Introduction

Author(s):  
Xiaojun Bi ◽  
Andrew Howes ◽  
Per Ola Kristensson ◽  
Antti Oulasvirta ◽  
John Williamson

This chapter introduces the field of computational interaction, and explains its long tradition of research on human interaction with technology that applies to human factors engineering, cognitive modelling, artificial intelligence and machine learning, design optimization, formal methods, and control theory. It discusses how the book as a whole is part of an argument that, embedded in an iterative design process, computational interaction design has the potential to complement human strengths and provide a means to generate inspiring and elegant designs without refuting the part played by the complicated, and uncertain behaviour of humans. The chapters in this book manifest intellectual progress in the study of computational principles of interaction, demonstrated in diverse and challenging applications areas such as input methods, interaction techniques, graphical user interfaces, information retrieval, information visualization, and graphic design.

2021 ◽  
Vol 74 (74) ◽  
Author(s):  
Alessandro Pollini ◽  
Leonardo Giusti

"Human-machine interaction (HMI) is a multilayered discipline that includes the study of human factors, engineering and interaction design. By its own definition HMI brings together heterogenous design challenges that cross multiple domains. Radical innovation in the field of machine learning, material science, manufacturing processes, sensing and actuating systems are rapidly transforming the way we interact with technology: computers are disappearing into everyday objects, products and systems are becoming more autonomous and proactive, and new interaction techniques are able to capture the richness of the human body expressivity. In this paper, we propose the interface as the material and conceptual place where the novel challenges of HMI should be addressed and solved. Our goal is to open a debate on the centrality of the interface design in industrial design and on the establishment of a multidisciplinary framework to synthesize technological, cognitive, social, cultural, and economic instances. "


2022 ◽  
Vol 54 (8) ◽  
pp. 1-38
Author(s):  
Lik-Hang Lee ◽  
Tristan Braud ◽  
Simo Hosio ◽  
Pan Hui

Interaction design for Augmented Reality (AR) is gaining attention from both academia and industry. This survey discusses 260 articles (68.8% of articles published between 2015–2019) to review the field of human interaction in connected cities with emphasis on augmented reality-driven interaction. We provide an overview of Human-City Interaction and related technological approaches, followed by reviewing the latest trends of information visualization, constrained interfaces, and embodied interaction for AR headsets. We highlight under-explored issues in interface design and input techniques that warrant further research and conjecture that AR with complementary Conversational User Interfaces (CUIs) is a crucial enabler for ubiquitous interaction with immersive systems in smart cities. Our work helps researchers understand the current potential and future needs of AR in Human-City Interaction.


1986 ◽  
Vol 30 (6) ◽  
pp. 585-589
Author(s):  
Elizabeth D. Murphy ◽  
William D. Coleman ◽  
Lisa J. Stewart ◽  
Sylvia B. Sheppard

A task identification, sequencing, and analysis process defined the operational requirements of automated capabilities proposed to support human decision making in future air traffic control. Active and continuous user group involvement was a key feature of this process. Results indicate that information necessary for effective computer-human interaction design can be generated in the early phases of system development. Early application of structured engineering techniques and human factors methods leads to a better understanding of the proposed capabilities and to better communication between the users and designers of a system.


2015 ◽  
Vol 1 (1) ◽  
pp. 534-537 ◽  
Author(s):  
T. Mentler ◽  
C. Wolters ◽  
M. Herczeg

AbstractIn the healthcare domain, head-mounted displays (HMDs) with augmented reality (AR) modalities have been reconsidered for application as a result of commercially available products and the needs for using computers in mobile context. Within a user-centered design approach, interviews were conducted with physicians, nursing staff and members of emergency medical services. Additionally practitioners were involved in evaluating two different head-mounted displays. Based on these measures, use cases and usability considerations according to interaction design and information visualization were derived and are described in this contribution.


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