virtual identity
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2022 ◽  
pp. 547-565
Author(s):  
Esra Barut Tuğtekin

In distance education, instructor control over learners is limited compared to traditional settings. Learning in distance education includes the process of developing the virtual identity of the individual. Learners and instructors use their virtual identities to share ideas and promote themselves by participating in social. Therefore, this research aims to evaluate self-regulation skills in the context of virtual identity use strategies in distance education and to evaluate them in a conceptual framework. Considering the literature, self-regulation skills need to be rearranged according to virtual learning to achieve academic success in distance education environments. It should be accepted that virtual identities are crucial to create participation in the classroom and support knowledge construction, and instructors should guide this. It is recommended to provide training to instructors and learners on the effective use of virtual identity and to carry out incentive activities to reflect self-regulation skills in the use of virtual identity and lessons.


2021 ◽  
Author(s):  
◽  
Scott Meekings

<p>It is increasingly common to live in continual flux between reality and virtuality – for architecture this means a dwindling focus on the built environment. For the architectural discipline to respond to these rapidly changing user-demands, a proactive relationship with our digital environment is required. It is proposed that a key occupation of the architectural discipline in the near future will be designing architecture that caters to our ‘real-world’ selves but takes advantage of the broad range of data available to us from the digital realm. This thesis proposes that within the big data stored about all those who engage with the digital environment, lies data that can influence and benefit the architectural discipline and allow us to respond convincingly to the increasing focus on digital and virtual engagement.   As people increasingly ‘live online’ architects can now derive information about clients not only from meeting them in person but also by scraping data on their digital lives and constructing what is referred to in this thesis as a digital identity. The digital identity can include data about a myriad of architectural influences such as taste, activity and lifestyle.   This thesis considers which data may become available over the next decade, how architectural designers can embrace it without specialist data-centric skill-sets and how it may help personalise architecture. A large amount of data is collected on the author from both ‘real-world’ scenarios and ‘virtual’ inhabitation of digital space. This data, along with other public sources of data are explored in terms of architectural potential, culminating in a vision for a new data-based and ultimately more efficient method for personalising and inhabiting architecture.</p>


2021 ◽  
Author(s):  
◽  
Scott Meekings

<p>It is increasingly common to live in continual flux between reality and virtuality – for architecture this means a dwindling focus on the built environment. For the architectural discipline to respond to these rapidly changing user-demands, a proactive relationship with our digital environment is required. It is proposed that a key occupation of the architectural discipline in the near future will be designing architecture that caters to our ‘real-world’ selves but takes advantage of the broad range of data available to us from the digital realm. This thesis proposes that within the big data stored about all those who engage with the digital environment, lies data that can influence and benefit the architectural discipline and allow us to respond convincingly to the increasing focus on digital and virtual engagement.   As people increasingly ‘live online’ architects can now derive information about clients not only from meeting them in person but also by scraping data on their digital lives and constructing what is referred to in this thesis as a digital identity. The digital identity can include data about a myriad of architectural influences such as taste, activity and lifestyle.   This thesis considers which data may become available over the next decade, how architectural designers can embrace it without specialist data-centric skill-sets and how it may help personalise architecture. A large amount of data is collected on the author from both ‘real-world’ scenarios and ‘virtual’ inhabitation of digital space. This data, along with other public sources of data are explored in terms of architectural potential, culminating in a vision for a new data-based and ultimately more efficient method for personalising and inhabiting architecture.</p>


2021 ◽  
Author(s):  
◽  
Bede William Robertson

<p>The traditional post office is a confusing and lost character within our urban fabric . Once a central part of towns both rural and urban it is now ignored by the communities it once served, a stagnant figure as communities struggle to figure out what role it still holds. This shift in its role raises larger questions about the shift in the way we view and use communication to express identity. Present day communication is largely conducted over the internet, and we primarily do so through our personal devices. Yet this is not a stagnant shift, with modes of communication evolving and multiplying ever more rapidly. It is through this aspect of speed that begins to address the complexities of this shift.  Paul Virilio’s writings on dromology discuss the connections between communication, geography and the virtual world. It offers a framework through which this shift can be viewed, looking at how these ever increasing speeds lead to a collapse of distance both temporally and physically. This results in a geographic disconnect that erodes our ability to engage in place identity. Architecture offers a way that this shift towards a virtual identity can be re-spatialised and authenticated, acknowledging the fractured identities we now hold in geographic and virtual realities.  To address this dromological shift this thesis looks at aspects of authenticity and performativity within the post office, investigating how they might offer a way to explore the intersection between old modes of postal communication and new ways of communicating through our cellphones. Through these architectural interventions the new post office is found, one that grounds modern communication within the wider chronological narrative of the post office.</p>


2021 ◽  
Author(s):  
◽  
Bede William Robertson

<p>The traditional post office is a confusing and lost character within our urban fabric . Once a central part of towns both rural and urban it is now ignored by the communities it once served, a stagnant figure as communities struggle to figure out what role it still holds. This shift in its role raises larger questions about the shift in the way we view and use communication to express identity. Present day communication is largely conducted over the internet, and we primarily do so through our personal devices. Yet this is not a stagnant shift, with modes of communication evolving and multiplying ever more rapidly. It is through this aspect of speed that begins to address the complexities of this shift.  Paul Virilio’s writings on dromology discuss the connections between communication, geography and the virtual world. It offers a framework through which this shift can be viewed, looking at how these ever increasing speeds lead to a collapse of distance both temporally and physically. This results in a geographic disconnect that erodes our ability to engage in place identity. Architecture offers a way that this shift towards a virtual identity can be re-spatialised and authenticated, acknowledging the fractured identities we now hold in geographic and virtual realities.  To address this dromological shift this thesis looks at aspects of authenticity and performativity within the post office, investigating how they might offer a way to explore the intersection between old modes of postal communication and new ways of communicating through our cellphones. Through these architectural interventions the new post office is found, one that grounds modern communication within the wider chronological narrative of the post office.</p>


Author(s):  
David Iraklievich Gigauri

This article provides a comprehensive review of the modern Internet practices and virtual platforms in the sphere of politics aimed at promotion of different forms of voting technologies. The authors analyze public strategies of the political parties and candidates in the course of election campaign for the 2021 State Duma elections using the example of electoral constituency of St. Petersburg. The subject of this research is the use of digital means of communication that form virtual identity of the electorate during the 2021 State Duma elections. The object of this research is the representation of party ideologies and civic &ldquo;symbolic politics&rdquo; &nbsp;on the Internet based on the example of the popular video platforms YouTube, Tik-Tok as well as the traditional social networks Vkontakte and Facebook. The goal lies in the analysis of interaction of public actors with the audience (followers) in the course of conducting the electoral campaign. The scientific novelty of this article is substantiated by systematic and structural analysis of the scarce elements of virtual identity of Internet users on the example of electoral strategies of representation. The conclusion is drawn on the growing trends of building the so-called symbolic politics &ldquo;from the bottom&rdquo; and emergence of numerous actors that create sociopolitical content in the virtual space. The research methodology employs the content analysis of virtual communication channels, relying on the classical theory of symbolic politics and political identity. This theory can be modified by separate aspects of digitalization of the political subfield, which the modern researchers consider as virtual reality.


Romanticism ◽  
2021 ◽  
Vol 27 (3) ◽  
pp. 284-296
Author(s):  
Dennis Loranger ◽  
Barry Milligan

De Quincey's ‘Confessions of an English Opium-Eater’ (1821) and Berlioz's Symphonie Fantastique (1830) both take an unusual form in which seemingly digressive wanderings coalesce around an obsessively repeated motif: in both cases, an idealized young woman whose evasive near-presence is continually suggested through minimally varied repetitions of formal elements the artist associates with her. Although others have noted similarities between the two works – chiefly that both foreground a young artist-protagonist's opium visions – the works' structural parallels have been little discussed. This essay argues that an analysis of the commonalities between these strikingly similar formal innovations supplements previous arguments in significant ways, illuminating the oeuvres of both Berlioz and De Quincey as well as aspects of Romantic formal experimentation in general.


Author(s):  
Deckillah S Omukoba ◽  
Tommy K Kiilu

The internet has taken the new role of community through online groups where youth congregate to interact, exchange ideas and pursue interests. As they engage in self-expression and self-presentation online, it is important to understand how virtual identity is negotiated and formed in those spaces. This research analyzed online group interaction and the development of virtual identity among the youth in Nairobi County. The objectives guiding the study were: 1) To establish the extent to which the youth are part of online groups. 2) To establish the reasons that influence the youth to join online groups. 3) To determine the extent to which online group membership develops the virtual identity of the youth. The independent variable in the study is online group interaction while the dependent variable is virtual identity development. Review of literature in this research is based on various aspects of online group interaction in relation to its potentiality in forming the virtual identity of group members. The communication theory of identity (CTI) and uses and gratification theory (U&G) were adopted to form the theoretical framework for this research. The study employed a mixed method research design in which the main methods used in data collection included; Self-administered questionnaires, Focus Group Discussions, and In-depth interviews. This study comprised four focus group discussions of ten members each sampled from two Universities in Nairobi County, a young professionals group in Kasarani sub-county and a youth support group in Mwiki Nairobi, County. Eight social media experts were interviewed. A cross-sectional survey targeting the youth was conducted in two Universities in Nairobi in which 384 questionnaires were administered to the targeted respondents. The data collected was analyzed qualitatively and quantitatively based on the themes derived from the objectives of this study. Quantitative data was analyzed using the SPSS software, while the qualitative data was analyzed using the NVIVO software. The three-dimensional identity model by Crocetti, Rubini, & Meeus, (2008) was also used to analyze objective three of this study. Findings revealed that the independent variable of online interaction influenced the performance of users online leading to the development of a virtual identity that they are associated with. Equally the reasons for interaction online such as bonding and bridging influence the kind of self-expressions that the users exhibit online thus characterizing their virtual identity. The study concluded that because the youth are engaging online, they are performing ever-changing identities. There is therefore a need for them to be guided for positive outcomes. Equally the study made the following recommendations, firstly, online group interactions could be used positively as a platform for social interaction and change. Secondly, more online groups that address youth related matters should be created as a way of addressing this transitional stage in life. The study suggested further research in rural context and the adult segment.


Author(s):  
Viktoriia Volynets

The purpose of the article is to reveal the features of constructing a personal identity in a virtual environment. Methodology. The choice of research methods is determined by the purpose of the article and the subject of research, in particular, general scientific and empirical techniques are used, based on a systematic approach to the analysis of works on the problems of interpretation of virtual identity. The scientific novelty of the obtained research results lies in the correlation of the essence of the concepts "real identity" and "virtual identity", identifying the features and risks of the formation of the latter. The article highlights the factors of human construction of a "virtual" identity, which often occurs due to dissatisfaction of the individual with his real identity. It is emphasized that virtual reality provides ample opportunities for self-expression and disclosure of personal potential, but the desire to always "be online" affects the physical health of the user, thereby increasing his anxiety, leads to fatigue and irritability, exacerbation of hyperdynamic. The problem of excessive immersion in cyberspace has been identified: by abusing being in it, an unformed personality can lose life landmarks, assimilate programmed solutions and ready-made mental stamps. Conclusions. In social networks, a person can easily create an ideal image of himself, which is less authentic than the real one, because it reflects the individual's idea of an invented, ideal set of their own qualities, which are completed with ready visual, textual and audio network tools. Social "slowing down" in the Internet environment significantly reduces the moral level of communication in social networks and messengers. Even today, the level of trust among young people in semi-anonymous messages on the Internet is higher than in traditional sources of information. At the same time, the unsystematic acquisition of knowledge in this way does not allow young people to form an established picture of the world, leaving it largely fragmented.


2021 ◽  
Vol 5 (3) ◽  
pp. 18-31
Author(s):  
George King’ara ◽  
Deckillah Omukoba

Online groups have pervasively become platforms for association and interaction. Hence, it is important to study how interactions on these virtual groups affect the selves of individual group members, and whether communication activities in these groups lead to formation of virtual identities of active members which is distinguishable from their non-mediated identity. To analyze the development of virtual identity, four focus group discussions of ten youthful participants each, who were members of various online groups, were conducted and eight social media experts were interviewed. Concepts of Communication Theory of Identity (CTI) and Uses and Gratification Theory were employed to analyze collected data in assessing how online group interactions that involve fashioning identity, impression management, anonymity and pro-social behavior lead to formation of online group members virtual identity. We first interrogate how these online groups shape behavior online by interrogating the individual group member’s conversations and actions online and paralleling them with their conversations and actions offline. Second, using the three-dimensional identity formation model (Crocetti, Rubini, & Meeus, 2008), we crystalize how these online interactions and behavior cause individual group member’s to feel, think and understand themselves in ways that promote a unique online-self, which we refer to as the virtual identity. 


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