interactive teaching
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2022 ◽  
Vol 11 (1) ◽  
pp. 1-17
Author(s):  
Alessia Vignolo ◽  
Henry Powell ◽  
Francesco Rea ◽  
Alessandra Sciutti ◽  
Luke Mcellin ◽  
...  

We tested the hypothesis that, if a robot apparently invests effort in teaching a new skill to a human participant, the human participant will reciprocate by investing more effort in teaching the robot a new skill, too. To this end, we devised a scenario in which the iCub and a human participant alternated in teaching each other new skills. In the Adaptive condition of the robot teaching phase , the iCub slowed down its movements when repeating a demonstration for the human learner, whereas in the Unadaptive condition it sped the movements up when repeating the demonstration. In a subsequent participant teaching phase , human participants were asked to give the iCub a demonstration, and then to repeat it if the iCub had not understood. We predicted that in the Adaptive condition , participants would reciprocate the iCub’s adaptivity by investing more effort to slow down their movements and to increase segmentation when repeating their demonstration. The results showed that this was true when participants experienced the Adaptive condition after the Unadaptive condition and not when the order was inverted, indicating that participants were particularly sensitive to the changes in the iCub’s level of commitment over the course of the experiment.


SinkrOn ◽  
2022 ◽  
Vol 7 (1) ◽  
pp. 136-146
Author(s):  
Titing Magfirah ◽  
Riyadh Arridha ◽  
Sesilia Lanja ◽  
Nuryanti Rumanama

One of the ways to attract students' interest in learning English is to use interactive teaching materials. However, the teaching materials used at State Polytechnic of Fakfak are still in the form printed materials which seem inefficient to be used during the Covid 19 pandemic because the all the teaching process is online. Therefore, one of the solutions to implement mobile learning. Using mobile learning provides the users accessing material through smartphones and learning through mobile learning applications anywhere and anytime. This study aims to develop teaching materials in the form of an Android-based English Learning Application at Department of Informatics Management at the State Polytechnic of Fakfak, West Papua. The method used in this study is the Waterfall method, where a software development model is carried out sequentially, which means that one stage is carried out after the previous stage is completed. With the teaching materials in the Android-based English course, it can help the educators to carry out their duty as a lecturer to handle learning process during the Covid-19 pandemic.  The result of this study is an Android-based English Learning Application that is functionally tested using the Black Box method. Based on the test results, the application is functioning properly. This is proved by the feasibility test using distributed questionnaires to 40 students of the Department of Informatics Management. There are 96% of students stated that the application can be operated easily and is satisfying


Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user’s real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course.There is visualization limitation for engineering students entering in first year, and this leads them to face difficulty in understanding and developing orthographic, isometric and section view of models. AR can empower the students to visualize the actual virtual object in 3D view to match their imagination with augmented object. In this regard initially a framework of AR is conceptualized for the course of engineering graphics & an AR application is developed. This paper mainly focuses on investigation & impact of AR technology on interactive teaching learning process in engineering graphics. Impact of this technology is measured by student’s performance in AR interactive test. The result shows increase in student’s performance in written test by 18.52% in engineering graphics and in mental rotation test by 28.97%.


2022 ◽  
pp. 140-161
Author(s):  
Valentin Blândul ◽  
Adela Bradea

Didactic self-assessment represents students' ability to make value judgments on their own academic performances obtained as a result of the instructive-educational process. Developing self-assessment competences in the virtual environment represents a major challenge, given that teachers' regulatory intervention to ensure the objectivity of the process is very limited. The aim of the present study conducted on a sample of 139 students from the University of Oradea, Romania was to identify how the implementation of an interactive teaching approach may contribute to the formation of student self-assessment competences as objectively as possible. The results obtained showed that most students tend to underestimate themselves in exams due to a lack of confidence in their own abilities due to insufficient preparation for the subjects studied. However, the use of specific strategies for the development of self-assessment competences can lead to their improvement but only if they are implemented constantly and to as many study subjects as possible.


2021 ◽  
Vol 29 (2) ◽  
Author(s):  
Ivaylo Donchev ◽  
Gabriela Chotova

When it comes to teaching computer science, working on software projects is a quite natural pedagogical approach. Its main advantage is the increased motivation for learning, which arises from the opportunity to immediately see the application of acquired knowledge. In this paper, the authors share their experience of creating a project in computer science for high school students, making a cross-curricular connection with mathematics. Emphasis is placed on interactive teaching methods in the classroom.


2021 ◽  
Vol 23 ◽  
pp. 169-182
Author(s):  
Sergio Alonso Lopera

Many educational institutions had to move their face-to-face modality to online modality in a sudden way due to coronavirus disease 2019 (Covid-19). On this reflection a foreign language teacher describes his social experience in an Emergency Remote Teaching (ERT) when he moved his face-to-face classes to online ones. Based on Rourke et al. (2001) and Swan (2019), three elements were found on his online experience: cohesive teaching strategies, affective teaching strategies, and interactive teaching experiences. Asking for students’ mental health, giving advice, and keeping the video on were some of the strategies used. Conclusions suggest that it is vital to introduce people as human beings and touch their own realities during Covid-19 times. Recommendations include not only assessment practices such as take home exams, self-assessment and peer-assessment, but also monitor the ongoing process during emergency times.


Author(s):  
Yuri Skorin ◽  
Alexander Shcherbakov

It is determined that the implementation of the concept of modern higher education requires in-depth analysis of training in all areas of higher education, which contributes to the creation of new approaches to organizing the educational process in higher education using modern teaching methods, including active and interactive methods. Based on the analysis of special literature and generalization of practical experience of training in higher education, several active teaching methods were considered, focused on the active participation of the student in self-development, taking into account their personality. It is emphasized that the organization of interactive learning involves: solving creative problems, modeling of life situations, joint problem solving and more. The analysis proved that the use of active and interactive teaching methods in the training of future professionals contributes to the activation of students' cognitive activity, as well as the quality of learning material and teamwork skills, achieving a level of high professional competence.


Author(s):  
Olena Chevychelova

Nowadays, higher education requires not only the development of new educational standards, but also changes in the methodology of teaching foreign languages. One of the high-priority goals is to enhance teaching methods by using new tools and technologies. That is the gist of the new educational paradigm, which offers not only a different content and approaches, but also a new attitude to them. Interactive methods of teaching a foreign language make it possible to shift the educational process from passive to active learning, providing the implementation of activity-based leaning and learner-centered approaches. Goal. The goal is to consider the principles of using interactive teaching methods in the process of foreign language teaching at a higher school and to analyze the peculiarities of these methods in the context of their effective application. Methodology. When achieving the goal, the following methods of research were used: observation, descriptive and comparative methods as well as deduction, induction, analysis and synthesis. Results. We conclude from this study that the effectiveness of using interactive teaching methods at a higher school is ensured by the implementation of the following pedagogical conditions, namely the creation of a dialogic space in higher education classroom; the application of social skills training approach to in-class and out-of-class activities; monitoring students’ personal qualities and professional orientation; the formation of teachers’ psychological readiness to use interactive technologies aimed at self-development of students. Originality. The principals for effective application of interactive methods in a foreign language classroom at the university are suggested and the conditions required for developing students’ foreign language competence in the process of interactive learning are specified. Practical value. By following the proposed principals and recommendations, it is possible to increase the level of students’ engagement in the learning process, to foster their motivation for learning foreign languages, develop students’ creativity as well as improve their communication and interpersonal skills. They can also be useful for teachers who want to facilitate their professional performance.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Ziyan Yin ◽  
Sang-Bing Tsai

After decades of progress in virtual reality, the key technologies among them have reached the foundation to support the development of the virtual reality industry. Immersive virtual reality classroom is a bold attempt to combine present-day information science and technology with innovative teaching concepts, which inherits the characteristics of existing online education such as short and compact, large-scale, and free and open. Combined with immersive virtual reality technology, virtual reality classrooms will present strong. The virtual reality classroom will present a strong sense of immersion, interactivity, and conceptualization. This paper elaborates on the development history of virtual reality and its future development direction from the technical perspective and educational perspective, respectively. Taking Civic Science course as an example, after analyzing the feasibility and development significance of immersive virtual reality interactive teaching classroom in detail, the design scheme of immersive virtual reality classroom is proposed, the characteristics and advantages of virtual immersive virtual reality classroom are discussed, and the application of immersive virtual reality technology to classroom teaching is explored. Combined with the constructed virtual reality classroom, the testing, analysis, and evaluation work should be completed and corresponding improvements should be made to better meet the personalized learning needs of learners.


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