distributed tracking
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Actuators ◽  
2021 ◽  
Vol 10 (10) ◽  
pp. 268
Author(s):  
Dongyu Fan ◽  
Haikuo Shen ◽  
Lijing Dong

In many existing multi-agent reinforcement learning tasks, each agent observes all the other agents from its own perspective. In addition, the training process is centralized, namely the critic of each agent can access the policies of all the agents. This scheme has certain limitations since every single agent can only obtain the information of its neighbor agents due to the communication range in practical applications. Therefore, in this paper, a multi-agent distributed deep deterministic policy gradient (MAD3PG) approach is presented with decentralized actors and distributed critics to realize multi-agent distributed tracking. The distinguishing feature of the proposed framework is that we adopted the multi-agent distributed training with decentralized execution, where each critic only takes the agent’s and the neighbor agents’ policies into account. Experiments were conducted in the distributed tracking tasks based on multi-agent particle environments where N(N=3,N=5) agents track a target agent with partial observation. The results showed that the proposed method achieves a higher reward with a shorter training time compared to other methods, including MADDPG, DDPG, PPO, and DQN. The proposed novel method leads to a more efficient and effective multi-agent tracking.


2020 ◽  
pp. paper26-1-paper26-12
Author(s):  
Denis Kuplyakov ◽  
Yaroslav Geraskin ◽  
Timur Mamedov ◽  
Anton Konushin

We consider the problem of people counting in video surveillance. This is one of the most popular tasks in video analysis because this data can be used for predictive analytics and improvement of customer services, traffic control, etc. Our method is based on the object tracking in video with low framerate. We use the algorithm from [1] as a baseline and propose several modifications that improve the quality of people counting. One of the main modifications is to use a head detector instead of a body detector in the tracking pipeline. Head tracking is proved to be more robust and accurate as the heads are less susceptible to occlusions. To find the intersection of a person with a signal line, we either raise the signal lines to the level of the heads or perform a regression of bodies based on the available head detections. Our experimental evaluation has demonstrated that the modified algorithm surpasses the original in both ac- curacy and computational efficiency, showing a lower counting error on a lower detection frequency.


Author(s):  
Arsenii Shirokov ◽  
Denis Kuplyakov ◽  
Anton Konushin

The article deals with the problem of counting cars in large-scale video surveillance systems. The proposed method is based on car tracking and counting the number of tracks intersecting the given signal line. We use a distributed tracking algorithm. It reduces the amount of necessary computational resources and increases performance up to realtime by detecting vehicles in a sparse set of frames. We adapted and modified the approach previously proposed for people tracking. Proposed improvement of the speed estimation module and refinement of the motion model reduced the detection frequency by 3 times. The experimental evaluation shows that the proposed algorithm allows reaching an acceptable counting quality with a detection frequency of 3 Hz.


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