Design of a University Learning Environment for SMART Education

Author(s):  
Nataliia V. Morze ◽  
Eugenia Smyrnova-Trybulska ◽  
Olena Glazunova

This chapter discusses theoretical, methodological and practical aspects of a design of a university learning environment for SMART education. Smart technology is analyzed against university background. The authors consider a process of transformation from e-learning to smart education, in particular the VLE objective according to the concept of smart education, formation of individual learning trajectories in a smart environment and a quality university educational environment for smart education. In the second part of chapter, the authors look at the development of teacher ICT competence of teachers in the system of smart education and present their conclusions. The references include more than thirty items: articles, books, chapters, conference proceedings on SMART education, university learning environment, virtual learning environment (VLE).

Author(s):  
Nataliia V. Morze ◽  
Eugenia Smyrnova-Trybulska ◽  
Olena Glazunova

This chapter discusses theoretical, methodological and practical aspects of a design of a university learning environment for SMART education. Smart technology is analyzed against university background. The authors consider a process of transformation from e-learning to smart education, in particular the VLE objective according to the concept of smart education, formation of individual learning trajectories in a smart environment and a quality university educational environment for smart education. In the second part of chapter, the authors look at the development of teacher ICT competence of teachers in the system of smart education and present their conclusions. The references include more than thirty items: articles, books, chapters, conference proceedings on SMART education, university learning environment, virtual learning environment (VLE).


Author(s):  
Saša Mladenovic ◽  
Haidi Kuvac ◽  
Maja Štula

This paper describes a mathematical model of virtual learning environment considering both technology and users. Recognized interested users are teachers, parents and students. Interaction between interested parties in elementary and high school education process is presented by using complexity science. The idea is to model and create educational virtual environment that would attract engagement of all parties. Initial engagement would be motivated with the e-grade book. After initial involvement of seeing grades, the users would be motivated for further involvement using forums, blogs, and chats to interact with each other in one place. This would lead to creating groups of students or parents with similar problems and interests. For example, why is mathematics so hard to some students, and for other not? The created virtual environment will enable teachers to additionally inform parents of existing e-learning materials. Virtual environment is modelled as multilevel, multidimensional educational environment, considering communication of all participants, and every aspect of technology that could improve that communication.


Author(s):  
Saša Mladenovic ◽  
Haidi Kuvac ◽  
Maja Štula

This paper describes a mathematical model of virtual learning environment considering both technology and users. Recognized interested users are teachers, parents and students. Interaction between interested parties in elementary and high school education process is presented by using complexity science. The idea is to model and create educational virtual environment that would attract engagement of all parties. Initial engagement would be motivated with the e-grade book. After initial involvement of seeing grades, the users would be motivated for further involvement using forums, blogs, and chats to interact with each other in one place. This would lead to creating groups of students or parents with similar problems and interests. For example, why is mathematics so hard to some students, and for other not? The created virtual environment will enable teachers to additionally inform parents of existing e-learning materials. Virtual environment is modelled as multilevel, multidimensional educational environment, considering communication of all participants, and every aspect of technology that could improve that communication.


Author(s):  
Wang Gunawan ◽  
Engelina Prisca Kalensun ◽  
Ahmad Nurul Fajar ◽  
Sfenrianto

2018 ◽  
Vol 1 (1) ◽  
pp. 10-12
Author(s):  
Kamarudin Hussin

The advancement of technology in higher education is always perceived as a valuable innovation that create better impact to the society. The advent of the Internet for instance, has magnificently created important features in learning environment globally. Higher education community optimizes the Internet as an essential resource, communication platforms and dynamic tools in their core teaching-learning, research, consultation activities, entertainment and many others. Moreover, innovations such as mobile technology has successfully broadened access to the Internet and related online services and facilities. Higher education institutions as the hub for technology development and innovation have invested in virtual learning environment to support current needs of global population. Related to this fact, e- learning modules and contents are offered across universities, and interested learners in public communities are benefited by this opportunity. Educators and experts in higher education institutions are delivering their knowledge, discoveries and expertise via e-learning platforms and other supported technology. Equally important, e-learning has successfully expanded opportunities for lifelong and flexible learning, and offered a solution for practical issues and increasing student numbers. As a matter of fact, e-learning has been proposed as a promising way out for many complex issues such asfunding constraints, increasing demand and access to higher education while improving quality and high impact educational provisions in many countries. While addressing these issues, higher education administrators, educators, researchers and policy makers have developed responses in various frameworks. Initiatives such as Competency-Based Online Programs, development of open source materials, flipped classroom and Massive Open Online Courses (MOOCs) have contributed towards reducing cost of higher education as well as increasing access to higher education. MOOCs technology has proven its capability to reach massive audienceof about 30,000 students at a time. Across the globe, MOOCs offer free access to online course lectures, self- paced lessons, readings, problem sets, blogs, discussion boards, peer assessment and even online discussion group platforms for global students (Leon and Price, 2016). In 2017, MOOCs offered more than 9,400 courses with more than 500 MOOC based credentials according to data gathered by Class Central. Excitingly, MOOC platforms have recorded more than 81 million learners to date (Class Central, 2017).  


2014 ◽  
Vol 21 (1) ◽  
pp. 14
Author(s):  
Dayse Yanne Caldas Siqueira de Sousa ◽  
Alexandre César Muniz de Oliveira

Há grande crescimento na demanda por cursos não presenciais recentemente no país. Os cursos a distância têm alcançando um público bastante diversificado e sujeito a particularidades. Para diminuir as barreiras entre os alunos especiais surdos que desejam adquirir conhecimento nesta modalidadede ensino, desenvolveu-se um objeto de aprendizagem que, por meio de um glossário de LIBRAS, vem permitir uma maior integração dos surdos em ambientes virtuais de aprendizagem. O glossário permiteo cadastro de vídeos, a inserção de imagens e informações, tais como localidade de origem, categoriae descrição de como o sinal é realizado. O glossário tem um papel periférico no ambiente, mas permite que alunos surdos possam definir e redefinir significados para sinais, inclusive aqueles relacionados à disciplina objeto do estudo a distância.Palavras-chave: Acessibilidade. LIBRAS. SCORM. EAD. AVA. Moodle.DYNAMIC LIBRAS GLOSSARY FOR E-LEARNING SUPPORTABSTRACT: There is a large growth in demand for e-learning courses in the country recently. Those courseshave reached a very diversified audience, subject to individualities. To decrease the barriers among deaf students who wish to get special knowledge in that modality of learning, it was developed a learning object, that through a glossary of LIBRAS, may permit more accessibility of the deaf students in virtual learning environment. The glossary allows videos registration, inclusion of pictures and information, such as origin location, category and description of how the signal is done. The glossary has a peripheral role in the environment, however it permits that deaf students can define and redefine meanings to the signs, including those related to the chosen e-learning subject.KEYWORDS: Accessibility. LIBRAS. SCORM. D-Learning. VLE. Moodle.GLOSARIO DINÁMICO DE LIBRAS EN APOYO A LA EDUCACIÓN A DISTANCIARESUMEN: Hay un gran aumento de la demanda de cursos a distancia recientemente en el país, llegandoa una audiencia muy diversificada y sujeto a individualidades. Para reducir las barreras entre los estudiantes sordos que desean adquirir conocimientos en forma de educación a distancia se desarrolló un objeto de aprendizaje, que por medio de un glosario LIBRAS, permite una mayor integración entre los sordos en entornos virtuales de aprendizaje. El glosario permite la inclusión de videos, imágenes, informacionescomo el sitio de origen, clasificación y descripción de cómo son hechas las señales.PALABRAS CLAVE: LIBRAS. SCORM. EAD. EVA. Moodle.


Author(s):  
Orlando De Pietro

The paper presents a technique of interrogation, in mobile technology, of a knowledge base contained in an e-Learning platform. The query is done through the integrated use of an adaptive search engine (ASE) and QR codes. The QR-Code are used to label objects in real environments of cultural matter (eg: museums, art galleries, archaeological sites, etc.). These objects can then be analyzed in more detail during a real learning activity (situated learning and authentic learning). The knowledge base of the virtual learning environment (VLE), is interrogated through a mobile device (smartphone or tablet) which, through an appropriate decoder software, interprets the instructions contained in a QR label previously positioned on the object actually observed by the learner (eg, during a visit to a museum). ASE combines to the data contained in the QR-Code those relating to the user who performs the query (previously recognized via the log-in on the e-Learning platform), therefore, extracts information about the observed object, adapting to the profile of the user-learner. With the help of these tools the learner can expand his real learning experience, while interacting with a virtual learning environment. In this way, situated and authentic learning activities can be upgraded and virtualized, maturing a significative educational experience with the use of intuitive and user friendly digital tools.


2013 ◽  
Vol 4 (3) ◽  
pp. 52-65
Author(s):  
Rabindra Ku Jena

Recent advances in Information and Communication Technology (ICT) provide an opportunity to build a self growing and sharing virtual environment for teaching and learning. Cloud computing is one of the latest technological advancement in ICT domain. Cloud computing technologies have changed the way applications are developed and accessed. A Virtual Learning Environment (VLE) is a system for delivering learning materials to students via the web. Cloud computing is provides one of the most emerging cost effective solution for virtual learning and teaching environment. This paper discusses how cloud computing has been contributing to virtual learning environment and an overview of the current state of the structure of Cloud Computing based e-learning is discussed. The readers will also find a brief overview of cloud computing and the different efficient cloud based virtual learning models. Towards the end different offers from different cloud vendors are discussed.


2018 ◽  
pp. 69-77
Author(s):  
Afanasiy Lomakovych

The article reveals the importance of implementing the virtual learning environment Moodle in the educational process of future teachers of various disciplines on the example of Taras Shevchenko Regional Humanitarian-Pedagogical Academy оf Kremenets. The research is based on the analysis of the results of implementation of Moodle and outlines the benefits of learning with the use of resources of Moodle environment for students, teachers and institutions in general. The article substantiates the relevance of the outlined problem, its importance for students – future teachers and educated teachers. The algorithm for the introduction of virtual learning environment in the educational process at pedagogical universities is given.


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