multimedia internet of things
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2022 ◽  
Vol 2022 ◽  
pp. 1-13
Author(s):  
Congcong Tang ◽  
Lei Zhao

Public art planning and design in the context of smart cities need to keep pace with the times, but the integrity of the original scene needs to be maintained in the process of public art design. Therefore, this paper combines the elements of the scene and integrates the Internet of Things smart city to conduct public art planning and design research. Moreover, based on the multimedia Internet of Things environment, this paper analyzes the effects of virtual reality technology in urban public art planning and design and gives the overall optimization ideas for the organization and rendering of VR scene data. Then, this paper studies the organization and rendering optimization methods of the terrain scene model and the scene model, respectively. The experimental research results show that the smart city public art planning and design system under the multimedia Internet of Things environment designed in this paper has a good smart city public art planning and design effect.


Author(s):  
R. Gopi ◽  
V. Sathiyamoorthi ◽  
S. Selvakumar ◽  
Ramasamy Manikandan ◽  
Pushpita Chatterjee ◽  
...  

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 8202-8250 ◽  
Author(s):  
Ali Nauman ◽  
Yazdan Ahmad Qadri ◽  
Muhammad Amjad ◽  
Yousaf Bin Zikria ◽  
Muhammad Khalil Afzal ◽  
...  

Author(s):  
Ugochukwu O. Matthew

This paper looked at multimedia application techniques in an e-learning environment in the digital libraries in Nigeria as an alternative paradigm to information management. The article surveyed the current state of affairs in the Nigeria Educational sector through careful review of the budget allocation to the Ministry of Education and discovered a negative trend. The article proposes an alternative paradigm to the current method of information access and distribution in the Nigeria Libraries to accommodate e-learning functionalities. The article attempted to define the term data mining in relation to its usage in driving restructuring in line with the Nigerian government agenda for national development. It also covers different data mining features and standards as its main focus was to engage students and learnable groups productively. The article explains why it is necessary to implement a multimedia Internet of Things in the Eastern Nigeria Institutions, basically libraries with the help of internet repositories with the vision of expanding its functionalities to accommodate other five geopolitical regions of the country. The choice of Eastern Nigeria is on the merit of economic stability, relative peace, and general orientation to Western civilization and culture. The design will be centrally built as knowledge repository otherwise referred as Knowledge Powerhouse that will service other subregions through a wireless data sharing architecture. The study also revealed the budget implication and established to what extend the multimedia Internet of things will be used to drive key innovations in the institution Libraries for human capital development in Nigeria and by extension the entire continent of Africa.


2019 ◽  
Vol 11 (2) ◽  
pp. 26 ◽  
Author(s):  
Yanli Li ◽  
Wendan Ma ◽  
Yue Han

In Multimedia Internet of Things (IoT), in order to reduce the bandwidth consumption of wireless channels, Motion-Compensated Frame Rate Up-Conversion (MC-FRUC) is often used to support the low-bitrate video communication. In this paper, we propose a spatial predictive algorithm which is used to improve the performance of MC-FRUC. The core of the proposed algorithm is a predictive model to split a frame into two kinds of blocks: basic blocks and absent blocks. Then an improved bilateral motion estimation is proposed to compute the Motion Vectors (MVs) of basic blocks. Finally, with the spatial correlation of Motion Vector Field (MVF), the MV of an absent block is predicted based on the MVs of its neighboring basic blocks. Experimental results show that the proposed spatial prediction algorithm can improve both the objective and the subjective quality of the interpolated frame, with a low computational complexity.


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