design methodologies
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2021 ◽  
pp. 29-37
Author(s):  
Enrique Isaac Buck-Durán ◽  
Alejandra Nivón-Pellón ◽  
Jorge Arturo García-Pitol

The artisan is a representative of Mexican culture, his techniques for making handicrafts passed down from generation to generation and their craftsmanship tells the story of his past. Over the years, they have become a vulnerable group, since their only livelihood is the creation of handicrafts, in many cases devalued. This project is focused on a specific artisan community that is concentrated in the Indigenous Craft Development Center (in its Spanish acronym, CEDAI) located in the city of Querétaro, Mexico whose intervention is pertinent since, despite being a fixed point of sale, the influx of this space is low, indicative of reduced sales. The objective of this work is the design of a parklet outside of the CEDAI making use of social methodologies to provoke a greater influx of people. Constructivism and phenomenology being the pillars of the project, and the Design thinking as the development guide which suggests the steps to carry out the product design. This work is an example of how the use of social methodologies in conjunction with design methodologies are the guide for the construction of urban elements that are sustainable.


Author(s):  
Dietmar Göhlich ◽  
Anne Magdalene Syré ◽  
Michel Joop van der Schoor ◽  
Dominic Jefferies ◽  
Alexander Grahle ◽  
...  

2021 ◽  
Vol 2 (4) ◽  
pp. 373-383
Author(s):  
Helen Kavvadia

The information systems analysis and design methodologies devised at the outbreak of the third industrial revolution shaped the systems analysis disciple and have trickled down to all systems influencing most aspects of human development. To cope with the explosion of digital technology, these methodologies had to be developed rapidly, drawing from a wide range of theoretical backgrounds, based mainly on the “hard” scientific method and the “softer” systems approach. In the run-up to industry 4.0, with multiple information systems emerging, reflection on systems’ design fundamentals is important. Intended to serve human activity and well-being, information systems are anthropocentric. Their success lies in their ability to serve human goals. Information systems analysis and design methodologies play a role in this by ensuring the best match between what is sought from systems and what they deliver in terms of the systems’ underlying final cause, or “telos”. The paper investigates the teleological orientation of four founding systems analysis and design methodologies. Using the Wood-Harper and Fitzgerald taxonomy in order to identify the conceptual origins of the four methodologies under review, it categorizes and subsequently incorporates them in an extended taxonomy, assesses whether and how they are devised to cater to the incorporation of goals and explains the inferred results based on the taxonomy. The paper posits that the founding information systems analysis and design methodologies do not have a marked teleological orientation and do not dispose of techniques for adequately incorporating systems’ goals. Doi: 10.28991/HIJ-2021-02-04-09 Full Text: PDF


2021 ◽  
pp. 253-265
Author(s):  
Tamara Metz
Keyword(s):  

2021 ◽  
Vol 18 ◽  
pp. 100347
Author(s):  
Nissaf Fredj ◽  
Yessine Hadj Kacem ◽  
Sabrine Khriji ◽  
Olfa Kanoun ◽  
Mohamed Abid

Structures ◽  
2021 ◽  
Vol 34 ◽  
pp. 198-214
Author(s):  
Carlos Couto ◽  
Tristan Coderre ◽  
Paulo Vila Real ◽  
Nicolas Boissonnade

2021 ◽  
Author(s):  
◽  
Claudia Van Velthooven

<p>This thesis is based on investigating computational design methodologies for the generation of responsive environments, exploring the opportunities that creative coding and parametric based design approaches can offer architects of the 21st century. It is highly research focused with a test-case design formulated as an outcome of this research.  Architecture has always evolved with history to remain a manifestation and reflection of society and the materials/tools available to the architects at the time. Today, technological advancements and computational techniques have redefined the agency of design methodologies and manifested a paradigmatic shift to the context and practice of architecture. Computationally mediated form finding techniques have rapidly evolved over the past twenty years and continue to advance the possibilities to generate new building forms and complex, responsive, and adaptive geometries. It is undeniable that within the last decade, digital technologies have begun to initiate a paramount ensemble of affordance that are reconfiguring design and design thinking. This research invites the possibilities of creative-code-based design systems, as this approach becomes more widely taken up and more confidently embedded into the design process by architects and designers across the globe. Scripting/coding is typically seen primarily as a productivity tool compared to its potential to assist design exploration however, the power of computationally mediated design does not lie in computer aided design (CAD) based work flows, but in the possibility to engage with algorithmic design processes that unite design with the computer; the difference between computerisation (CAD) and computation (scripting).  This research investigates the potentials of a computational design methodology that integrates creative coding techniques for early-stage design approach. There are endless ways to utilise code-based processes for design; to begin, this research focuses on exploring a few common techniques, leading into a novel, innovative code that is context specific and locally and globally responsive. The nature of code is inherently open-source with digital files easily transferable and shared online. This poses prevalent current concerns surrounding topics of authorship, and generates speculations of how this may affect/contribute to the wider profession and the future of the architectural profession - another discourse addressed in this research.  The outcome of this research process is tested through a system for a responsive tower design. The tower is highly speculative and is primarily concerned/focused on the innovative design process and, accordingly, the potentials for creative-code-based generative design in architecture. The tower is context specific to Wellington, embedding local wind data and immediate environmental conditions into the code, employing an emergent/generative design that could not have been prior conceived-of with the human mind alone.  Developing on Carpo’s quote (page 10) further, this thesis builds upon this concept that there is meaning in employing digital design methodologies in such a way that allow for design developments which are unique, original, meaningful, and only possible because of the digital tools currently available to architects of the 21st century.</p>


2021 ◽  
Author(s):  
◽  
Claudia Van Velthooven

<p>This thesis is based on investigating computational design methodologies for the generation of responsive environments, exploring the opportunities that creative coding and parametric based design approaches can offer architects of the 21st century. It is highly research focused with a test-case design formulated as an outcome of this research.  Architecture has always evolved with history to remain a manifestation and reflection of society and the materials/tools available to the architects at the time. Today, technological advancements and computational techniques have redefined the agency of design methodologies and manifested a paradigmatic shift to the context and practice of architecture. Computationally mediated form finding techniques have rapidly evolved over the past twenty years and continue to advance the possibilities to generate new building forms and complex, responsive, and adaptive geometries. It is undeniable that within the last decade, digital technologies have begun to initiate a paramount ensemble of affordance that are reconfiguring design and design thinking. This research invites the possibilities of creative-code-based design systems, as this approach becomes more widely taken up and more confidently embedded into the design process by architects and designers across the globe. Scripting/coding is typically seen primarily as a productivity tool compared to its potential to assist design exploration however, the power of computationally mediated design does not lie in computer aided design (CAD) based work flows, but in the possibility to engage with algorithmic design processes that unite design with the computer; the difference between computerisation (CAD) and computation (scripting).  This research investigates the potentials of a computational design methodology that integrates creative coding techniques for early-stage design approach. There are endless ways to utilise code-based processes for design; to begin, this research focuses on exploring a few common techniques, leading into a novel, innovative code that is context specific and locally and globally responsive. The nature of code is inherently open-source with digital files easily transferable and shared online. This poses prevalent current concerns surrounding topics of authorship, and generates speculations of how this may affect/contribute to the wider profession and the future of the architectural profession - another discourse addressed in this research.  The outcome of this research process is tested through a system for a responsive tower design. The tower is highly speculative and is primarily concerned/focused on the innovative design process and, accordingly, the potentials for creative-code-based generative design in architecture. The tower is context specific to Wellington, embedding local wind data and immediate environmental conditions into the code, employing an emergent/generative design that could not have been prior conceived-of with the human mind alone.  Developing on Carpo’s quote (page 10) further, this thesis builds upon this concept that there is meaning in employing digital design methodologies in such a way that allow for design developments which are unique, original, meaningful, and only possible because of the digital tools currently available to architects of the 21st century.</p>


2021 ◽  
Author(s):  
◽  
Fraser Shields

<p>This research explores the relationship between the use of diagrams in architectural production and an architectural outcome which redefines conventional relationships between urban built form and open space. Several prominent architecture practices whose design methodologies are based extensively on diagrams produce architectural outcomes which relate to their surrounding physical context in unusual ways, presenting alternative solutions to conventional urban design principles and representing an emerging trend in urban design. A variety diagram types are utilised in different ways in the design processes of these key 'diagrammatic' practices. Design proposals responding to the same brief examine the architectural and urban design outcomes of different types of diagram use. Two different diagrammatic design methodologies are executed, producing two design proposals for a complex mixed use development in central Wellington. Each diagrammatic design methodology has different implications for the relationships between built form and open space by emphasising different factors in the design process and progressing differently from diagram into built form. One method emphasises continuity and connection, thereby minimising the typical distinctions between built form and open space. The other method emphasises a strict functional logic to produce unusual programmatic organisations which create ambiguity between the building's inside and outside. Instrumentalising diagrams in the design process aids in the management of the project's complexities, allows the design to develop in an abstract manner, and presents the often unusual design outcomes on the basis of an underlying functional logic, thereby providing a significant contribution to the realisation of new architectural and urban design solutions.</p>


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