scholarly journals The Effectiveness of Science Multimedia Interactive Based on Aurora 3D Presentation on Student Learning Outcomes

2020 ◽  
Vol 3 (2) ◽  
pp. 110
Author(s):  
Andi Suhardi ◽  
Sevie Safitri Rosalina ◽  
Nina Sutrisno

This research aims to study significant differences between learning by using interactive multimedia based on Aurora 3D Presentation with conventional methods on student learning outcomes in Environmental pollution material. This type of research is a quantitative study using a research design consisting of a post-test control group. The sample in this study was grade VII students of SMP Negeri 1 Jember. There are two groups namely the experimental group taken from class VII C and the control group taken from class VII A which is determined by a purposive sampling technique. The instrument  to collect data using a post-test. Analysis of the data used is a t-test consisting of independent sample t-tests. Based on the t-test on student learning outcomes through the post-test, the t-count value was 2.015 and the t-table value was 1.669. Because t-count is greater than t-table, The use of Aurora 3D Presentation in learning is effective for the subject environmental pollution at the Seventh Grade of junior high school students.

2018 ◽  
Vol 7 (3) ◽  
pp. 191
Author(s):  
Syofia Yohana

The problem faced in this study is the low science learning outcomes in material related to chemistry. The purpose of this study was to determine the improvement of student learning outcomes through the Laboratory Inquiry learning model on acid, alkaline, and salt material in class VII of SMP 1 Percut Sei Tuan Tahun. Action research was conducted in class VII of SMP Negeri 1 Percut Sei Tuan with a total of 32 students. The research took place in 2 cycles by expressing four stages in each cycle, namely: the stages of planning, implementation, observation, and reflection. Analysis of research data in the form of quantitative and qualitative data which is the student learning outcomes (pre-test and post-test) and the results of observations of students' skills utilizing percentage, namely by calculating the increase in student mastery learning individually. The results of the first cycle test, there were 17 students (53.13%) had achieved mastery learning while 15 students (46.87%) had not achieved mastery learning. After it was found that there was an increase, it continued to give action in the second cycle. Then the results of the second cycle test were found to have a substantial increase in the number of students completing, namely from 32 students. It turned out that 28 students (87.50%) had achieved mastery learning, only four students (12.50%) had not reached completeness in learning. Students' skills in conducting practicum have increased significantly. Based on the results of the first cycle test and the second cycle test, it can be concluded that the Laboratory Inquiry Learning Model on Acid, Base, and Salt material can improve the learning outcomes of junior high school students.


2020 ◽  
Vol 3 (2) ◽  
pp. 30-49
Author(s):  
Ulfah Hasanah

This study aims to determine the implementation of Arabic learning using the Gallery of Learning strategy and is there an increase in student learning outcomes after the Gallery of Learning learning strategy is applied. This research model uses a quasi-experimental design model (Quasi Experiment) with test techniques (pre-test and post-test), observation, interviews, and documentation. Data analysis to test the hypothesis proposed using the "t" test through the SPSS 16.0 program as well as the validity test, reliability test, normality test, and homogeneity test. The analysis shows that the implementation of Arabic learning begins with the teacher explaining the material to be learned, then students are divided into 8 groups. The teacher explains the task of the group to discuss the material that has been determined and write the results on paper and put on top of the sponati and make a gallery. Then each group shares an assignment to tour the gallery to find out other material and maintain the gallery to explain the contents of the material to students who visit the gallery. The end of the activity is a reflection and conclusions together on what has been learned. After the implementation of the strategy, it was found that there was no significant increase in student learning outcomes using the Gallery of Learning learning strategy in class XI IPA 1 MAN 4 Sleman. Based on the results of the "t" test, the value of Sig. (2-tailed) = 0.195> 0.025, then on the basis of Independent Sample t-Test decision making, it is evident that there is a difference in influence between the average experimental group and the control group. However, it is not significant. The results of this analysis can be concluded that the Gallery of Learning learning strategy cannot significantly improve student learning outcomes in Arabic subjects in class XI IPA MAN 4 Sleman. Abstrak Penelitian ini bertujuan untuk mengetahui pelaksanaan pembelajaran bahasa Arab menggunakan strategi pembelajaran Gallery Of Learning dan adakah peningkatan hasil belajar peserta didik setelah diterapkan strategi pembelajaran Gallery Of Learning. Model penelitian ini menggunakan eksperimen model desain eksperimen kuasi (Quasi Eksperimen) dengan teknik tes (pre-test dan post-test), observasi, wawancara, dan dokumentasi. Analisis data untuk menguji hipotesis yang diajukan menggunakan uji “t” melalui program SPSS 16.0 serta uji validitas, uji reliabilitas, uji normalitas, dan uji homogenitas. Hasil analisis menunjukkan bahwa pelaksanaan pembelajaran bahasa Arab diawali dengan guru menjelaskan materi yang akan dipelajari, kemudian siswa dibagi menjadi 8 kelompok. Guru menjelaskan tugas kelompok untuk berdiskusi tentang materi yang telah ditentukann dan menuliskan hasilnya di kertas dan ditempelkan di atas sponati dan membuat sebuah galeri. Kemudian setiap kelompok berbagi tugas untuk berkeliling galeri mencari tahu materi yang lain dan menjaga galeri untuk menjelaskan isi materi kepada siswa yang berkunjung ke galerinya. Akhir kegiatan diadakan refleksi dan menyimpulkan bersama terhadap apa yang telah dipelajari. Setelah diterapkannya strategi tersebut diketahui adanya peningkatan yang tidak signifikan pada hasil belajar siswa menggunakan strategi pembelajaran Gallery of Learning di kelas XI IPA 1 MAN 4 Sleman. Berdasarkan hasil uji “t”, nilai Sig.(2-tailed)=0.195>0.025, maka dengan dasar pengambilan keputusan Independent Sample t-Test, terbukti terdapat perbedaan pengaruh antara rata-rata kelompok eksperimen dan kelompok kontrol. Namun, tidak signifikan. Hasil analisis tersebut dapat disimpulkan bahwa strategi pembelajaran Gallery of Learning tidak dapat meningkatkan hasil belajar peserta didik secara signifikan pada mata pelajaran bahasa Arab kelas XI IPA MAN 4 Sleman. Kata Kunci: Strategi Pembelajaran Gallery of Learning, Hasil Belajar Siswa


2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Gabby Farada Mayura Arifin ◽  
Luh Indrayani

Mind mapping, or the term Mind Mapping and Problem Based Learning, both researchers apply as a model in the examiner class and the monitoring class in this research learning. This research is aimed at notifying whether or not a significant difference can be found between the two or not in economic lessons that are focused on student learning outcomes. In the class of examiners who use Mind Mapping as a model in learning, the researcher uses X IPS 1 in this research. Meanwhile, in the review class that used Problem Based Learning as a model in learning, researchers used X IPS 3 in this research. Quasi-experimental design, or a method that is designed without randomizing the examiner class and the monitoring class in the research and is only given a post-test after being given treatment, otherwise known as the Non-Equivalent Post-Test Only Control Group Design which the researcher uses as this research method. . All students in class X totaled 90 people, each of whom was divided into 3 classes into the population in this research. Sampling technique , known as Simple random samplingSimple Random Sampling, is also the researcher's choice of in this research, from 3 population classes, the researcher chooses X IPS 1 and class X IPS 3 to be the sample. The post-test was chosen as the data collection method, after the post-test data was obtained then the data would be analyzed using a technique from the t test (partial test) which in English is known as the independent sample t-test. Researchers received the results from the computer statistical program SPSS 24.0 for Windows with the results of Sig. (2-tailed) = 0.000. In order to support this research, the significance value must be <0.005, and that means the result of the Significance value in this research is 0.000 <0.005. The results of these researchers used as evidence of acceptance of the research hypothesis in this research, namely that there was a significant difference between student learning outcomes in economic subjects using thetype of cooperative learning model and Mind Mapping student learning outcomes in economic subjects usinglearning models Problem Based Learning in class. X SMA Negeri 3 Singaraja, 2020/2021 academic year.


The purpose of this research is to develop the learning model of Islamic Religious Education which emphasizes the achievement of the spiritual and social attitudes that have been lack of serious attention. Especially with the high flow of negative information in the student environment that if not getting the optimum attention will have an impact on the increasingly moral and morality of students. This study offers a value clarification approach to improve students' ability in choosing, communicating, and applying the values that exist in Islamic Religion Education learning. This research Approach is a mixed method with Research and Development (R and D). This research use Rowntree Design model. The target of this research is Junior High School students. The developed model has been through the evaluation from the material, instructional design, and media experts, which are then formally evaluated on one to one, small group and field trial. The result of the research shows that there is a significant improvement in student learning outcomes, the average of the students' pretest score of 52.8 and the post-test of 84.4. thus there is an increase in student learning outcomes of 31.6. For it can be concluded that the product can improve student learning outcomes and models worthy of use.


Author(s):  
Hendrick L ◽  
Martono Martono ◽  
Indri Astuti

This study examined the use of film media on Indonesian Language. The problem revealed was how is student learning outcomes, and what is the outcomes difference between learning to analyze the intrinsic elements of literary works using film media and using conventional learning approaches in class XI students of SMA N 1 Tumbang Titi. This type of research is experimental research. The design used was Post-test Only Control Group Design. Data analysis was done by normality test, homogeneity test, and t-test (Paired Simple t-Test). Data collection techniques in the form of tests. Based on the results of data analysis, it can be concluded that student learning outcomes analysis the intrinsic elements of literary works after being given conventional learning is 54.38 while student learning outcomes analyze the intrinsic elements of literary works after using film media is 71, 67. Besides, after analyzing the data statistically, the results show that there are significant differences between the learning outcomes of the material analyzing the intrinsic elements of literary work between those who use film media and conventional learning. Indonesian language learning material becomes the intrinsic elements of literature in class XI students of SMA N 1 Tumbang Titi using film media can also improve student learning outcomes and contribute to the scale of effectiveness of 32,64. Thus, learning with film media can be used by teachers in the field of learning Indonesian in analyzing intrinsic elements of literary works.Keywords: Utilization of Film Media, Intrinsic Elements of Literary Work


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2019 ◽  
Vol 2 (2) ◽  
pp. 95
Author(s):  
Syamsul Musthofa ◽  
Ketut Prasetyo ◽  
Nugroho Hari Purnomo

This study aims to determine the effect of problem-based learning models on student learning outcomes. This study is Nonequivalent control group design. The sample in this study was class VII which was determined randomly. The material used is the potential and utilization of natural resources. The data obtained are then tested differently using the independent sample t-test. The results showed that the two research classes experienced positive changes regarding student learning outcomes. In the experimental class the problem-based learning model shows learning outcomes that are better than class controls. Calculation of the independent sample t-test posttest shows that students with Sig. (2-tailed) 0.019, where 0.019 <0.05 means that there is a significant difference. The existence of significant differences indicates that there is an influence of problem-based learning models on student learning outcomes.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Zuhair Abdullah

<p>This study aims to determine the effect of using NetSupport School software on environmental pollution subject matter on student learning outcomes. This is a quasi-experimental research. The research design <br />used is a posttest only control group design. The research sample consisted of three groups taken randomly. The first group is the control group which does not use learning multimedia, the second group <br />is experiment group 1 which uses an LCD projector, and the third group is experiment group 2 using NetSupport School software. The data collection instruments are in the form of posttest questions and <br />affective questionnaire sheets. The data analysis technique was carried out using the One-Way ANOVA test. The results showed that: 1). hypothesis testing of cognitive learning outcomes showed that there was <br />a significant effect on all groups. Of the three groups, experiment group 2 had the highest mean value. 2). the hypothesis test of affective learning outcomes showed that there was a significant effect on all groups. <br />Of the three groups, experiment group 2 had the highest mean value. Based on these results, it is concluded that the NetSupport School software application has a significant effect on students’ cognitive <br />and affective learning outcomes.</p>


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