requirements discovery
Recently Published Documents


TOTAL DOCUMENTS

28
(FIVE YEARS 7)

H-INDEX

8
(FIVE YEARS 1)

2022 ◽  
pp. 859-876
Author(s):  
Bianca Stephanie Guimarães Morais ◽  
Álvaro Sobrinho ◽  
Helder Oliveira ◽  
Lenardo Chaves e Silva ◽  
Robson Locatelli Macedo

This research focuses on a solution to assist elderly and limited-mobility people. It aims to improve the autonomy, and, consequently, the quality of life of this target audience by automating daily tasks conducted at home, such as turning on the lights and manipulating electronic devices. However, it is important to consider the costs and quality attributes (e.g., usability) related to the design of solutions to automate a specific environment, that may include hardware platforms and physical adaptations. In this context, the authors present in this chapter the software requirements discovery and elicitation of a home automation app considering the real needs of the elderly and limited-mobility people. Additionally, we conduct the requirements specification using the unified modeling language (UML) to improve completeness, along with graphical user interface (GUI) prototypes. Finally, we present a mobile app prototype using the Android and Arduino platforms to illustrate a use scenario of the solution.


Author(s):  
Aron Henriksson ◽  
Jelena Zdravkovic

AbstractDigital transformation stimulates continuous generation of large amounts of digital data, both in organizations and in society at large. As a consequence, there have been growing efforts in the Requirements Engineering community to consider digital data as sources for requirements acquisition, in addition to human stakeholders. The volume, velocity and variety of the data make requirements discovery increasingly dynamic, but also unstructured and complex, which current elicitation methods are unable to consider and manage in a systematic and efficient manner. We propose a framework, in the form of a conceptual metamodel and a method, for continuous and automated acquisition, analysis and aggregation of heterogeneous digital sources that aims to support data-driven requirements elicitation and management. The usability of the framework is partially validated by an in-depth case study from the business sector of video game development.


2019 ◽  
Vol 86 ◽  
pp. 94-112 ◽  
Author(s):  
Itzel Morales-Ramirez ◽  
Fitsum Meshesha Kifetew ◽  
Anna Perini

Author(s):  
Bianca Stephanie Guimarães Morais ◽  
Álvaro Sobrinho ◽  
Helder Oliveira ◽  
Lenardo Chaves e Silva ◽  
Robson Locatelli Macedo

This research focuses on a solution to assist elderly and limited-mobility people. It aims to improve the autonomy, and, consequently, the quality of life of this target audience by automating daily tasks conducted at home, such as turning on the lights and manipulating electronic devices. However, it is important to consider the costs and quality attributes (e.g., usability) related to the design of solutions to automate a specific environment, that may include hardware platforms and physical adaptations. In this context, the authors present in this chapter the software requirements discovery and elicitation of a home automation app considering the real needs of the elderly and limited-mobility people. Additionally, we conduct the requirements specification using the unified modeling language (UML) to improve completeness, along with graphical user interface (GUI) prototypes. Finally, we present a mobile app prototype using the Android and Arduino platforms to illustrate a use scenario of the solution.


Author(s):  
Tuure Tuunanen ◽  
Michael David Myers

We suggest that a new type of information system appears to be increasing in importance, that of consumer information systems. Compared with traditional information systems development approaches, where the focus is on improving the efficiency and effectiveness of organizational processes, design for consumer information systems focuses more on the enjoyment, pleasure and purchases of the consumer. We argue that the shift in focus from users to consumers in consumer information systems calls for a significant re-appraisal of our current information systems development methods. Hence, this chapter proposes a new research agenda for IS researchers focusing on the development of consumer information systems. The expected contributions include new insights into effective management processes for service design, a better understanding of issues of integration of information systems development practices used to develop consumer information systems, and the development of methods for requirements discovery for service innovation.


Sign in / Sign up

Export Citation Format

Share Document