epistemic games
Recently Published Documents


TOTAL DOCUMENTS

33
(FIVE YEARS 8)

H-INDEX

8
(FIVE YEARS 1)

2021 ◽  
Author(s):  
Silvana Bontinge ◽  
Sutopo ◽  
Ahmad Taufiq
Keyword(s):  

2020 ◽  
Vol 7 (1) ◽  
pp. 23-46
Author(s):  
Lahcen Oubahssi ◽  
Claudine Piau-Toffolon ◽  
Guillaume Loup ◽  
Éric Sanchez

The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. In this context, the JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games (JENs in French). The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to the modelling and design of digital epistemic games. We propose a co-design process and an assistant tool supporting this process to guide teachers in designing digital epistemic games called ADDEGames (Assistance Design tool for Digital Epistemic Games). Our approach is based on: (i) the learners and the situation that emerges when they play the game, rather than the device used to play; and (ii) the teachers who want to manage a game-based learning situation. The iterative and participative development process and acceptance test using an agile approach are presented.


2020 ◽  
Vol 8 (1) ◽  
pp. 33
Author(s):  
M. Dewi Manikta Puspitasari ◽  
Anita Sari Wardani ◽  
Lilia Sinta Wahyuniar

The students need a learning strategy that is compatible to develop electrical circuit problems completion. Additionally, problem-solving strategy (epistemic game) will develop a learning process that can stimulate the completion of physics. This case encourages the researcher to determine the epistemic game of moderate physics-capable students in solving electrical circuit problems. Moreover, it is qualitative research, and the participant of the research is the students who learn the electrical circuit. Moderate physics-capable students (4 moderately capable students out of 13 students) based on their physics understanding test results. Test and interview were used by the researcher to collect data. The test consists of a physics understanding test and an electrical circuit test. The physics understanding test is used to determine the level of students’ physics understanding, while the electrical circuit test is used to determine students’ epistemic games to solve the problems. The research finding showed the epistemic game of moderate physics-capable students was obtained from the analysis result of the electrical circuit test and interview. The analysis result of the first test, the second test, the third test, and the seventh test showed that the game used to solve problems was transliteration to mathematics. Meanwhile, the students used mapping mathematics to meaning and transliteration to mathematics to solve the problems in the fourth test. The analysis result of the fifth test and the eight test showed that the students used mapping mathematics to meaning to solve the problems. Furthermore, the sixth test was completed by mapping meaning to mathematics.


2020 ◽  
Author(s):  
M. Dewi Manikta Puspitasari ◽  
Lilia Sinta Wahyuniar ◽  
Anita Sari Wardani
Keyword(s):  

Author(s):  
Dehui Hu ◽  
Kingston Chen ◽  
Anne E. Leak ◽  
Nicholas T. Young ◽  
Brianna Santangelo ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document