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Author(s):  
José Antonio González ◽  
Mónica Giuliano ◽  
Silvia N. Pérez

AbstractResearch on impact in student achievement of online homework systems compared to traditional methods is ambivalent. Methodological issues in the study design, besides of technological diversity, can account for this uncertainty. Hypothesis This study aims to estimate the effect size of homework practice with exercises automatically provided by the ‘e-status’ platform, in students from five Engineering programs. Instead of comparing students using the platform with others not using it, we distributed the subject topics into two blocks, and created nine probability problems for each block. After that, the students were randomly assigned to one block and could solve the related exercises through e-status. Teachers and evaluators were masked to the assignation. Five weeks after the assignment, all students answered a written test with questions regarding all topics. The study outcome was the difference between both blocks’ scores obtained from the test. The two groups comprised 163 and 166 students. Of these, 103 and 107 respectively attended the test, while the remainder were imputed with 0. Those assigned to the first block obtained an average outcome of −1.85, while the average in the second block was −3.29 (95% confidence interval of difference, −2.46 to −0.43). During the period in which they had access to the platform before the test, the average total time spent solving problems was less than three hours. Our findings provide evidence that a small amount of active online work can positively impact on student performance.


2022 ◽  
Vol 10 (2) ◽  
pp. 122
Author(s):  
Mery Selvia

This research is motivated by the low student learning outcomes in class II thematic learning. An effort to overcome these problems is to use Ice Breaking in thematic learning. This study aims to see the effect of applying Ice Breaking on thematic learning outcomes of second grade students of SD Negeri 21 Pulau Punjung. This study uses a True Experimental Design in the form of a posttest-only control design. The population in this study were all second grade students of SD Negeri 21 Pulau Punjung. The sample in this study was taken using systematic sampling. The data collection technique was carried out by giving a posttest in the form of a written test consisting of 17 multiple choice questions and 3 description questions. The results of the t-test analysis technique showed a significance level of 0.017 <0.05 so that H0 was rejected and Ha was accepted. This means that there is an effect of applying ice breaking to the thematic learning outcomes of second grade students of SD Negeri 21 Pulau Punjung, Dharmasraya Regency.


Jurnal Elemen ◽  
2022 ◽  
Vol 8 (1) ◽  
pp. 290-307
Author(s):  
Siti Nabila ◽  
Ratu Ilma Indra Putri

Students need to have good mathematical reasoning skills when learning number pattern material. The use of video media through the PMRI approach and collaborative learning can be applied in learning activities to have good mathematical reasoning skills. This study aims to determine mathematical reasoning skills after implementing the learning process using video media with the PMRI approach and collaborative learning on number pattern material for class VIII students. This research uses a descriptive type of research. The research subjects were students of class VIII.A, SMP Srijaya Negara Palembang, with 25 students (12 males and 13 females) out of a total of 39 students. Data collection techniques are observation, a written test consisting of two test questions, and interviews. The data analysis technique is descriptive. The results obtained from this study are the students' mathematical reasoning skills after the learning process using video media with the PMRI approach and collaborative learning on the number pattern material of grade VIII.A students of SMP Srijaya Negara Palembang are good, with an average value of 68.89. The indicator that appears the most is "submit a conjecture," while the indicator that appears the least is "draw a conclusion." Using video media through the PMRI approach and collaborative learning during learning can make students have good mathematical reasoning skills.


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Hasbullah Hasbullah ◽  
Zufriady Zufriady ◽  
Guslinda Guslinda

This research is motivated by, in the era of globalization, now music is increasingly modern so that many prospective Riau University primary school teachers forget about traditional music so that researchers are interested in analyzing the knowledge of Riau University PGSD students for the 2017-2019 period of traditional musical instruments of Riau Province. . This research uses the descriptive quantitative method. This research was conducted on 358 students at PGSD, Riau University. The instrument used to collect the data was a written test consisting of 25 objective questions. The results of this study indicate that students who get very good categories are 92.73%. In the good category as much as 79.25%. In enough category as much as 63.92%. In the less category as much as 34.73%. Generally, the knowledge of Riau University PGSD students is in the good category with an average score of 72.93.


2022 ◽  
Vol 7 (02) ◽  
pp. 685-694
Author(s):  
Nourma Pramestie Wulandari ◽  
Nilza Humaira Salsabila ◽  
Nani Kurniati

Linear Programming is a course under the scope of algebra that must be mastered by mathematics education students. The low ability to solve linear programming problems can affect student performance when they become a teacher. This study aims to analyze the need for developing learning videos in Linear Programming courses for students of the Mathematics Education Study Program. The method used is development research which consists of Preliminary Analysis, Product Prototype, and Assessment. The research subjects were 30 students in the 7th semester of mathematics education and had attended online Linear Programming lectures in the previous semester. Data were collected by conducting written tests, questionnaires, and interviews and analyzed quantitatively descriptively. The results of the written test analysis showed that the students' ability to solve linear programming problems was low. Based on interviews, it is also known that students are not enough just to learn through modules and virtual meetings. Students tend to need learning videos/records to repeat explanations when studying the material independently. Therefore, there is a great need for learning videos that can optimize online learning of Linear Programming courses.


Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user’s real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course.There is visualization limitation for engineering students entering in first year, and this leads them to face difficulty in understanding and developing orthographic, isometric and section view of models. AR can empower the students to visualize the actual virtual object in 3D view to match their imagination with augmented object. In this regard initially a framework of AR is conceptualized for the course of engineering graphics & an AR application is developed. This paper mainly focuses on investigation & impact of AR technology on interactive teaching learning process in engineering graphics. Impact of this technology is measured by student’s performance in AR interactive test. The result shows increase in student’s performance in written test by 18.52% in engineering graphics and in mental rotation test by 28.97%.


2021 ◽  
Vol 7 (02) ◽  
pp. 449-459
Author(s):  
Nourma Pramestie Wulandari ◽  
Nilza Humaira Salsabila ◽  
Nani Kurniati

Linear Programming is a course under the scope of algebra that must be mastered by mathematics education students. The low ability to solve linear programming problems can affect student performance when they become a teacher. This study aims to analyze the need for developing learning videos in Linear Programming courses for students of the Mathematics Education Study Program. The method used is development research which consists of Preliminary Analysis, Product Prototype, and Assessment. The research subjects were 30 students in the 7th semester of mathematics education and had attended online Linear Programming lectures in the previous semester. Data were collected by conducting written tests, questionnaires, and interviews and analyzed quantitatively descriptively. The results of the written test analysis showed that the students' ability to solve linear programming problems was low. Based on interviews, it is also known that students are not enough just to learn through modules and virtual meetings. Students tend to need learning videos/records to repeat explanations when studying the material independently. Therefore, there is a great need for learning videos that can optimize online learning of Linear Programming courses.


2021 ◽  
Vol 1 (4) ◽  
pp. 538-549
Author(s):  
Mutala'ah Mutala'ah ◽  
Arjudin Arjudin ◽  
Wahidaturrahmi Wahidaturrahmi ◽  
Sudi Prayitno

This study aims to describe the online mathematics learning process and to find out the mathematics learning outcomes in terms of the mathematics disposition of class XII IPA students at SMA Negeri 7 Mataram. This type of research is descriptive qualitative. All students of class XII IPA at SMA Negeri 7 Mataram are the population, where the sample size is 62 students who were selected by cluster random sampling rule. Data collection used a questionnaire, interview and documentation study. From this research, the results show that: (1) The learning process carried out by the teacher changes from direct learning to online learning. In the online learning process, there are several difficulties experienced by students, including students who do not understand the material presented by the teacher, whether the material is delivered in the form of a pdf or video that has been shared. In implementing the online learning process the teacher is not the only source of learning so students are actively looking for other learning reference sources such as videos on YouTube and websites. Assessment of learning outcomes is carried out by providing a written test of the test resulting in that there is no increase in student learning outcomes during learning with an online system. The implementation of online learning cannot be separated from the supervision of parents and teachers. (2) There is a correlation between final semester test scores with students' mathematical dispositions.


2021 ◽  
Vol 2 (2) ◽  
pp. 241
Author(s):  
Natalia Natalia ◽  
Sugiatno Sugiatno ◽  
Silvia Sayu

This study aims to determine the potential description of quitter type students in solving an open-ended question in the material of Quadrilateral and Triangle at SMP Negeri 20 Pontianak. The research method used is a descriptive method with a qualitative approach and a case study research form. The number of subjects in this study was 27 students of class VIII F SMP Negeri 20 Pontianak. The data collection tool used was the Adversity Response Profile (ARP) to get quitter type subjects, open-ended test questions, and interview guides with the help of teaching aids to probe deeper into the potential of quitter-type students. The results of the research on the written test showed that the potential of 2 quitter subjects in solving open-ended questions was still low with a percentage of only 22.22%. However, when interviewed with the help of teaching aids, additional information was obtained that the two quitter subjects showed better potential in solving open-ended questions and were able to provide more than one solution and more than one correct answer.


2021 ◽  
Vol 19 (2) ◽  
pp. 177
Author(s):  
Sisi Rosida

Learning literature in the digital form makes instilling character values in students easier. Learning to write moral stories as a potential alternative to imitating good behavior may foster literary appreciation through the publication of the results of writing moral stories. This study examined the effectiveness of e-paper in improving the ability to write moral stories and students’ productivity in learning. The type of this study was quantitative-descriptive research using a pre-experimental design, specifically in the form of a one-group pretest-posttest design. In this study, data were collected using a written test and documentation. The results showed that (1) e-paper was effective in improving the ability to write moral stories. (2) the learning process involved e-paper as a medium for student productivity in writing moral stories, as reviewed from students’ learning outcomes published in the mass media.


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