online design
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2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Song Gao

In order to improve the humanization and convenience of online art design, this paper applies digital simulation technology to the art online design system and establishes a set of sequential multi-free-form surface design methods. Based on the obtained front free-form surfaces, this paper establishes the relationship between the discrete points on the subsequent free-form surfaces and their spatial solid angles and, through extremely complex theoretical deduction, finally obtains the subsequent free-form surfaces. In addition, by combining the two free-form surfaces to enter the 3D modeling software, we can obtain an optical lens with multiple free-form surfaces to improve the digital simulation effect. Finally, this paper uses the intelligent system constructed in this paper to conduct multiple sets of simulation experiments to evaluate the digital effect and artistic design effect of the system constructed in this paper. From the experimental research, it can be known that the art online design system based on digital simulation technology constructed in this paper basically meets the expected goals of the system constructed in this paper.


Author(s):  
Pia Gebbing ◽  
Xingyue Yang ◽  
Simon Michalke ◽  
Christoph Lattemann

ZusammenfassungLaut OECD ist Kreativität eine der gefragtesten Soft Skills auf dem zukünftigen Arbeitsmarkt, was eine besondere Förderung in der Aus- und Weiterbildung notwendig macht. Problematisch ist, dass die zunehmende digitale Gestaltung von Lern- und Bildungsangeboten die Entwicklung von Kreativität im Lernprozess erschweren kann. Um zu untersuchen, welche Faktoren die Kreativität in der virtuellen Zusammenarbeit beeinflussen, wurde eine explorative Studie mit Studierenden eines fünftägigen online Design Thinking Workshops durchgeführt. Ziel ist es, aus Sicht der Lernenden die Faktoren zu identifizieren, die in der digitalen Lehre beachtet werden müssen, um kreative Gruppenarbeit zu ermöglichen. Die qualitative und quantitative Analyse der Bedürfnisse der Lernenden ergab drei Gruppen von Schlüsselfaktoren, die besonders bei der Gestaltung von Lehr- und Lernarrangements im digitalen Raum zu berücksichtigt sind: (1) Funktionalität und Eigenschaften der verwendeten technischen Tools, (2) psychologische Werte der Zusammenarbeit und Organisationskultur, (3) Motivation und Engagement.


2021 ◽  
pp. 59-70
Author(s):  
Ece Buldan ◽  

The pandemic causes acceleration in the development of online education. Relatedly, instructors have started to transform already applied methods in studio education and have produced new teaching methodologies in remote education. Since the communication channel in the new system is exposed to a change that creates that open an area for the search of situated learning in terms of interaction among students and between students and instructors that is strongly associated with Vygotsky’s theory of the zone of proximal development in which social interactions is emphasized in learning. In this paper, the components of situated learning will be reading through an online design studio in architectural education. The changing concept of studio culture will be inquired from the issues of the learning environment and situations executed after the shift from physical to digital encountering. Moving of design studio into the online environment brings particular changes to the two aspects of the studio culture, which are studio as a method and studio as an environment. In this respect, an online design studio will be examined as a contextual framework with the theory of situated learning.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Duaa Al Maani ◽  
Saba Alnusairat ◽  
Amer Al-Jokhadar

PurposeThis study explored the virtual design studio as a transformative learning model for the disaster and resilience context, including the factors that affect students' perceptions and experiences of the quality of this adaptation.Design/methodology/approachData obtained from 248 students who took online design studios during the lockdown in 15 universities in Jordan highlight many factors that make the experience of the online design studio more challenging. Despite these challenges, strongly positive aspects of the online studio were evident and widely discussed.FindingsA model of a hyper-flexible design studio in which students can have a direct contact with their instructor when needed – in addition to online activities, reviews and written feedback – is highly recommended for the beginner years. This HyFlex model will enrich students' learning and understanding of the fundamentals of design and ensure that technology solutions deliver significant and sustainable benefits.Originality/valueFor students, studying architecture necessitates a fundamental shift in the learning mode and attitude in the transition from school. Beginner students are often surprised by the new mode of learning-by-doing and the new learner identity that they must adopt and adapt to in the design studio. Moreover, due to the coronavirus disease 2019 (COVID-19) pandemic, architecture teaching has moved online. Both instructors and students are experiencing dramatic changes in their modes of teaching and learning due to the sudden move from on-campus design studios to a virtual alternative, with only the bare minimum of resources and relevant experience.


Author(s):  
David Torvi

While engineering students gain some experience in the use of codes and standards, some may not be exposed to the process used to develop standards, or the history of individual standards. A number of resources on standard development are available to instructors, and knowing the history of a standard will aid in understanding its potential limitations when used in design. This paper will outline how the process of developing standard test methods for non-medical masks during the COVID-19 pandemic can be used as a case study in design courses.  Potential online projects and assignments related to testing of these masks are described, including considerations of material performance, comfort and functional fit, along with examples of analysis that students could perform.  Sample fabric tests that use readily-available supplies to measure water resistance are described to illustrate how assignments and projects could be completed by studentsremotely in an online course.


Author(s):  
Martha Cleveland-Innes ◽  
Sawsen Lakhal

More than one year after the beginning of the Covid-19 pandemic, we release a delayed Issue #3, Fall 2020, of CJLT. As an education journal, we were not immune to the effects of the pandemic. Most authors and reviewers work in some sector of education, as does the editorial team of the journal. The demand on education to continue near-normal delivery, while keeping students safe, created innovative responses alongside unskillful use of varying types of distance delivery and technology-enabled learning. The illumination of the complexity, challenges, and, for some, the benefits of such alternative education delivery methods is unprecedented. Insight, debate, and critique on the topics of remote teaching and the more sophisticated online design and delivery is more common than it was a year ago.


2021 ◽  
pp. 55-62
Author(s):  
V. G. Solovianiuk-Krotova

The article presents an organisation of teen's learning activities where students get familiar with the elements of graphic design, learn your use an online graphical app, create projects and learn to review each other's work. The informatics course contents meets the psychological needs of teenagers. The desire to be heard and recognized encourages the development of graphic projects in the form of themed posters. There are described in detail contents of three lessons: "Me and my strengths", "My greatest strength", "Sayings and proverbs". Students fulfill mini-projects while keeping in mind the key to successfully completing the project: need — motive — goal — planning — acting on the plan — producing result — analysis of the result by comparing it to the goal and reflecting on performed actions — evaluation of other projects — ideas and useful tricks for future projects.


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