eye gaze
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2022 ◽  
Vol 24 (3) ◽  
pp. 1-18
Author(s):  
Neeru Dubey ◽  
Amit Arjun Verma ◽  
Simran Setia ◽  
S. R. S. Iyengar

The size of Wikipedia grows exponentially every year, due to which users face the problem of information overload. We purpose a remedy to this problem by developing a recommendation system for Wikipedia articles. The proposed technique automatically generates a personalized synopsis of the article that a user aims to read next. We develop a tool, called PerSummRe, which learns the reading preferences of a user through a vision-based analysis of his/her past reads. We use an ensemble non-invasive eye gaze tracking technique to analyze user’s reading pattern. This tool performs user profiling and generates a recommended personalized summary of yet unread Wikipedia article for a user. Experimental results showcase the efficiency of the recommendation technique.


2022 ◽  
Vol 24 (3) ◽  
pp. 0-0

The size of Wikipedia grows exponentially every year, due to which users face the problem of information overload. We purpose a remedy to this problem by developing a recommendation system for Wikipedia articles. The proposed technique automatically generates a personalized synopsis of the article that a user aims to read next. We develop a tool, called PerSummRe, which learns the reading preferences of a user through a vision-based analysis of his/her past reads. We use an ensemble non-invasive eye gaze tracking technique to analyze user’s reading pattern. This tool performs user profiling and generates a recommended personalized summary of yet unread Wikipedia article for a user. Experimental results showcase the efficiency of the recommendation technique.


2022 ◽  
Vol 10 (2) ◽  
pp. 34
Author(s):  
LRD Murthy ◽  
Abhishek Mukhopadhyay ◽  
Somnath Arjun ◽  
Varshith Yelleti ◽  
Peter Thomas ◽  
...  
Keyword(s):  
Eye Gaze ◽  

2022 ◽  
Author(s):  
David Harris ◽  
Tom Arthur ◽  
Toby de Burgh ◽  
Mike Duxbury ◽  
Ross Lockett-Kirk ◽  
...  

Objective: The aim of this work was to examine the fidelity and validity of an aviation simulation using eye tracking. Background: Commercial head-mounted virtual reality (VR) systems offer a convenient and cost-effective alternative to existing aviation simulation (e.g., for refresher exercises). We performed pre-implementation testing of a novel aviation simulation, designed for head-mounted VR, to determine its fidelity and validity as a training device. Method: Eighteen airline pilots, with varying levels of flight experience, completed a sequence of training ‘flows’. Self-reported measures of presence and workload and users’ perceptions of fidelity were taken. Pilots’ eye movements and performance were recorded to determine whether more experienced pilots showed distinct performance and eye gaze profiles in the simulation, as they would in the real-world. Results: Real-world expertise correlated with eye gaze patterns characterised by fewer, but longer, fixations and a scan path that was more structured and less random. Multidimensional scaling analyses also indicated differential clustering of strategies in more versus less experienced pilots. Subjective ratings of performance, however, showed little relationship with real-world expertise or eye movements. Conclusion: We adopted an evidence-based approach to assessing the fidelity and validity of a VR flight training tool. Pilot reports indicated the simulation was realistic and potentially useful for training, while direct measurement of eye movements was useful for establishing construct validity and psychological fidelity of the simulation.


2022 ◽  
Vol 12 ◽  
Author(s):  
Birgitta Spjut Janson ◽  
Mikael Heimann ◽  
Felix-Sebastian Koch

In the present study, we examined how an initial being imitated (BIm) strategy affected the development of initiating joint attention (IJA) among a group of children newly diagnosed with autism spectrum disorder (ASD). One group received 3 months of BIm followed by 12 months of intensive behavior treatment (IBT) which equaled treatment as usual whereas a second group received IBT for the entire 15-month study period. We utilized two measures of IJA: an eye gaze and a gesture score (point and show). IJA did not change during the first 3 months of treatment, nor were any significant between-group differences noted. However, at the end of the 15-month-long intervention period, the BIm group used eye gaze significantly more often to initiate joint attention. No significant change was noted for the gesture score. These results suggest that an early implementation of a being imitated strategy might be useful as less resource intensive but beneficial “start-up” intervention when combined with IBT treatment as a follow-up.


2022 ◽  
pp. 782-794
Author(s):  
Anna Maria Murdaca ◽  
Rosa Angela Fabio ◽  
Tindara Caprì

The aim of the work is to present the potential use of various technologies in special needs teaching, demonstrating how their use may enhance some basic learning processes in individuals with disabilities. A detailed analysis of national and international literature revealed that most studies have demonstrated that ICT use plays an important role in supporting students with intellectual disability. This article presents two studies. The main objective was to study the role of eye-gaze digital games to improve attentional and motivation abilities in two groups: girls with Rett Syndrome (RTT) and children with Attention-Deficit Hyperactivity Disorder (ADHD).


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