scholarly journals Towards “Post-Digital”. A Media Theory to Re-Think the Digital Revolution

2019 ◽  
Vol 10 (1) ◽  
pp. 83-93 ◽  
Author(s):  
Francesco Striano

Can we say we live in a post-digital condition? It depends. This paper sets out to distinguish between the current mass digital culture and an authentic post-digital culture.If we mean “post-digital” as the full internalization and awareness of the result of the so-called digital revolution, then it is necessary a philosophical work to discuss related problems, identify the causes and propose solutions.An authentic philosophy of digital will, however, have to start from a clarification of the terms and basic objects of its investigation. Here media theory is inserted as an analytical tool: the purpose of this essay is to outline a road map for a good media theory that interfaces with questions of definition of digital, also in light of the notions of space, time, and matter. As will be seen, the description given here for a “good media theory” does, in fact, coincide with an already existing – and inserted in the contemporary debate – school. In conclusion we will try to delineate the field of philosophical inquiry opened by the clarification brought by the previous analysis, and to suggest a general framework within which philosophy will have to move in order to finally reach the authentic post-digital condition.

1996 ◽  
Vol 11 (16) ◽  
pp. 1331-1337 ◽  
Author(s):  
K. LANGFELD ◽  
C. KETTNER

The quark condensate which enters the Gell-Mann-Oakes-Renner (GMOR) relation, is investigated in the framework of one-gluon-exchange models. The usual definition of the quark condensate via the trace of the quark propagator produces a logarithmic divergent condensate. In the product of current mass and condensate, this divergence is precisely compensated by the bare current mass. The finite value of the product in fact does not contradict the relation recently obtained by Cahill and Gunner. Therefore the GMOR relation is still satisfied.


2012 ◽  
Vol 4 (2) ◽  
pp. 196-211
Author(s):  
Nikola Dedić

This text attempts to mark the difference between traditional, modern, monodisciplinary and contemporary interdisciplinary approaches within the analysis of reception of media and artistic contents. Monodisciplinary approaches are connected with the classical basis of humanistic and social sciences which are related to the definition of culture based on opposition between mass and elite culture (art). Avant-garde and linguistic turn within social sciences in the 60s realized re-evaluation of the notion of culture-culture is not seen anymore as a sum of elite products of human spirit but rather as a production of cultural meaning, i.e. as a discourse. This turn enabled interdisciplinary turn within the sciences as aesthetics and art history and also enabled the emergence of contemporary interdisciplinary media theory.


Author(s):  
Ewa Suknarowska-Drzewiecka

The digital revolution, also called the fourth industrial revolution, constitutes another era of change, caused by the development of computerisation and modern technologies. It is characterised by rapid technological progress, widespread digitisation and an impact on all areas of life, including the provision of work. The changes affecting this area are so significant that there are proposals to remodel the definition of the employment relationship in the Labour Code. New forms of employment, which do not fit the conventional definition of an employment relationship, are emerging and gaining importance. An example could be employment via digital platforms. At the same time, there are also employment forms that do fit that definition, but deviate from the conventional understanding of the terms and conditions for performing work, which have undergone modification due to the use of new technologies. Teleworking, or working outside the employer’s premises, are examples of that. Employers get further opportunities to organise and control work, which often raises concerns due to the employee’s right to privacy, the protection of personal rights and personal data.


2021 ◽  
Vol 278 ◽  
pp. 03019
Author(s):  
Irina Levitskaya ◽  
Martin Straka

The digital transformation of economic and social sectors is conditioned by the need for a critical reflection of the cultural processes taking place in modern society under the influence of transition to sustainable development. The latter is accompanied with decreasing of waste and pollution, expanding of lean production, settling the new nonmaterial industries. Therefore, it is critically important to form special cultural conditions for industry digitalization – not for increasing use of natural resources, but for decreasing harmful influence on environment. The purpose of this article is an analytical review of the theory and methodology of the analysis of digital culture in the historical and sociocultural perspective. The analysis of modern theories of digital culture and approaches to the analysis of its formation, historical and cultural reconstruction of the formation of digital culture, the definition of the conceptual apparatus of digital culture research and information processes is carried out from a methodological position, according to which cultural research is based on the principles of historicism and functionality, priority of sustainable development values.


2014 ◽  
Vol 1 (4) ◽  
pp. 921-940
Author(s):  
Michael D. Murray

ccess to innovative scientific, literary, and artistic content has never been more important to the public than now, in the digital age. Thanks to the digital revolution carried out through such means as super-computational power at super-affordable prices, the Internet, broadband penetration, and contemporary computer science and technology, the global, national, and local public finds itself at the convergence of unprecedented scientific and cultural knowledge and content development, along with unprecedented means to distribute, communicate, and access that knowledge. This Article joins the conversation on the Access-to-Knowledge, Access-to- Medicine, and Access-to-Art movements by asserting that the copyright restrictions affecting knowledge, innovation, and original thought implicate copyright’s originality and idea-expression doctrines first and fair use doctrine second. The parallel conversation in copyright law that focuses on the proper definition of the contours of copyright as described in the U.S. Supreme Court’s most recent constitutional law cases on copyright—Feist, Eldred, Golan, and Kirtsaeng—interprets the originality and idea-expression doctrines as being necessary for the proper balance between copyright protection and First Amendment freedom of expression. This Article seeks to join together the two conversations by focusing attention on the right to access published works under both copyright and First Amendment law. Access to works is part and parcel of the copyright contours debate. It is a “first principles” question to be answered before the question of manipulation, appropriation, or fair use is contemplated. The original intent of the Copyright Clause and its need to accommodate the First Amendment freedom of expression support the construction of the contours of copyright to include a right to access knowledge and information. Therefore, the originality and idea-expression doctrines should be reconstructed to recognize that the right to deny access to published works is extremely limited if not non-existent within the properly constructed contours of copyright.


The Business Model (BM) notion has become popular because of a business environment shaped by ICT and globalization and characterized by an increasing complexity and uncertainty. Innovative ICT industry coupled with ever-growing products, services, and applications have placed business models at the heart of the new digital revolution. In this chapter, the authors examine how the concept has been applied in the field of ICT and is used in contemporary debate. These new BMs are based on new forms of organization and/or on new products and services offerings. The BM concept has attracted attention both from practitioners and academics. The concept has received wide recognition; yet in practice, it is a new and evolving concept. It has inspired numerous researchers and academics and has given rise to different interpretations, one around which there is not always a perfect consensus. However, despite its wide use, the notion of the business model has become more complex.


Author(s):  
Francesca Fatta

In this chapter the main issue is focused on the reconstruction of Reggio and Messina after the earthquake of 1908 has been an opportunity to address the broken and - what is much more difficult and required - the rebalancing of memory and identity of places. Between July 2013 and September 2014 two teams of researchers at the University of Reggio and the MAP CNRS Marseille have formed a partnership to test new communications systems, technology and digital culture applied to cultural and architectural heritage. The responsibilities of the MAP CNRS, directed by Prof. Livio De Luca and the field of investigation and experimentation defined by Atelier of thesis of Prof. Francesca Fatta, found an interaction system useful for the definition of design systems for a Museum of collective memory in Reggio Calabria. The digital experiments were compared with the taking of photogrammetric works recovered from the earthquake of 1908 in Reggio, three-dimensional modeling and integrated reading systems aimed at the restoration and augmented reality.


Author(s):  
Francesco Amoretti

There is no universal agreement regarding the meaning of the term “social software.” Clay Shirky, in his classic speech “A Group is its Own Worst Enemy,” defined social software as “software that supports group interaction” (Shirky, 2003). In this speech, this scholar of digital culture also observed that this was a “fundamentally unsatisfying definition in many ways, because it doesn’t point to a specific class of technology.” The example offered by Shirky, illustrating the difficulties of this definition, was electronic mail, an instrument that could be used in order to build social groups on the Net, but also to implement traditional forms of communication such as broadcasting, or noncommunicative acts such as spamming. In his effort to underline the social dimension of this phenomenon, rather than its purely technological aspects, Shirky decided to maintain his original proposal, and this enables scholars engaged in the analysis of virtual communities to maintain a broad definition of social software. Heterogeneous technologies, such as instant messaging, peer-to-peer, and even online multigaming have been brought under the same conceptual umbrella of social software, exposing this to a real risk of inflation. In a debate mainly based on the Web, journalists and experts of the new media have come to define social software as software that enables group interaction, without specifying user behaviour in detail. This approach has achieved popularity at the same pace as the broader epistemological interest in so-called emergent systems, those that, from basic rules develop complex behaviours not foreseen by the source code (Johnson, 2002). This definition may be more useful in preserving the specific character of social software, on the condition that we specify this carefully. If we include emergent behaviour, regardless of which Web technologies enter into our definition of social software, we will once again arrive at a definition that includes both everything and nothing. Emergence is not to be sought in the completed product, that may be unanticipated but is at least well-defined at the end of the productive cycle, but rather resides in the relationship between the product, understood as a contingent event, and the whole process of its production and reproduction. A peculiar characteristic of social software is that, while allowing a high level of social interaction on the basis of few rules, it enables the immediate re-elaboration of products in further collective cycles of production. In other words, social software is a means of production whose product is intrinsically a factor of production. Combining hardware structures and algorithmic routines with the labour of its users, a social software platform operates as a means of production of knowledge goods, and cognitive capital constitutes the input as well as the output of the process. If a hardware-software system is a means of production of digital goods, social software represents the means by which those products are automatically reintroduced into indefinitely-reiterated productive cycles. This specification allows us to narrow down the area of social software to particular kinds of programmes (excluding, by definition, instant messaging, peer-topeer, e-mail, multiplayer video games, etc.) and to focus the analysis on generative interaction processes that distinguish social software from general network software. Moreover, following this definition, it is possible to operate a deeper analysis of this phenomenon, introducing topics such as the property of hosting servers, the elaboration of rules and routines that consent reiterated cycle of production, and the relationships between actors within productive processes.


Author(s):  
Nicholas Denyer

The most famous member of the Dialectical school, the Greek philosopher Diodorus Cronus maintained various paradoxical theses. He argued that any attempt to divide space, time or matter must end with little regions, periods or bodies that cannot further be divided; hence, he inferred, things cannot be in motion. Diodorus also contributed to the contemporary debate on conditionals: one proposition implies another, he held, if and only if it never has been possible, and is not now possible, to have the former proposition true and the latter proposition false. Diodorus is however most famous for inventing the master argument. The master argument relied on two assumptions: that every past truth is necessary, and that the impossible does not follow from the possible. It concluded, on these assumptions, that no proposition is possible unless it either is true or will be. The master argument was designed to support Diodorus’ definition of possibility: a proposition is possible if and only if it either is or will be true. This definition is not exactly tantamount to the fatalist doctrine that all truths are necessary, but it was felt to come too close to fatalism for comfort.


2004 ◽  
Vol 10 (3) ◽  
pp. 347-360 ◽  
Author(s):  
Arantza Etxeberria

The contribution of the theory of autopoiesis to the definition of life and biological theory affirms biological autonomy as a central notion of scientific and philosophical inquiry, and opposes other biological approaches, based on the notion of genetic information, that consider reproduction and evolution to be the central aspects of life and living phenomenology. This article reviews the autopoietic criticisms of genetic information, reproduction, and evolution in the light of a biology that can solve the problem of living organization.


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