scholarly journals Implementasi Pembelajaran Berdiferensiasi dalam Upaya Meningkatkan Aktivitas dan Hasil Belajar Matematika Siswa kelas XI MIPA SMA Negeri 8 Barabai oleh : Syamsir Kamal

2021 ◽  
Author(s):  
Jurnal Julak

This study aims to improve the learning activities and mathematics learning outcomes of students in class XI MIPA in the 2021/2022. This study uses differentiated learning by involving three elements, namely visual, auditory, and kinesthetic. This research is a classroom action research which is divided into two cycles. Each cycle consists of planning, implementing actions, observing, evaluating, and reflecting. The research was carried out on students of class XI MIPA 1 at SMA Negeri 8 Barabai in the 2021/2022. The results of the research carried out on 29 students, the activities in the first cycle showed an increase in learning activities from the previously applied learning, with an average student learning activity of 9.92 while the average score of student learning activities in the second cycle was 16 ,80. While student learning outcomes have increased from cycle I to cycle II, in the first cycle the number of students who completed 15 students (51.72%) while students who had not completed were 14 students (48.28%) with an average score of 66.55 . Then in the second cycle, there was a very high increase compared to the previous cycle, namely students who had reached the KKM totaled 28 students (96.55%), while students who had not completed was 1 student (3.45%) with an average score of 80. .This study shows that the application of differentiated learning can improve the activities and learning outcomes of mathematics students in class XI MIPA at SMA Negeri 8 Barabai in 2021/2022.

2021 ◽  
Vol 8 (3) ◽  
pp. 10-20
Author(s):  
Dessy Angreni

AbstrakPenelitian  ini  bertujuan  untuk  meningkatkan  aktivitas  dan  hasil  belajar  siswa  dalam  pembelajaran Matematika dengan menerapkan pendekatan Realistics Mathematics Education. Jenis penelitian ini adalah Penelitian Tindakan Kelas. Subjek penelitian yaitu siswa kelas VIII G SMP Negeri 16 Kota Bengkulu semester genap  tahun  ajaran  2019/2020.  Pengumpulan  data  dilakukan  dengan  menggunakan  lembar observasi aktivitas self checklist dan tes hasil belajar siswa. Peningkatan aktivitas belajar  dapat  dilihat  dari rata-rata skor    pada  lembar  observasi  self checklist aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 20,5 (kreteria cukup); 25 (kreteria baik); 30,5 (kreteria baik). Hasil belajar siswa dapat ditingkatkan dengan cara mengingatkan pada materi melalui masalah kontekstual, mengkaitkan manfaat belajar materi melalui masalah kontekstual, memberikan soal latihan, memberikan bimbingan kepada siswa yang mengalami kesulitan. Peningkatan hasil belajar siswa dapat dilihat dari nilai rata-rata tes hasil belajar dan latihan siswa siklus I sampai siklus III yaitu 59,24; 70,41; 80,76 dengan persentase ketuntasan belajar klasikal dari siklus I sampai siklus III yaitu 36%; 56%; 80%.Kata kunci: Aktivitas Belajar, Hasil Belajar, Pendekatan Realistics Mathematics Education (RME). AbstractThis study aims to improve the activities and student learning outcomes in Mathematics learning by applying the Realistics Mathematics Education approach. This type of research is Classroom Action Research. The research subjects were class VIII G SMP Negeri 16 Kota Bengkulu even semester academic year 2019/2020 Data collection was carried out using observation sheets for self checklist activities and student learning outcomes tests. Increased learning activities can be seen from the average score on the observation sheet of the self checklist of learning activities of students in cycle I to cycle III in a row: 20.5 (sufficient criteria); 25 (good criteria); 30.5 (good criteria).  Student  learning  outcomes  can  be  improved  by  reminding  the  material  through  contextual problems,  linking  the  benefits  of  learning  material  through  contextual  problems,  providing  practice questions, providing guidance to students who are experiencing difficulties. Improvement of student learning outcomes can be seen from the average test scores of learning and training results of students cycle I to cycle III, namely 59.24; 70,41; 80,76 with the percentage of classical learning completeness from cycle I to cycle III which is 36%; 56%; 80%.Keywords: Learning Activity, Learning outcomes,  Realistics Mathematics Education (RME).


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2019 ◽  
Vol 2 (1) ◽  
pp. 53-59 ◽  
Author(s):  
Dewi Sri Wahyuni

This study aims to determine whether or not there is an influence of student learning styles on learning outcomes of mathematics. In addition, this study aims to determine how much influence students learning styles about the learning outcomes of mathematics in SMK JANUR PERSADA SIGI. This type of research is Expost Facto's research. The population in this study were all students of the SMK JANUR PERSADA SIGI,  the number of students is 80 students consisting, students of class X as many as 25 students, class XI as many as 20 students and class XII as many as 35 students. The sample in this study was all students in the SMK JANUR PERSADA SIGI. The research instruments used were questionnaires on learning styles and Mathematics Learning Outcomes Test. Analysis of the results of the research data was carried out using the SPSS version 20.0 computer program. The results of the study show that: (1) Most students of the SMK JANUR PERSADA SIGI have learning styles in the moderate category with an average score of 38.50 with a standard deviation of 5.4321 from a minimum score of 14 to maximum 56; and mathematics learning outcomes in the very low category with an average score of 29.31 with a standard deviation of 7.833 from a minimum score of 0 to maximum 100. (2) The learning styles the SMK JANUR PERSADA SIGI is in the moderate category. (3) The mathematics learning outcomes of the SMK JANUR PERSADA SIGI are in the very low category. (4) the influence of The way to study with mathematics learning outcomes is 51.1%. While 48.9% of student learning outcomes are influenced by other variables not examined


KadikmA ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 14
Author(s):  
Binti Munawaroh

The research is about classroom action research in class XI MIPA 2 SMA Negeri 3 Bondowoso in the 2019/2020 school year. Data collection methods in this research are observation, documentation, and tests. The data obtained are student interest in learning, teacher activities and student learning activities during the learning process and learning outcomes in cycle I and cycle II. Student learning activity data obtained from observations. Student learning activities were analyzed descriptively. While the completeness of students' mathematics learning outcomes was obtained from the postest results. Classical student learning activities have increased in each activity indicator observed from cycle I to cycle II. This can be seen from students who do activity indicators, the percentage increases from cycle I and cycle II, from 73% to 93%. The increase in completeness of student learning outcomes occurred in each cycle, namely 31.5% in cycle I to 89.6% in cycle II. Based on the results above, it shows that the Reciprocal Teaching Strategy with Audiovisual Media can be used as an alternative to learning that can make students more active and can understand mathematical concepts in order to improve learning activities and student learning outcomes.


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
Nur Faridah Ilmianah

The development of technology and knowledge requires critical thinking, systematic, logical, creative and willingness to cooperate effectively. The teacher is the main motor who has direct responsibility to translate the curriculum into teaching and learning activities. This study aims to (1) increase learning activity of digital simulation of students through the application of ARIAS learning model, (2) improve student digital simulation learning result through application of ARIAS learning model, and (3) application of ARIAS learning model in digital simulation learning. This research was conducted in SMK Negeri 1 Sidoarjo by using action research class (PTK) consisting of 4 stages namely stage of planing, implementation, observation and reflection. The subjects of this study are class X TE2 SMK Negeri 1 Sidoarjo consisting of 35 students, 32 male students and 3 female students. The instruments used are observation sheets of student learning activities, student learning outcomes, and interviews. The results of this study indicate an increase in average student learning activity that continues to increase starting from the prestudy stage of 1.92 in the category of activity enough, in the first cycle of 2.54 with the category aktvitas enough. Cycle II of 3.42 with good category activity and cycle III increased by 4.29 with very good category activity. For the results of the final test also experienced an increase in the average score of student learning outcomes given in each cycle end In the first cycle the average learning outcomes of students is 61.8, the second cycle of 71.59 and the third cycle of 83.86 and no students who score below 75. So that the implementation of ARIAS learning model can improve activity and student learning outcomes SMK country 1 Sidoarjo. 


2021 ◽  
Vol 6 (1) ◽  
pp. 12-18
Author(s):  
Indayani Wardana Kusuma Wati ◽  
Fury Styo Siskawati ◽  
Tri Novita Irawati

Learning is a key activity of the educational process. Researchers conducted observations in class VII-A MTs As-sunniyah Ranuyoso virgin and approximately 80% of the data obtained shows student scores ≤ 70. This study aimed to determine Increased Activity dan Student Result in studying the math the subject is social arithmetic with probing prompting learning model. Type of research is a classroom action research (CAR). The procedure used is the model cycle based on these result, the percentage of student learning in the first cycle of 60,3%, and a second cycle 0f 92,8%. While the result of daily tests of student in the first cycle obtained average value 31,5, while on the second cycle of 79,95. It is proved that the activity and student learning outcomes can be improved with the implementation of probing prompting learning model. For a particular subject, type probing prompting learning model is used to avoid boredom in learning actifity.   Keywords: probing prompting, learning activity, learning outcomes.


Author(s):  
Masjudin Masjudin ◽  
Ni Ketut Resna Arini

Students' learning activity and achievement are very low. This is because the teaching method used by the teacher is always monotonous and boring. Therefore, the purpose of this study is to describe the steps of learning methods Student Facilitator and Explaining-based Concept Map in order to improve the activity and learning outcomes of students of grade VII B SMPN 1 Jonggat on the subject matter of square. This research is a classroom action research consisting of two cycles containing planning, implementation, observation and reflection phase. Subjects of this study amounted to 28 students. The research instrument used is the learning achievement test given at the end of each cycle, the observation guideline to get a direct description of the learning activities through the application of learning methods of student facilitator and explaining based on concept maps, as well as interview guidelines to strengthen the research results obtained. The data obtained were analyzed using learning mastery. Indicators of this study is an increase in the average score of student learning outcomes and student learning activities. The results showed an increase in the average score of student learning outcomes in the first cycle of 79.29 with classical completeness 85.71% increased in cycle II to 88.08 with 92.86 classical completeness. The average score of student learning activity in cycle I was 16.48 (active category) increased in cycle II to 18,11 (active category). We conclude that by applying the steps of student learning methods facilitator and explaining based on concept maps in teaching and learning process can improve student activity and learning outcomes


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


2019 ◽  
Vol 2 (1) ◽  
pp. 313
Author(s):  
Edy Hariyanto

This research is a Classroom Action Research about the application of STAD cooperative learning (Student Teams Achievement Divisions) with a contextual approach to increase student activity and learning outcomes. The research was conducted in 3 cycles of action. each cycle consisting of one meeting for 3 learning hours. The research subjects were students of class X MIPA-1 odd semester of the 2016-2017 academic year MA Ihyaul Ulum Dukun Gresik. Student learning activities are measured based on an increase in the average percentage of student learning activities, while student learning outcomes are based on the difference in scores between the pretest and post in each cycle. Based on the results of the study, it is known that the application of STAD cooperative learning with a contextual approach can increase activities and learning outcomes. Increased student learning activities are indicated by an increase in the average percentage of student learning activities and the level of success of actions from 55% (less) in the first cycle and in the second cycle increased to 67% (sufficient), and increased again in the third cycle to 75% (good ) While the increase in student learning outcomes based on the average score difference between pre-test and post-test in the first cycle of 28.7 increased to 34.1 in the second cycle and increased again to 34.6 in the third cycle, while the completeness of student learning in the cycle I amounted to 42% then in second cycle it increased to 62%, and increased again to 73% in third cycle.


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