scholarly journals Keterampilan Tata Boga Bagi Siswa Autis di SMK Inklusif Kota Bandung

INKLUSI ◽  
2019 ◽  
Vol 6 (2) ◽  
pp. 179
Author(s):  
Muhaimi Mughni Prayogo

The vocational independence of autistic students can be achieved if the skills learning program is based on the potential and needs of students. Unfortunately, learning culinary skills for autistic students in an inclusive vocational school in Bandung has not been adjusted so that student achievement is not seen. This is a research and development study using ADDIE model in developing a culinary skill learning program for autistic students at the school. The subject of the study was a Class X autistic student, at the Department of Catering. Program development begins with assessment, curriculum analysis, making alignment programs, then making individual learning programs. Functional learning plans are made for three basic subjects: Hygine Sanitation and Work Safety, Food Knowledge, and Basic Food.[Kemandirian vokasional siswa autis dapat tercapai apabila program pembelajaran keterampilan disusun berdasarkan potensi dan kebutuhan siswa. Sayangnya, pembelajaran keterampilan tata boga bagi siswa autis di salah satu SMK inklusif di Kota Bandung belum disesuaikan sehingga prestasi belajar siswa tidak terlihat. Penelitian ini berjenis research and development yang menggunakan model ADDIE untuk mengembangkan program pembelajaran keterampilan tata boga bagi siswa autis di sekolah tersebut. Subjek penelitian adalah seorang siswa autis Kelas X, Jurusan Tata Boga. Pengembangan program diawali dengan asesmen, analisis kurikulum, pembuatan program penyelarasan, kemudian pemembuatan program pembelajaran individual. Rencana pembelajaran fungsional dibuat untuk tiga mata pelajaran dasar: Sanitasi Hygine dan Keselamatan Kerja, Pengetahuan Bahan Makanan, dan Boga Dasar]

Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


Author(s):  
Omar Mendoza-González ◽  
Mónica Amador-García ◽  
Yurivia Torres-Meraz ◽  
Fabiola García-Padrón

In this paper results of a quantitative and qualitative study are shown to identify interest and acceptance level of Big Data in university students. The creation of a learning program is proposed that will allow students to obtain the necessary knowledge to form a solid foundation regarding Big Data, as well as the necessary tools to start working with this technology. A survey has been carried out of students who study the Educational Programs of Computer Engineering and Engineering in Computer Systems at ITSRV, the results show that 41% of the respondent’s report having zero knowledge of Big Data, 51.28% mention that it is important to learn about the subject by development professional and the most suitable way, according to the answers, is through a workshop or a certification. Of the eight most used Big Data tools, Hadoop and Spark were the ones identified by the respondents, due to this, and the literature reviewed, it is important that spaces and Big Data learning programs are generated in higher level institutions that allow Students obtain the necessary basic knowledge and identify applications of Big Data in the professional and job context.


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2017 ◽  
Vol 21 (1) ◽  
pp. 21-33
Author(s):  
Anidi Anidi

The purpose of this study is: (1) to create the products as the evaluation model learning programs of Islamic education in madrasah aliyah, suitable, precise, and accurate, (2) to know how to test the suitability of the model to obtain the evaluation model of Islamic Education learning programs in madrasah aliyah which is valid, and reliable, and (3) determine the effectiveness of the application of evaluation model of Islamic learning programs that was developed. This  was a research and development method study (R & D), referring to the model of  Borg & Gall, the development process was simplified into three steps, namely: (1) the stage predevelopment  of models, (2) the stage of development of the model, and (3) the operational phase of the field (test model). The data were collected using questionnaires, interview, observation, documentation, and test. Data were analyzed using quantitative and qualitative. The conclusion of this research and development is: (1) evaluation model of Islamic Religious Education Learning program developed comprising: (a) the evaluation procedures, (b) the evaluation instrument, and (c) the evaluation guide. (2) according to the experts, PAI teachers, and principals, procedures, instruments, and evaluation guidelines  developed  are already good, and can be used, d) the instrument developed is entirely valid (load factor > 0.3), reliable (CR > 0.7), and qualified as a fit model (RMSEA ≤ 0.08 and NFI, CFI and GFI > .90). second, the expert's opinion, PAI teachers and principals, the developed evaluation model (EPH model) is declared effective,  practical, and easy to use, and supported by a valid and reliable instrument.


2021 ◽  
Vol 5 (2) ◽  
pp. 1799-1806
Author(s):  
Yuanita Kristiani Wahyu Widiastuti ◽  
Upik Elok Endang Rasmani ◽  
Siti Wahyuningsih

The e-learning program is a new program implemented at the early childhood education level. The teacher of the main character in the application of e-learning has a dilemma in running this program. The focus of the study identified the consistency of early childhood education teachers in implementing e-learning programs during the Covid-19 pandemic. Using quantitative methods with purposive sampling technique. Data obtained through interviews (G-Form) with respondents 50 ECE teachers in the city of Surakarta. Field facts are that there is no teacher consistency in implementing e-learning programs such as the absence of daily or weekly learning plans in implementing e-learning, uncertain teaching schedules, and unsupported learning media. This shows that 80% of ECE teachers implement e-learning and 20% implement mixed learning. Teacher consistency can be improved through training provided by the government, provision of educational facilities by schools, learning innovations according to health protocols and initial motivation to teach


2020 ◽  
Vol 3 (2) ◽  
pp. 32
Author(s):  
Nurhijrah - ◽  
Syarifah - Suryana

The development of teacher competency in using google classroom during the pvidemic covid_19 aims to develop teacher competency in managing online classes using the google classroom application, the method used in this research is the research and development (R&D) method that refers to the ADDIE model with the subject The trial was a teacher at Garudaya Bontonompo Middle School. The results showed an increase in the competency of Garudaya SMKS teachers in using the google classroom application by looking at improvements in each assessment indicator that on average were in the very competent criteria after conducting the pretest and posttest.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Ismailah Ismailah

Learning must be carried out in an interactive, innovative and fun way so that students do not feel bored when following the subjects presented. This study aims to design a learning video for the fourth grade natural science subjects on the subject of the least common multiple and the greatest common factor. This research was conducted in Tanah Tinggi 06 Petang Elementary School, Central Jakarta.  The research methodology used research and development with the ADDIE model approach which contains five steps; a) Analysis, b) Design, c), Develop, d), Implement, e). Evaluate. Data collection using questionnaires and tests, the validator consists of two experts and one teacher. The results of the validation of learning videos are categorized as good and learning video products are suitable for use in larger groups.


Author(s):  
G.A.P Suprianti ◽  
N. W. S. Mahayanti ◽  
I. P. I. Kusuma

This research aimed at (1) developingflashcards and its manual book for teaching English in grade sixin Buleleng regency, and (2) finding out the quality of developed flashcards and its manual book. The subject of this research werethree English teachers and eighty students in grade six fromthree schools, that is,the students at SDN 4 Banyuasri, SDN 3 Jagaraga and SDN 9 Banjar. This research was R & D (research and development) which followed threesteps based on ADDIE model, namely Analyze, Design and Development. Since only three steps were undergone in this research, the developed media were still in the form of prototype. The data of this research were obtained by syllabus analysis, using observation sheet, students’ questionnaire, teachers’ questionnaire, teachers’ interview guide, and expert judgement rubric. The result of the present research are flashcards and its manual book. The flashcards and its manual book were developed based on four topics mentioned in the syllabus, namely fruits, vegetables, foods and beverages. Each topic developed consisted of 10 flashcards. Moreover, for the manual book developed, there were five activities provided. For the quality of the media, it was found that flashcards and its manual book developed were categorized as excellent media. Thus, it is proper to be used as media for teaching English vocabulary in grade six. Keywords: flashcards, manual book, teaching English for young learners


2018 ◽  
Vol 15 (1) ◽  
pp. 42
Author(s):  
Ratri Nur Hidayati

This research aims at developing Peer-Asissted Learning Program (PALP) Modul for PBI UAD Students at Second Semester. Since the purpose of the research is developing an instructional module, this research belongs to research and development. There were some steps conducted in this research which were conducting needs analysis, formulating the instructional design, arranging the modul, validating the modul, revising the modul, applying the modul, and evaluating the use of the modul. Then, the instruments used in this research were interview guideline and questionnaires. The interview guidelines were used in conducting needs analysis while the questionnaires were used in validating and evaluating the modul. Next, there were two types of data gained from this research, qualitative and quantitative data. The qualitative data were analyzed descriptively while quantitative data were analyzed through Likert scale and the use criteria percentage. The subject of the study were 12 of board PALP, 30 PALP mentors, and 50 mentees. The module entitled PALP Module for Semester 2 students which focuses on speaking skill. It contains 7 chapters, each chapters consists of the teaching order and scoring rubric. Moreover, the module was developed and revised based on the data gained during the research. The result from the expert judgment related to the face aspect is 84% while the result related to the development aspect is 80%. Then, the result of the evaluation from the board is 84%, from the mentors is 86%, and from the mentee is 88%. So, it can be concluded that the modul is feasible to apply.


2019 ◽  
Vol 10 (3) ◽  
pp. 147
Author(s):  
Ida Bagus Komang Krisnanda W ◽  
Ni Made Suriani ◽  
Cokorda Istri Raka Marsiti

Abstrak Penelitian ini bertujuan untuk mengembangkan jobsheet dengan pendekatan saintifik, dimana kegiatan ini dirancang untuk peserta didik secara aktif mengonstruk konsep, hukum atau prinsip melalui tahapan 5M. Jenis penelitian yang digunakan adalah penelitian research and development atau penelitian pengembangan dengan model ADDIE. Subjek dalam penelitian ini yaitu siswa kelas XI A (Boga) 3. Instrumen penelitian yang digunakan berupa angket. Adapun pokok bahasan dalam pengembangan jobsheet ini yaitu : (1) kelayakan jobsheet berdasarkan uji coba ahli isi materi pembelajaran dan uji coba ahli media pembelajaran; (2) kelayakan jobsheet berdasarkan uji sasaran. Hasil penelitian menunjukkan bahwa : (1) hasil analisis ahli isi materi pembelajaran diperoleh sebesar 86% dengan kategori baik dan hasil analisis ahli media pembelajaran diperoleh 89.5% dengan kategori baik; (2) hasil analisis uji sasaran berupa respon siswa diperoleh sebesar 89.3% dengan kategori baik. Berdasarkan hasil penelitian yang diperoleh, dapat disimpulkan bahwa media yang dikembangkan layak digunakan sebagai bahan pembelajaran. Kata kunci : jobsheet, pengembangan, saintifik Abstrack This research aims to develop jobsheet with a scientific approach, in which the steps of this activity are designed for learners actively consult concepts, laws or principles through 5M steps. The kind of research used is research and development of ADDIE model. The subjects in this research is students from class XI A (Boga) 3. A research instrument used in questionnaire. As well as the subject of the development of this jobsheet to find out (1) the feasibility of the worksheet based on the trial of expert content of the learning materials and media expert learning; (2) Job seeker’s feasibility based on target test. The result of the research shows that (1) the result of the content of learning material expert was 86% with good category and the result of the analysis of the media expert was 89.5% with good category; (2) target test analysis of student responses came to 89.3% with a good category. Based on the result of research, it can be concluded that the developed media is worthy of being used in pengolahan dan penyajian makanan subject. Keyword : Jobsheet, Development, Saintifict


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