scholarly journals Use of Augmented Reality App as a means of motivation for high secondary education in times of COVID-19

Author(s):  
Dulce J. Navarrete-Arias ◽  
Héctor Daniel Hernández-García ◽  
Mario Pérez-Bautista

As the COVID-19 health crisis continues, schools have been forced to close their doors, leading school systems to find innovative ways to reach and teach their students. A novel way of reaching students is Augmented Reality. High secondary level students have abandoned their studies and / or the idea of studying at a college, this derived from the methodology of teaching and monitoring their learning. The virtual environment developed in this research is intended to motivate the student of high secondary education of specialty related to the career of engineering in computer systems to continue with their studies at a college by showing them the applications that can develop themselves with the tools technologies and the knowledge to be acquired within the computer systems engineering study program. For this proposal, the Unity 3D software was used, since it presents flexibility for the creation of any type of environment. An initial and final survey was implemented after presenting the AR app to determine whether after its use the students feel motivated to continue with their studies.

2021 ◽  
Vol 9 (3) ◽  
pp. 339
Author(s):  
Gede Bagus Danandjaya ◽  
I Gede Arta Wibawa

In gamelan, one of the most important instruments is trompong. Trompong is an idiphones instrument that has 10 rows of round shaped metal called pencon. Every pencon has its own sound. As a traditional music instrument, of course gamelan especialy trompong must be preserved continuously. But unfortunately, playing Balinese gamelan with real instrument is hard to do because the difficulty to finding gamelan in the real world. By using technolgy such as Augmented Reality, playing trompong possible to do even without having the real instrument.  Augmented Reality will be develop using Unity 3D software along with Vuforia SDK, and also this application using Android smartphone as a base of Augmented Reality application. This Augmented Reality application called TrompongAR and will be marker based Augmented Reality, by using a target marker will help Augmented Reality to place where the 3-dimensional trompong will placed. The 3-dimensional trompong will have 10 pencon that can played by tapping the pencon, the touched pencon will produce sound like the real instrument.


Author(s):  
Akhildev MJ ◽  
Albin Saj Chalissery ◽  
Maritta Stephen ◽  
Deepa Devassy

Fusion Reality is the next generation reality that will change the aspect of everything. We talk about a lot of reality technologies including augmented reality and virtual reality. But experiencing mixed reality is really expensive. This paper deals with fusion reality which aims to develop a software development kit that includes support for developing mixed reality applications within minutes. Our development kit is included in the official website of our fusion reality. Developers can download and install the Unity 3D software. After downloading the software developers can import the fusion reality kit package which is available at our website and can start to create theirs on mixed reality applications. The website contains the necessary files for developing fusion reality applications as well as integrated with an artificially intelligent chatbot which can be helpful in solving any doubts and queries the developers might have while developing the application. The chatbot is also available on telegram social media applications and developers can utilize the telegram application also to solve doubts and queries. Atoms, CoronaAR are android applications developed with a fusion reality kit of ours. Atoms deal with chemistry and aim to decrease the complexity of learning periodic table and other chemistry related things. CoronaAR also built with the latest technologies and tools associated with the fusion reality SDK and assets. Atoms are capable of augmenting the periodic table and elements with details of each particular element having its basic properties with isotopes, compounds and video displays to learn or experience periodic table like never before


Author(s):  
Siryantini Nurul Adnin ◽  
Ida Bagus Ketut Widiartha ◽  
I Made Budi Suksmadana

This study incorporate AR into a technology home Catalog sales, thus Catalog home is becoming more real with 3D objects in it. This research aims to produce an application that can display a 3D model of a house that can help buyers to know well the home to be purchased, and will simplify the home seller as a media campaign to consumers. 3D objects used to develop two kinds of Software that Sweet Home 3D and Blender, whereas to create application in programming used Unity 3D Software using the C # programming language. Application home design Catalog is made through several stages of design 3D objects, Marker workmanship and application design. The end result consists of two forms, namely in the form of physical (in the form of print media Catalog) that contains a marker on some pages and Augmented Reality applications based on Android in the form of .apk which is then installed on Smartphones, where the two are complementary.


2016 ◽  
Vol 4 (2) ◽  
pp. 282
Author(s):  
Ahmad Herdinal Muttaqin ◽  
Adian Fatchur Rochim ◽  
Eko Didik Widianto

Wireless network is a network utilizing radio waves that propagate openly. This network requires security to simplify the process by using user Authentication. One of technology that could be used in order to make it safer is a Lightweight Directory Access Protocol (LDAP) and Remote Authentication Dila In User Service (RADIUS). Computer Systems Engineering Department is one of the study program in the Faculty of Engineering, University of Diponegoro that reserve the internet service everyday for students need. However, internet wireless network in this department is not yet safe enough,for the necessary to secure it’s need creating a security system with LDAP and RADIUS.The results of this study is a network authentication server using OpenLDAP and FreeRadius Hotspot that will be integrated with an account of Academic Information System, which is implemented on Prodi Computer Systems Engineering Department of the University of Diponegoro.


2018 ◽  
Vol 5 (1) ◽  
pp. 89
Author(s):  
I Kadek Arya Wiratama ◽  
Duman Care Khrisne ◽  
Made Sudarma

To gift a chance to students, lab learning is a learning process that supervised practical application with practical tools of a previously studied theory. Lack of lab clerk and time, causing lack of understanding of using tools when practical process. This study aims to assist the introduction phase of practicum tools, with Augmented reality technology, built on unity3D, Vuforia and blender with marker in the form of Augmented reality Book (AR book). From test refound that marker detection at best performance when marker is build at A4 paper size with color information and maximum of 3 closed marker area. Testing with System Usability Scale tested by Electrical Engineering Study Program students got best score at statement point 1,7 and 9


Author(s):  
Astrid Novita Putri ◽  
Siti Asmiatun

Information media of technology nowadays becomes a very easy means to convey information, and one of the recent technologies that still develop is augmented reality, which is used as information media. Augmented reality can integrate an image target and can be implemented easily. This technology utilizes an object tracing and uses detail feature from every camera object, after that it can be applied to all smartphones. By taking advantage of this technology, the augmented reality, and using logo marker and animation video, Faculty of Information and Communication Technology Semarang University can share information of its activities and can attract many people's attention to know further about activities held by this faculty. This research focuses on the augmented reality which will show the activities ranking, the activities held by the Faculty of Information and Communication Technology. The activities are shown by animation video using quick sort method to display them based on the most number of activities held by each study program. The result of this research finds out that study program of communication technology holding the first ranking. This study program holds the most often activities so the number of activities is the highest. The application can be displayed virtually using a smartphone and developed using Unity 3D and Vuforia.


Sensors ◽  
2021 ◽  
Vol 21 (6) ◽  
pp. 2234
Author(s):  
Sebastian Kapp ◽  
Michael Barz ◽  
Sergey Mukhametov ◽  
Daniel Sonntag ◽  
Jochen Kuhn

Currently an increasing number of head mounted displays (HMD) for virtual and augmented reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye trackers include rendering optimization and gaze-based user interaction. In addition, visual attention in VR and AR is interesting for applied research based on eye tracking in cognitive or educational sciences for example. While some research toolkits for VR already exist, only a few target AR scenarios. In this work, we present an open-source eye tracking toolkit for reliable gaze data acquisition in AR based on Unity 3D and the Microsoft HoloLens 2, as well as an R package for seamless data analysis. Furthermore, we evaluate the spatial accuracy and precision of the integrated eye tracker for fixation targets with different distances and angles to the user (n=21). On average, we found that gaze estimates are reported with an angular accuracy of 0.83 degrees and a precision of 0.27 degrees while the user is resting, which is on par with state-of-the-art mobile eye trackers.


Author(s):  
Stuart O. Parsons

Approximately ten cases have been documented of people falling out of the side exit doors of moving passenger trains throughout the US. Most of these individuals were elderly passengers and the events usually happened late at night. Amtrak has classified most of these accidents as individuals with mental disorders or suicidal tendencies. Legal actions at the present time have been dismissed by the courts due primarily to the lack of any witnesses to the events. An investigation was conducted of a passenger car allegedly involved in one of these accidents. A number of recommendations were made including: 1) a systems engineering study of the problem, 2) an interlock system which would prevent the side exit door locking handle from being activated while the train is in motion, 3) an “All Green Board” at the engineer's station to indicate that all doors on the train are locked before starting the train, 4) a protective translucent cover installed over the regular door handle to indicate the criticality of opening this door, 5) a new warning sign on the exit doors which follows the ANSI standard, and 6) a training program, related to this dangerous situation, for all Amtrak operational personnel.


2021 ◽  
Vol 14 (1) ◽  
pp. 11
Author(s):  
Yudith Vega Paramitadevi ◽  
Faldiena Marcelita ◽  
Ana Turyanti

Abstrak: Penciptaan dan pengembangan material pembelajaran dalam situasi ketidakpastian saat ini merupakan tantangan yang dihadapi pendidik. Tantangan tersebut terjawab seiring teknologi Augmented dan Virtual Reality (AR dan VR) mulai diterapkan di kelas praktikum. Pengembangan modul praktikum mata kuliah Kualitas Udara dan penilaian keberterimaan modul bagi mahasiswa Prodi D3 Teknik dan Manajemen Lingkungan merupakan tujuan dalam penelitian ini.  Modul terdiri dari buku panduan, marker AR, aplikasi KU-AR dan kuisioner formatif yang diisi oleh responden 28 mahasiswa. Analisis formatif menunjukkan mayoritas mahasiswa dapat menerima modul dan menjadi termotivasi untuk mempelajari desain alat pengendali pencemar udara lanjutan. Pengenalan alat pengendali pencemar udara melalui modul AR dapat memberikan pengalaman yang berguna bagi mahasiswa, khususnya vokasi. Kata Kunci: alat pengendali, aplikasi KU-AR, modul praktikum, pengembanganAbstract: The creation and development of learning materials in today's uncertainty is a challenge for educators.  Augmented and Virtual Reality (AR and VR) technologies responded to this challenge since they began to be applied in practicum classes. The development of the practicum module for the Air Quality course and the assessment of module acceptance for D3 Engineering and Environmental Management Study Program students are the objectives of this research. The module consists of a guidebook, AR markers, the KU-AR application, and a formative questionnaire filled out by 28 student respondents. The constructive analysis shows that most students can receive the module and become motivated to study advanced air pollutant control design. The introduction of air pollutant controllers through the AR module can provide a useful experience for students, especially vocational students.Keywords: air pollutant controller, development, KU-AR application, practicum module


2020 ◽  
Author(s):  
Awinash Pandey

The study attempts to develop the notion that networking among the teachers can influence the academic achievement of the students in a positive direction along with the smooth implementation of the curriculum at senior secondary level in the schools. In the current study, the syllabus of different subjects of Grade XI and XII has been overviewed and compared with each other on the basis of contents. The curriculum issued by Central Board of Secondary Education, Council for the Indian School Certificate Examination, Cambridge International Examination and some of the State Boards has been undertaken to review the syllabus of various subjects. It has been found that many topics are similar in the syllabus of two or more subjects. It has also been noticed that the teachers face challenges to complete the syllabus in the allotted numbers of classes throughout the year. If one teacher can teach effectively a topic which is being repeated in the other subject then such networking and coordination can save the time and energy of both the teachers as well as the students which in turn removes the other challenges in routine curriculum.


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