player tracking
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2021 ◽  
Author(s):  
JungSoo Lee ◽  
Sungwon Moon ◽  
Do-Won Nam ◽  
Jiwom Lee ◽  
Ah Reum Oh ◽  
...  

2021 ◽  
Vol 29 (2) ◽  
pp. 139-145
Author(s):  
Jessica L. Trapp ◽  
Alicja B. Stannard ◽  
Julie K. Nolan ◽  
Matthew F. Moran

The purpose of the current investigation was to report acceleration and deceleration match data in female collegiate soccer players and compare between positions and game halves. A total of 24 players (11 defenders, five midfielders, and eight forwards) (age: M = 19.1, SD = 1.2 years; height: M = 1.64, SD = 0.05 m; and mass: M = 62.2, SD = 5.8 kg) underwent global positioning system monitoring and performance testing. Forwards covered significantly more distance per minute during high-intensity running (effect size [d]: 0.49) and sprinting (d = 0.64) when compared to midfielders across 16 matches for players logging  22.5 min per half. Significant and meaningful positional differences were determined with forwards covering the greatest average distance per acceleration efforts (d = 0.55) and initiating acceleration and deceleration efforts from a greater initial speed (ds = 0.57 and 0.69). When analyzing across all matches for players logging ≥ 40 min per half, second half decreases occurred in the number of accelerations (p < .001; d = 1.98) and decelerations (p < .001; d = 1.92), average distance of accelerations (p < .001; d = 0.83) and decelerations (p = .03; d = 1.30), and starting speed of accelerations (p = .01; d = 0.92) and decelerations (p = .04; d = 1.28). These results provide useful context when interpreting global positioning system–derived player-tracking metrics and can improve positional-specific training programs.


Animals ◽  
2021 ◽  
Vol 11 (9) ◽  
pp. 2687
Author(s):  
David Eager ◽  
Imam Hossain ◽  
Karlos Ishac ◽  
Scott Robins

The University of Technology Sydney (UTS) has been working closely with the Australasian greyhound industry for more than 5 years to reduce greyhound race-related injuries. During this period, UTS has developed and deployed several different techniques including inertial measurement units, drones, high-frame-rate cameras, track geometric surveys, paw print analysis, track soil spring-force analysis, track maintenance data, race injury data, race computer simulation and modelling to assist in this task. During the period where the UTS recommendations have been adopted, the injury rate has dropped significantly. This has been achieved by animal welfare interventions that lower racing congestion, and lower transient forces and jerk rates the greyhounds experience during a race. This study investigated the use of a greyhound location tracing system where small and lightweight signal emitting devices were placed inside a pocket in the jackets of racing greyhounds. The system deployed an enhanced version of a player tracking system currently used to track the motion of human athletes. Greyhounds gallop at speeds of almost 20 m/s and are known to change their heading direction to exceed a yaw rate of 0.4 rad/s. The high magnitudes of velocity, acceleration and jerk posed significant technical challenges, as the greyhounds pushed the human tracking system beyond its original design limits. Clean race data gathered over a six-month period were analysed and presented for a typical 2-turn greyhound racing track. The data confirmed that on average, greyhounds ran along a path that resulted in the least energy wastage, which includes smooth non-linear paths that resemble easement curves at the transition between the straights to the semi-circular bends. This study also verified that the maximum jerk levels greyhounds experienced while racing were lower than the jerk levels that had been predicted with simulations and modelling for the track path. Furthermore, the results from this study show the possibility of such a systems deployment in data gathering in similar settings to greyhound racing such as thoroughbred and harness horse racing for understanding biomechanical kinematic performance.


2021 ◽  
Author(s):  
Zikai Song ◽  
Zhiwen Wan ◽  
Wei Yuan ◽  
Ying Tang ◽  
Junqing Yu ◽  
...  

2021 ◽  
Vol 11 (16) ◽  
pp. 7522
Author(s):  
Yoshitaka Kasai ◽  
Yutaka Hiroi ◽  
Kenzaburo Miyawaki ◽  
Akinori Ito

The development of robots that play with humans is a challenging topic for robotics. We are developing a robot that plays tag with human players. To realize such a robot, it needs to observe the players and obstacles around it, chase a target player, and touch the player without collision. To achieve this task, we propose two methods. The first one is the player tracking method, by which the robot moves towards a virtual circle surrounding the target player. We used a laser range finder (LRF) as a sensor for player tracking. The second one is a motion control method after approaching the player. Here, the robot moves away from the player by moving towards the opposite side to the player. We conducted a simulation experiment and an experiment using a real robot. Both experiments proved that with the proposed tracking method, the robot properly chased the player and moved away from the player without collision. The contribution of this paper is the development of a robot control method to approach a human and then move away safely.


PLoS ONE ◽  
2021 ◽  
Vol 16 (7) ◽  
pp. e0254591
Author(s):  
Jeremy P. Alexander ◽  
Timothy Bedin ◽  
Karl B. Jackson ◽  
Sam Robertson

The primary aim of this study was to determine the relationship between a team numerical advantage during structured phases of play and match event outcomes in professional Australian football. The secondary aim was to quantify how players occupy different sub-areas of the playing field in match play, while accounting for match phase and ball location. Spatiotemporal player tracking data and play-by-play event data from professional players and teams were collected from the 2019 Australian Football League season played at a single stadium. Logistic regression analysed the relationship between total players and team numerical advantage during clearances and inside 50’s. Total players and team numerical advantage were also quantified continuously throughout a match, which were separated into three match phases (offence, defence, and stoppage) and four field positions (defensive 50, defensive midfield, attacking midfield, and forward 50). Results identified an increased team numerical advantage produced a greater likelihood of gaining possession from clearances or generating a score from inside 50’s. Although, an increased number of total players inside 50 was likely associated with a concomitant decrease in the probability of scoring, irrespective of a team numerical advantage. Teams were largely outnumbered when the ball was in their forward 50 but attained a numerical advantage when the ball was in the defensive 50.


Sensors ◽  
2021 ◽  
Vol 21 (14) ◽  
pp. 4625
Author(s):  
Brian Reilly ◽  
Oliver Morgan ◽  
Gabriela Czanner ◽  
Mark A. Robinson

Changes of direction (COD) are an important aspect of soccer match play. Understanding the physiological and biomechanical demands on players in games allows sports scientists to effectively train and rehabilitate soccer players. COD are conventionally recorded using manually annotated time-motion video analysis which is highly time consuming, so more time-efficient approaches are required. The aim was to develop an automated classification model based on multi-sensor player tracking device data to detect COD > 45°. Video analysis data and individual multi-sensor player tracking data (GPS, accelerometer, gyroscopic) for 23 academy-level soccer players were used. A novel ‘GPS-COD Angle’ variable was developed and used in model training; along with 24 GPS-derived, gyroscope and accelerometer variables. Video annotation was the ground truth indicator of occurrence of COD > 45°. The random forest classifier using the full set of features demonstrated the highest accuracy (AUROC = 0.957, 95% CI = 0.956–0.958, Sensitivity = 0.941, Specificity = 0.772. To balance sensitivity and specificity, model parameters were optimised resulting in a value of 0.889 for both metrics. Similarly high levels of accuracy were observed for random forest models trained using a reduced set of features, accelerometer-derived variables only, and gyroscope-derived variables only. These results point to the potential effectiveness of the novel methodology implemented in automatically identifying COD in soccer players.


PLoS ONE ◽  
2021 ◽  
Vol 16 (5) ◽  
pp. e0251970
Author(s):  
Mitchell Welch ◽  
Timothy M. Schaerf ◽  
Aron Murphy

Movement, positioning and coordination of player formations is a key aspect for the performance of teams within field-based sports. The increased availability of player tracking data has given rise to numerous studies that focus on the relationship between simple descriptive statistics surrounding team formation and performance. While these existing approaches have provided a high-level a view of team-based spatial formations, there is limited research on the nature of collective movement across players within teams and the establishment of stable collective states within game play. This study draws inspiration from the analysis of collective movement in nature, such as that observed within schools of fish and flocking birds, to explore the existence of collective states within the phases of play in soccer. Order parameters and metrics describing group motion and shape are derived from player movement tracks to uncover the nature of the team’s collective states and transitions. This represents a unique addition to the current body of work around the analysis of player movement in team sports. The results from this study demonstrate that sequences of ordered collective behaviours exist with relatively rapid transitions between highly aligned polar and un-ordered swarm behaviours (and vice-versa). Defensive phases of play have a higher proportion of ordered team movement than attacking phases, indicating that movements linked with attacking tactics, such as player dispersion to generate passing and shooting opportunities leads to lower overall collective order. Exploration within this study suggests that defensive tactics, such as reducing the depth or width to close passing opportunities, allows for higher team movement speeds and increased levels of collective order. This study provides a novel view of player movement by visualising the collective states present across the phases of play in football.


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