augmented reality application
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2021 ◽  
pp. 11-20
Author(s):  
Mohammad Rabiul Islam ◽  
Imad Fakhri Al-Shaikhli

This research mainly focused on multimedia integrated Augmented Reality application that enhances the English learning capabilities of children. Iterative-Cognitive Software development life cycle has been used in this application for its flexibility and changed of adaptability. The application was developed by analysis phase in which the information gathered to identify the problems, scope, objectives and the problem solution. M-Learning offers the great opportunity to learn English language for children at anytime and anywhere by this application. Multimedia integrated M-leaning augmented reality application is the prominent task in this research.


2021 ◽  
Vol 26 (2) ◽  
pp. 87-116
Author(s):  
Ang Kouch Keang ◽  
Kriengsak Panuwatwanich ◽  
Pakawat Sancharoen ◽  
Somporn Sahachaisaree

This research introduces an augmented reality (AR)-based approach for the onsite inspection of expressway structures by developing an AR application, namely HoloSpector, deployed on the first generation of the Microsoft HoloLens headset. It was tested by a focus group of 10 postgraduate students, followed by three inspectors from the Expressway Authority of Thailand (EXAT), to investigate the practical applicability of the application. A questionnaire was employed as a research tool for measurement and assessment of the application and the HoloLens in this study. The results of this study indicated that the developed digital approach was satisfactory, easy to use and learn, useful, user-friendly and practical for EXAT expressway inspections; the users also intended to use it. Compared to the conventional approach, the current data communication and management could be significantly improved; this digital approach has the potential to help save resources, time and cost and increase work productivity.


Author(s):  
Shook Chin Yap ◽  
Rahmita Wirza Rahmat ◽  
Siti Khadijah Ali

In the recent years, medical education is facing various difficulties. Students are struggling to visualize the internal organs and bones, it is insufficient cadaver for dissection demonstration, there are lack of equipment for training, and not enough opportunity for hands-on training. Technologies have been utilized to supplement teaching in medical education to overcome the mentioned difficulties. Augmented Reality in particular mobile Augmented Reality has shown a rise in the application of medical education in this decade. This paper aims to do a narrative review to study the overall progress and development of mobile Augmented Reality application in medical education from year 2010 to 2020. From the review done, we found that the application of mobile Augmented Reality in medical education is feasible, it is well accepted by medical students. We also identified current research gaps and potential future development of mobile Augmented Reality in medical education. It was found that there is lack of research done to study long term effect on the users. Interaction between virtual object and real-world object was lacking in some applications. More refinement and update are needed on flow, media and design of Augmented Reality application. There is also essential to study the influence of marker size or surface material.


2021 ◽  
Vol 11 (1) ◽  
pp. 54-65
Author(s):  
Mara Franco ◽  
Luis Mota

Abstract Critical thoughts about tourist destinations overcoming and mitigating impacts from COVID-19 lie in the opportunities created by the pandemic. In this paper, an innovative way to attract tourists to Madeira Island and specifically for the Caminho Real (CR) is proposed, assisted by augmented reality. There are important considerations for developing software suitable for mobile devices such as smartphones and tablets; values and benefits for sustainable tourism development and for being an educational experience respecting social distancing; and services included in the augmented reality application. Therefore, some propositions are presented to evaluate the possibility of augmented reality as a secure opportunity to show historical, cultural, and ethnographic aspects when visiting a tourist destination, while respecting social-distancing constraints.


Author(s):  
MAHMOOD AL-BAHRI ◽  
Wasin Al Kishri ◽  
Ravindra R Dharamshi

Augmented Reality Technologies as such have been known since the first decade of the 21st century. However, due to the relatively high costs of terminal equipment, the lack of mass demand in industries, their unpreparedness to implement augmented reality in production processes, the limited use of augmented reality in the educational process, etc., this technology did not become networked. In the broadest sense of this word, the traffic generated by augmented reality significantly affects both the principles of network construction and its planning. The article is devoted to studying the interaction of augmented reality applications and control methods for Unmanned Aerial Vehicles. The study was carried out experimentally using the developed experimental stand. During the experiment, an augmented reality application was used to control the UAV. The assessments of the quality of service of the network and subjective evaluations of the quality of perception were obtained. The Hurst parameter was used to determine the relationship between the quality of communication network service and the quality of perception. The parameters of the communication network maintenance are determined to ensure the specified rate of perception when controlling the UAV using the augmented reality application.


2021 ◽  
Vol 4 ◽  
pp. 161-176
Author(s):  
Federico Biggio

The aim of this study is to look at the experiential marketing strategy of virtual tryvertising, by analysing a specific case study: the augmented reality application Ikea Place. It provides customers with a set of tools to prefigure a virtual representation of a piece of a furniture within a physical space, in order to appraise its fitness in a prior time to its actual purchase, and hence to provide a benefit for him/her. The semiotic analysis will be carried out by taking into account the use practices prescribed by the application and the promotional discourses of the company. In particular it will look at two advertising videos which accompanied the launch of the application in 2013 and 2017. It will also consider the added value and the experiential gain for users that the adoption of this type of technology entails, in order to understand AR media not only as a mere strategy for commercial purposes, but as a tool for empowering the users’ appraising skills traditionally used in the context of a dressing room of a physical store.


2021 ◽  
Author(s):  
Kuocheng Wang ◽  
Anusha Muralidharan ◽  
Jeric Cuasay ◽  
Sandhya Pruthi ◽  
Thenkurussi Kesavadas

2021 ◽  
Vol 2102 (1) ◽  
pp. 012004
Author(s):  
M Rojas-Contreras ◽  
C A Peña-Cortés ◽  
L A Moreno-Cuevas

Abstract The scope of this article is to analyze the behavior of children’s brain waves in response to interaction with an augmented reality application that aims to support the concept of measurement in physics teaching. In particular, the analysis of brain waves is carried out through a brain-computer interface that measures 6 cognitive states such as engagement, interest, stress, focus, excitation, and relaxation. The method used to perform the analysis is carried out by means of electroencephalography, which is an electrophysiological process to record the electrical activity of the brain, and which is captured by means of sensors located on the scalp. Once the signals are captured, they are amplified, digitized, and stored in a computer for processing and analysis. Initially, electrical signals are recorded in response to a measurement stimulus with traditional methods and later with an augmented reality application stimulus. Among the most relevant findings, it was possible to establish that interest and commitment increase in response to the teaching method supported with an augmented reality application for the measurement concept with respect to the traditional teaching method. The use of vision technologies in teaching the concept of measurement improves cognitive states of interest, commitment and reduces the level of stress.


2021 ◽  
Vol 2111 (1) ◽  
pp. 012039
Author(s):  
Y. I. Hatmojo ◽  
T. H.T. Maryadi ◽  
R. Badarudin ◽  
B. Indrawati

Abstract This article discusses the development of augmented reality (AR) based object identification applications. The purpose of this study is to improve the distribution station component identification workbook. Through the implementation of the developed application, it is assumed that it will be easier to understand the functionality of the components of the distributing station. The augmented reality application was developed for the android platform. The result showed the application of Distributing Station-AR has been developed by applying a marker-based tracking method. The application test has successfully displayed the three-dimension components of distributing station using a marker on the component identification workbook of distributing station. Product performance is known to be very good and product validation is also very good, including material validation, media validation, and first user responses. For further development, this application is expected to add animation of the working principle of AR-based components.


Author(s):  
М.А. МАКОЛКИНА ◽  
А.С. БОРОДИН ◽  
Б.О. ПАНЬКОВ

Рассмотрено применение виртуальных ассистентов при реализации услуг дополненной реальности (ДР). Разработано приложение ДР с виртуальным ассистентом и проведена оценка качества восприятия с помощью субъективных и объективных методов. The article discusses the use of virtual assistants in the implementation of augmented reality services. An augmented reality application with a virtual assistant was developed and the quality of the experience was assessed using subjective and objective methods.


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