This study aims to investigate how, through text-based classroom talk, youth collaboratively draw on and remix discourses and practices from multiple socially indexed traditions.
Drawing on data from a year-long social design experiment, this study uses qualitative coding and traces discoursal markers of indexicality.
The youth sustained, remixed and evaluated interpretive communities in their navigation across disciplinary and fandom discourses to construct a hybrid classroom interpretive community.
This research contributes to scholarship that supports using popular texts in classrooms as the focus of a scholarly inquiry by demonstrating how youth in one high school English classroom discursively index interpretive communities aligned with popular fandoms and literary scholarship. This study adds to understandings about the social nature of literary reading, interpretive whole-class text-based talk and literary literacies with multimodal texts in diverse, high school classrooms.
Looking at how we, as designers, can move beyond charges of neo-colonialism in social design, this article uses the empirical example of a design project focused on the restoration of a riverine system in New Zealand to provide an outline of ways that pluriversal ontological design can occur in practice. Exploring how the use of design tools and frameworks (e.g., boundary objects and infrastructuring) can help build out a decolonial imaginary, the article demonstrates how— through our design practice— we are able to successfully acknowledge, and work with, different “ways of being” in the world.
The paper addresses the issue of agile work (smart working) and sustainable development as an innovative response to the (social, cultural, labor) restrictions imposed by Covid-19. With the Serrone Farm Hospitality project we intended to promote a model of social sustainability in a small village in Lazio to understand how the use of agile working practices and the active participation of the subject to informal and non-formal activities can allow the creation of regenerative poles in small villages, that is a container of social and working practices activities, sharing of skills and common participation to the economic, cultural and social design for the revitalization of the territory.
Smart Working e rigenerazione dei borghi: verso nuove pratiche resilienti ai tempi del Covid-19.
Il contributo affronta il tema del lavoro agile (smart working) e dello sviluppo sostenibile come risposta innovativa alle restrizioni (sociali, culturali, lavorative) imposte dal Covid-19. Con il progetto Serrone Farm Hospitality si è inteso infatti promuovere un modello di social sustainability in un piccolo borgo del Lazio per comprendere quanto il ricorso alle pratiche di lavoro agile e la partecipazione attiva del soggetto alle attività informali e non formali possano consentire la creazione di poli rigenerativi nei piccoli borghi, ovvero un contenitore di attività di pratiche sociali e lavorative, di condivisione delle skills e di partecipazione comune al disegno economico, culturale e sociale per il rilancio del territorio.
We are witnessing a proliferation of design, collaborative technological platforms, websites, and networks dedicated to exchanging information of all kinds. These technologies have a positive role and promote social justice, equity, and the rapprochement of cultures. However, several researchers and civil community members wonder about the use of these technologies, the reasons beyond their emergence, and their designers. While technologies are at the forefront of global development, any system to function well needs a framework to support the experiences that would flow from their environment. In all human progress, some voices urge us to be cautious. Given the preponderance of technologies in our environment, what are the principles to regulate these ecosystems? Many studies have highlighted the moral and ethical issues related to the social use of information technology. There have been previous attempts towards finding ways to create suitable rules for these systems. This paper presumes that many of these conduct codes are more user-oriented, and very few are issued to regulate information technology professionals and designers. Therefore, it is urgent to find a way to design socio systems where several entities (organizations and individuals) can collaborate independently and responsibly on-site in their respective spheres on social projects. In this paper, we are trying to provide different perspectives and lines of thought for responsible and safe use of socio systems and collaborative technology platforms.
The textbook analyzes social technologies used in various spheres of public life: education, employment, labor, etc., which are aimed at the inclusion of persons with disabilities and limited health opportunities (HIA). General recommendations on social design and organization of research in the field of inclusion are given, its ethical and gender aspects are touched upon.
Meets the requirements of the federal state educational standards of higher education of the latest generation.
For students of higher educational institutions studying in the fields of "Sociology", "Social Work", "Philosophy" (bachelor's degree level), as well as for masters and postgraduates, practitioners interested in the problems of inclusion of people with disabilities and disabilities.
The article discusses the specifics of current convergent development of information (IT) and social technologies (ST) and their socialization as well as defines the characteristic features of ST implemented on a digital platform. The authors analyze the reasons for the increasing demand for ST and explicate their role in post-industrial society. The authors believe that the boom of ST over the recent decades is associated with the need to transform “vertical” management practices toward distributed and maximally individualized usage. The network communication format in modern society, established due to IT development, is correlated with “soft” social design technologies, which provide not just subordination and discipline, but highly motivated work, initiative, emotional involvement, and creativity. At the same time, personal boundaries, which have become the most important component of psychological well-being for a modern person, are quite permeable to the combined impact of ST and IT. The “capitalization of human capital” in the information age has obtained quite a literal meaning because individual knowledge, skills, and initiative become the main resource and competitive base in digital economy. Using the example of Agile, one of the leading practices in modern IT industry, the authors analyzed the specifics of work organization of compact creative groups. The article reveals the ethical aspects of using convergent information and social technologies. The authors conclude that the task of countering destructive influences from ST on the information platform is relevant and even urgent. However, the society has yet to formulate humanistic guidelines for constructive socio-technological design practices.