digital media technology
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2021 ◽  
Vol 2 (4) ◽  
Author(s):  
Lan Lan

With the development of the times and the acceleration of urban modernization, a lot of excellent traditional culture gradually fade out of our daily life due to the lack of propaganda and practical application. Against the background of the continuous development of contemporary digital media technology, the development of opera has a ushered in a new era. Chinese traditional opera culture is one of China's excellent traditional culture. The integration with modern digital media technology and analysis of development strategy can bring new visual sense and sensory experience to the current opera culture. Based on the historical background of digital media technology, this paper analyzes the bottlenecks and problems in the development of traditional Chinese opera and the strategies for the application of digital media technology is put forward in the development of traditional Chinese opera with summary of the application strategies of traditional Chinese opera in digital media technology platform and media. It is our hope that the analysis and development strategy of this paper will provide some reference value for the application of digital media technology in the development of opera in the future.


2021 ◽  
pp. 54-61
Author(s):  
Yu Lu

The animation construction of forest scene is a virtual stand scene visualization framework which uses the related technologies of virtual forest modeling and stand scene visualization, and uses the scene graph technology to manage. This paper studies the influence of digital media technology on the animation design of forest scene. In this paper, the model of virtual stand scene is mainly completed by Creator modeling software of MultiGen company. In order to reduce the number of scene patches and ensure realism, the tree model is designed with OpenFlight tree hierarchy. At the same time, the key technologies of Creator modeling and model optimization are analyzed. The virtual stand scene visualization framework uses the open source graphics rendering engine OpenSceneGraph (OSG) as the scene driver to realize the stand scene visualization. This paper provides a variety of roaming control methods. The experimental results show that the virtual forest scene visualization framework can better simulate the forest scene and has a strong sense of reality.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Tao Jiang

With the maturity of the most advanced technology and virtual reality, the application of digital media technology in various fields has become more and more extensive. Digital media technology has greatly promoted the development of all classes of society. Therefore, how to develop digital media technology applications has become a major issue. This article aims to study the digital media application technology of mobile terminals based on edge computing and virtual reality. In this paper, we use edge computing and virtual reality methods to study the digital media application technology of mobile terminals. We used the SD-CEN architecture and FWA in edge computing to conduct simulation experiments and compared the delay time performance of the FWA with that of the PSO-CO algorithm, WRR algorithm, and Pick-KX algorithm. The results of this paper show that it can effectively reduce the response delay of real-time face recognition services and improve user experience. Compared with the traditional cloud computing architecture and a single MEC device, the SD-CEN network architecture based on FWA strategy has more advantages. The latency of the FWA is increased by 61%, 46%, and 17%, respectively, compared with that of the WRR, Pick-KX, and PSO-CO algorithms.


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