things in our lives that have been underestimated.


2021 ◽  
Vol 34 (2) ◽  
pp. 146-171
Author(s):  
Paul Garofalo

Abstract Many interpreters use Hobbes’s endorsement of “ought implies can” to justify treating Hobbes’s motivational psychology as an external constraint on his normative theory. These interpreters assume that, for Hobbes, something is “possible” for a person to do only if they can be motivated to do it, and so Hobbes’s psychological theory constrains what obligations people have. I argue this assumption about what is “possible” is false and so these arguments are unsound. Looking to Hobbes’s exchange with Bramhall on free will, I argue that the sense of “possible” relevant for “ought implies can” in Hobbes’s philosophy only concerns an agent’s capacity to do something if they decide to do it. Whether a person can be motivated to do something, then, does not determine if it is possible for them. Consequently, Hobbes’s motivational psychology cannot determine what our obligations are by invoking the principle that “ought implies can.”


Author(s):  
Richard Ned Lebow

I distinguish fear from fright and explore the role of both in the COVID-19 pandemic. I argue that fear generates strong public demands for protection and that these pressures can constrain or enable leaders depending on the circumstances, capabilities, but above all, their framing of the problem. I focus more on countries that performed badly because their leaders failed to gather or evaluate relevant information. To explain this behaviour I draw on motivational psychology and political ideology. My accounts are merely suggestive as they are not the result of data gathered from carefully paired and exhaustively researched cases. I conclude by offering reflections on four of the six propositions offered by the editors in their introduction.


2020 ◽  
Author(s):  
Jennifer Nowak

Around 14 million people in Germany regularly play music in their spare time. Many of them are members of wind orchestras or brass bands, who thus make an important contribution to regional (music) culture. However, what are their incentives in this respect? In an online survey of 214 amateur musicians and 123 amateur football players in Hesse, Jennifer Nowak addresses this question in depth. She highlights selected concepts in motivational psychology and subsequently presents the results of her online survey in terms of incentives, personality and flow state. Both the hypotheses she derives from these results plus a blueprint she suggests for encouraging playing music in one’s spare time reveal relevant findings for theory and practice in this regard.


2019 ◽  
Author(s):  
Dayana Hristova ◽  
Barbara Goebl ◽  
Suzana Jovicic ◽  
Thomas Slunecko

This chapter provides an overview of the gamification elements currently applied by three popular social media platforms: Snapchat, Instagram and Facebook. Their gamified ele- ments are analysed within the framework of motivational psychology theories and persuasive design. The question is then addressed if through social media’s extensive use of gamifica- tion elements, it has been turning into a game. Finally, the ethical implications of gamification’s use are discussed. The focus thereby lies on social comparison, surveillance, the intransparent application of psychological models and the “obligation” to have fun.


2018 ◽  
Vol 6 (2) ◽  
pp. 199-244
Author(s):  
Kholilur Rahman

Human beings as psycho-physical who can produces work ethics that appears from inside of themselves soul, necessarily, the realm of analytical studies leads to motivational psychology. N Ach is one of the proper phenomena which is assumed to be something that can play an important role for the formation of superior human beings regarding to work. However, not all psychology scientists agree that work motivation comes from revelation or religion, therefore this study will clarify psychological studies which are considered to have proportional accommodative attitudes. Religion Psychology, Transpersonal Psychology and Humanistic Psychology are thought schools those have fair and objective attitudes and views on the Islamic teachings and Islamic dogma as a source of work motivation. People who have high N Ach and also the person who actualized it is a factors or elements that can emerge a high work ethic, then it shows that there is a potential high work ethic from muslim’s faith that was built on the basics of Al-Qur 'an and As-Sunnah. Faith without worship acts/work which was included abaout physical and psychological work, so also if the work ethic is not based on the concept of worship acts and fitht, it cannot be categorized as Islamic work. Then it was called the Islamic work ethic.


2018 ◽  
Vol 28 (2) ◽  
pp. 145-148 ◽  
Author(s):  
Benedikt Morschheuser ◽  
Juho Hamari

The nature of work and management are in flux; work is increasingly distributed, sporadic, community-driven, and motivated by constant self-development. Developments such as sharing economies, crowdfunding, and crowdsourcing have emerged as new forms of organizing work and economic coordination. At the same time, increased gaming and gamification of our lives have arrived to address this newly found yearning for intrinsically motivated work. Thus, work is increasingly consciously and unconsciously gamified. Crowdsourcing is a frontrunner management domain in employing gamification to positively affect motivation and performance of workers. However, to be able to harness the full potential of gamification, a union of knowledge of interwoven areas of game design, motivational psychology and management is needed. Therefore, in this article, based on the accumulated body of research on gamification in crowdsourcing, we discuss the emerging opportunities and challenges of using gamification in management.


Sign in / Sign up

Export Citation Format

Share Document