early childhood learning
Recently Published Documents


TOTAL DOCUMENTS

180
(FIVE YEARS 101)

H-INDEX

6
(FIVE YEARS 1)

2022 ◽  
Vol 6 (4) ◽  
pp. 221-230
Author(s):  
Lilif Muallifatul Khorida Filasofa ◽  
Hani Istianawati

oronavirus Disease (COVID-19) causes learning to be done remotely from home. Distance Learning is a new thing in the world of education, especially Early Childhood Education (ECE). Children's creativity in early childhood learning is important to be maximized to reduce delays in achieving child development. This paper aims to see how the teacher's strategy in increasing children's creativity in distance learning. This research uses a qualitative research type. The data sources of this study were (1) Primary data sources, namely the principal, class teacher, and 5 students' parents. (2) Secondary data sources, namely supporting data that presents general data such as online articles, previous research, and books. Technique of data collection using observation, documentation, and interviews. Data analysis was carried out using the concept developed by Miles and Huberman, consisting of data reduction, data display, and concluding. The results showed that the strategy used by the teacher in the Implementation of Distance Learning at TK IT An-Nahl used several applications, namely: Google Meet, playing youtube videos and working on worksheets. Children's creativity at TK ITAn-Nahl can be done by creating works of art, imagination, exploration, experimentation, projects, and language. Factors that influence children's creativity in TK IT An-Nahl, namely: mental stimulation, mood, the role of parents, the role of teachers, and finances. The findings of this study contribute to an understanding of how the strategies used by teachers are to increase early childhood creativity during the COVID-19 pandemic.


2021 ◽  
Vol 3 (3) ◽  
pp. 182-192
Author(s):  
Yulinda Widya Lestari ◽  
Al Qudus Nofiandri Eko Sucipto Dwijo ◽  
Siska Widyaningrum ◽  
Anis Musyarofah

This research aimed at knowing whether the implementation of ice breaking activities can increase the enthusiasm of early childhood learning in Dharma Wanita Persatuan Lambangan Kindergarten. This research was conducted at Dharma Wanita Persatuan Lambangan, Wonoayu. This research uses classroom action research using the observation method. The subjects in this classroom action research were students in group B of Dharma Wanita Persatuan Lambangan Wonoayu Kindergarten, which consisted of 18 children (4 boys and 14 girls). The object of this research is the implementation of ice breaking in increasing children's enthusiasm for learning. the results of this study in the first cycle showed that out of 18 students, there were no children who were in the very high category. The percentage results from the first cycle of action were 37.04% in the high and medium categories, and 62.96% of the children entered in the low category. The results obtained in the second cycle showed that of the 18 students, there were no students whose learning enthusiasm was very low, the percentage obtained from the second cycle of actions showed very high, high and medium categories reaching 94.44% while those in the low category had the smaller percentage is 5.56%. So this study shows that the implementation of ice breaking activities can increase the learning spirit of group B children in Dharma Wanita Persatuan Lambangan Kindergarten because each child has achieved the criteria and managed to achieve at least 80% completeness in the high success category. and very high in cycle II.


2021 ◽  
Vol 7 (2) ◽  
pp. 111-122
Author(s):  
Ratna Faeruz ◽  
Maila D.H. Rahiem ◽  
Nur Surayyah Madhubala Abdullah ◽  
Dzikri Rahmat Romadhon ◽  
Ratna Sari Dewi ◽  
...  

Purpose – The purpose of this study was to explore child educational content digital folklore on YouTube, and It is used to teach young children about science, language, and values. The unit analysis on this research was the video of Pak Lebai Malang from West Sumatera, Indonesia.Design/methods/approach – The qualitative content analysis method was used in this study. The content analyzed was digital folklore based on the Minangkabau story Pak Lebai Malang. The process began with downloading the video, creating a transcript, taking notes on the text, language, and context, re-watching the video, comparing and contrasting it to the memo, and eliciting evidence from the video.Findings – The data revealed the following ways in which digital folklore on YouTube teaches science, language, and values: 1) digital technology illustrates science concepts with simple-to-understand videos; 2) by repeating the words and visualizing each spoken word, YouTube videos teach children new vocabulary. 3) the characters’ expressions and intonation in the video teach children about social values.Research implications/limitations – This research could serve as a springboard for future research on the use of digital folklores in early childhood classrooms. It is advised that additional research be conducted to improve the interest, effectiveness, and applicability of digital folklore in the early childhood learning process and design more effective programs for teaching science, language, and value to young people children. The study’s drawback is that it analyzes only one video. If it is compared to other videos, it may provide a complete view. Practical implications – This study informs educators on the potential for using digital folklore to teach science, language, and values. It entails the implementation of more creative strategies in early childhood education. Additionally, the study inspires innovative content creators on YouTube to make their videos more relevant to young children’s learning. Additionally, parents may discover that something as simple as a YouTube video could be an incredible resource for their child’s development.Originality/value – The study explains child educational content based on local wisdom. The digital form of Pak Lebai Malang folklore can facilitate accessibility and acceptability. Paper type Research paper


2021 ◽  
Vol 6 (3) ◽  
pp. 599-607
Author(s):  
Fortina Verawati Sianturi

The existence of COVID-19 which still hit Indonesia until in November 2020 had a negative impact on education in Indonesia, especially early childhood education. This makes learning, which was a face-to-face system, must be changed to distance education. In order for learning to continue optimally, of course, the teacher must be able to apply different learning strategies. In the pandemic era, schools implement online learning strategies, including at the Playgroup level. Online learning for children, of course, presents its challenges for the teachers. This study aims to investigate online learning strategies at the playgroup level. Play is also a means for children to channel their great energy and discover new things that were previously unknown in a fun way. And this is certainly different from learning that is understood by adults with all the rules and demands at the end. Playing (while learning) in early childhood has a purpose that adults may not realize, where when a child plays, in fact he is developing the potential that exists within him to become a solid initial capital for himself in the future when facing problems in life. This paper is expected to provide references and education to parents and early childhood teachers in particular to be able to understand the world of early childhood, one of which is by understanding the nature of play and the meaning of play for early childhood. This is obtained by exploring various sources from several literatures from the results of research and thought where the results can be used for early childhood parents and teachers to be more precise in assisting and designing learning for early childhood so that the pearl of early childhood learning, namely playing while learning can be achieved.


2021 ◽  
Vol 2 (3) ◽  
pp. 414-420
Author(s):  
Dyan Yunanto

Puzzle games are a way or style in the process of early childhood learning that is more suitable to increase children's learning interest so that the learning process feels more fun, the problem that arises is how to introduce and educate about traditional Indonesian traditional home culture so that the younger generation can get to know and preserve traditional Indonesian culture. To overcome this problem, a game is made that can introduce and educate about traditional Indonesian traditional house culture. While the programming language used in building games is constrcut2. The results of implementation and trials conducted by researchers, it can be concluded that traditional Indonesian traditional house puzzle education games can recognize and educate indonesia's most traditional culture, especially traditional house culture. 


2021 ◽  
Author(s):  
Ileana Constanţa Dârlă (Ionescu)

At all levels of education, learning assessment is generally considered to be an essential part of teachers' work. For early childhood educators, ie those who work with children from birth to age six, there are special considerations that stem from the characteristics of those trained and the nature of early learning. This paper reviews research on the formative assessment of early learning and development. In this way, important theoretical constructs related to early learning are explored and research on key aspects of early childhood learning is synthesized. We discuss the methods that are most useful for painting a richer picture of early learning and development. Some of the challenges inherent in formative assessment in early childhood are also highlighted and discussed.


2021 ◽  
Vol 3 (1) ◽  
pp. 52-64
Author(s):  
Taopik Rahman ◽  
Silmi Qurota Aeni

This research aims to develop android-based learning media which aims to make children know Sundanese culture in a more effective, fun, and innovative way to introduce culture from an early age and can help the role of teachers or parents in educating and providing knowledge to children -children outside the school environment in a fun way. This research uses the Design Based Research (DBR) method for the Sunda Exploration Learning Media by carrying out four steps, namely the identification and problem analysis steps by researchers and practitioners collaboratively, developing a prototype solution based on theoretical benchmarks, existing design principles and technological innovations, conducting iterative process to test and improve practical solutions, reflections to produce design principles and improve implementation of practical solutions, Sundanese Exploration Learning Media can be used in learning with cultural themes. This media was developed based on the 2013 PAUD curriculum and adapted to the needs in the field regarding the fulfillment of Sundanese cultural learning. Based on the entire research process that has been carried out, the product designed by the researcher can be applied to early childhood education learning. In addition, the product can also be easily applied by teachers and parents, because this media is presented complete with a user guide ebook that describes the explanation and how to use it. Android-based learning media is the most effective media that can be one of early childhood learning in learning something. This learning media can be used by parents and schools, schools can use this application as additional learning and parents can use this application at home or anywhere.


2021 ◽  
Vol 6 (1) ◽  
pp. 78-87
Author(s):  
Umayah Umayah ◽  
Muhiyatul Huliyah

Abstract This study uses descriptive qualitative research methods. The aim of this study was to obtain information about early childhood learning based on local wisdom entrepreneurship. This research was conducted at TK Bona Kota Serang and RA Daarul Muqimien Tangerang Regency. The results obtained in this study show that TK Bona have implemented entrepreneurship learning through "market days" activities. Another activity carried out at TK Bona in order to develop life skills is the overnight activity at a pesantren or "mondok". At RA Daarul Muqimien, the learning model in the context of instilling entrepreneurial values were carried out through market day activities, cooking days, and field trips. It is hoped that the results of this study can become a reference for further research in developing early childhood learning models based on local wisdom entrepreneurship. Keywords: early childhood, learning models, local wisdom, entrepreneurship, Banten


2021 ◽  
Vol 6 (1) ◽  
pp. 52-59
Author(s):  
Arsyia Fajarrini

Abstract As of March, the Covid-19 pandemic is still hitting Indonesia, this pandemic has a negative impact on Indonesian education, especially in the early childhood education level. The learning process, which initially turned into distance learning, is proof of the real impact of Covid-19. To achieve optimal learning objectives, different learning strategies are needed. Therefore, the aim of this study is to examine the implementation of early childhood learning strategies in the midst of the Covid-19 pandemic. The type of research used is descriptive qualitative. The subjects in this study were teachers and pupils. The data technique used interviews and observations. Meanwhile, to test the validity of the data by triangulation of techniques and sources. The application of learning strategies carried out by teachers during the Covid-19 pandemic with bold and offline learning. Bold learning using social media in the form of YouTube and WhatsApp, while offline learning involves group home visits. Offline learning to cover learning deficiencies that has several problems.   Keywords: Strategic, online, ofline


Sign in / Sign up

Export Citation Format

Share Document