stable strategy
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Author(s):  
Ana Mauleon ◽  
Simon Schopohl ◽  
Akylai Taalaibekova ◽  
Vincent Vannetelbosch

AbstractWe study a coordination game on a fixed connected network where players have to choose between two projects. Some players are moderate (i.e. they are ex-ante indifferent between both projects) while others are stubborn (i.e. they always choose the same project). Benefits for moderate players are increasing in the number of neighbors who choose the same project. In addition, players are either farsighted or myopic. Farsighted players anticipate the reactions of others while myopic players do not. We show that, when all players are farsighted, full coordination among the moderate players is reached except if there are stubborn players for both projects. When the population is mixed, the set of stable strategy profiles is a refinement of the set of Nash equilibrium strategy profiles. In fact, turning myopic players into farsighted ones eliminates gradually the inefficient Nash equilibria. Finally, we consider a social planner who can improve coordination by means of two policy instruments: adding links to the network (socialization) and/or turning myopic players into farsighted ones (education).


2021 ◽  
Vol 84 (1) ◽  
Author(s):  
József Garay ◽  
Tamás F. Móri

AbstractWe consider matrix games with two phenotypes (players): one following a mixed evolutionarily stable strategy and another one that always plays a best reply against the action played by its opponent in the previous round (best reply player, BR). We focus on iterated games and well-mixed games with repetition (that is, the mean number of repetitions is positive, but not infinite). In both interaction schemes, there are conditions on the payoff matrix guaranteeing that the best reply player can replace the mixed ESS player. This is possible because best reply players in pairs, individually following their own selfish strategies, develop cycles where the bigger payoff can compensate their disadvantage compared with the ESS players. Well-mixed interaction is one of the basic assumptions of classical evolutionary matrix game theory. However, if the players repeat the game with certain probability, then they can react to their opponents’ behavior. Our main result is that the classical mixed ESS loses its general stability in the well-mixed population games with repetition in the sense that it can happen to be overrun by the BR player.


Author(s):  
Liangguang Wu ◽  
Yonghua Xiong ◽  
Kang-Zhi Liu ◽  
Jinhua She ◽  
◽  
...  

In crowdsensing, the diversity of the sensing tasks and an enhancement of the smart devices enable mobile users to accept multiple types of tasks simultaneously. In this study, we propose a new practical framework for dealing with the challenges of task assignment and user incentives posed by complex heterogeneous task scenarios in a crowdsensing market full of competition. First, based on the non-cooperative game property of mobile users, the problem is formulated into a Nash equilibrium problem. Then, to provide an efficient solution, a judgment method based on constraints (sensing time and sensing task dimension) is designed to decompose the problems into different situations according to the complexity. We propose a genetic-algorithm-based approach to find the combination of tasks that maximizes the utility of users and adopts a co-evolutionary model to formulate a stable sensing strategy that maintains the maximum utility of all users. Furthermore, we reveal the impact of competition between users and tasks on user strategies and use a cooperative weight to reflect it mathematically. Based on this, an infeasible solution repair method is designed in the genetic algorithm to reduce the search space, thus effectively accelerating the convergence speed. Extensive simulations demonstrate the effectiveness of the proposed method.


2021 ◽  
Vol 12 ◽  
Author(s):  
Weiqing Zhuang ◽  
Qiong Wu ◽  
Ming Jiang ◽  
Nakamoto Ichiro ◽  
Tingyi Zhang ◽  
...  

Since the outbreak of COVID-19, it became urgent to deal with the relationship between the prevention and control of the epidemic and the resumption of work and production. The purpose of this study is to observe and describe which approach seemed more important for the Chinese government and people, and how this trend evolved through time. To this end, a game model of resuming production and preventing the epidemic is constructed, using the evolutionary stable strategy (ESS). By combing China’s measures on epidemic prevention and resuming production during critical periods of epidemic outbreak, it is clarified that the present stage is considered a period of equal emphasis on both epidemic prevention and resuming production. Based on the dynamic between these two strategies and further theoretical research, present policies should equally focus on both preventive and controlling measures as well as on the socioeconomic development for most countries in the world.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Wei Zhang ◽  
Yong Chen

Internet public opinion has developed rapidly in recent years, which has more influence on society. The relevant problems of Internet public opinion have become the hotspots of research. The complexity of Internet public opinion spreading brings difficulties to research and analysis. For the problems of Internet public opinion spreading, an evolutionary model of Internet public opinion spreading is built based on evolutionary game theory in this paper, considering three subjects including Internet media, Internet users, and government. Then, the evolutionary stable strategies of the Internet public opinion spreading system are studied. Finally, the influences of the stable strategy of the Internet public opinion spreading system are analyzed through simulation. Relevant conclusions are obtained. The results show that there are multiple possible stable strategies in the evolution of Internet public opinion. The different initial probabilities of the strategy lead to the different stable strategies of the evolutionary system. The stable strategy is influenced by some factors, such as the punished loss of Internet media, the gain of Internet users from government controlling, and the cost of government. These conclusions have a certain guiding significance to Internet public opinion management and control.


2021 ◽  
Vol 9 ◽  
Author(s):  
Hui He ◽  
Siyi Zhang ◽  
Lilong Zhu

Green consumption is an important foundation for achieving stable and long-term economic development goals. With the rapid development of e-commerce and people’s widespread attention to sustainability, more and more consumers purchase green products online. Therefore, we consider consumer feedback mechanisms including evaluation and complaint and construct an evolutionary game model of green product quality supervision with the participation of governmental supervision department, third-party e-commerce platform, online seller and consumer, which analyzes the four parties’ evolutionary stable strategies. To verify the theoretical results, we conduct a numerical simulation by Matlab 2020b. Moreover, we study the conditions that make evolutionary stable strategy combination exist based on Lyapunov’s First Method. And we find that when consumer chooses complaint, (0, 0, 1) is likely to become an only evolutionary stable strategy combination. At this time, the online seller chooses to provide high-quality green product, third-party e-commerce platform chooses not to strengthen inspection, and governmental supervision department chooses to strictly supervise. Conversely, when the consumer chooses no complaint, (1, 0, 0) and (0, 0, 1) may become an evolutionary stable strategy combination. At this time, the online seller cannot be stable in providing high-quality green product. What’s more, governmental supervision department increases the penalty, which can incentivize a third-party e-commerce platform to strengthen inspection. Third-party e-commerce platform increases the reward and can promote online seller to provide high-quality green product. On the one hand, this paper enriches the theoretical basis of online shopping green product quality supervision. On the other hand, compared with existing literature, it extends the main body of the evolutionary game to four paries and broadens the application scope of the game model. In addition, it has put forward feasible suggestions for the government supervision department to strengthen the quality supervision, and provided decision-making support for the third-party e-commerce platform to assume the responsibility of quality inspection.


2021 ◽  
Author(s):  
Erica Holdridge ◽  
David A. Vasseur

Abstract Intraspecific variation may be key to coexistence in diverse communities, with some even suggesting it is necessary for large numbers of competitors to coexist. However, theory provides little support for this argument, instead finding that intraspecific variation generally makes it more difficult for species to coexist. Here we present a model of competition where two species compete for two essential resources and individuals within populations vary in their ability to take up different resources. We found a range of cases where intraspecific variation expands the range of conditions under which coexistence can occur, which provides a mechanism that allows the ecologically neutral evolutionary stable strategy (ESS) to become ecologically stable. We demonstrate that this result relies on nonlinearity in the function that describes how traits map onto ecological function. A sigmoid mapping function is necessary in order to model essential resources because it allows for variation in a unbounded trait while maintaining biologically realistic boundaries on uptake rates, and differs from other kinds of nonlinearity, which only unidirectionally increase or decrease ecological function. The sigmoid function’s nonlinearity spreads individuals unevenly along the growth function, which allows positive growth contributions from some individuals to compensate for growth loses from others, leading to coexistence. We discuss empirical systems beyond competition for essential resources in which discontinuous functions are important.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Yueling Xu ◽  
Haijun Bao ◽  
Wenyu Zhang ◽  
Shuai Zhang

PurposeRecently, the concept of financial technology (FinTech) has attracted extensive attention from international organisations and regulators, in particular, how to achieve a “win–win” situation between financial institutions' FinTech innovation and effective regulation has become a hot topic. This study purposes to explore the evolutionary game relationship between FinTech innovation and regulation by constructing both static and dynamic earmarking game models.Design/methodology/approachA simulation experiment was conducted using primary data obtained from a commercial bank in China.FindingsThe results of the theoretical analysis of evolutionary game models were consistent with the corresponding simulation results, proving the validity of the proposed evolutionary game models. It was also found that the dynamic earmarking game model was more stable and effective than the static earmarking game model in promoting FinTech innovation and regulation. Furthermore, when the regulators utilised a dynamic earmarking mechanism, the evolutionary path of financial institutions and regulators' behaviour strategies took the shape of a spiral and eventually converged to a central point, indicating the existence of an evolutionary stable strategy and Nash equilibrium. Finally, because the behaviour strategies of financial institutions were mainly influenced by the regulators' policies, the regulators were inspired to adjust the corresponding regulation policies on FinTech innovation.Originality/valueThis study bridges the knowledge gap in the existing literature on financial innovation and regulation, in particular by establishing evolutionary game models from the perspective of financial earmarking policies. Also, the case study for simulation experiments can gain a more intuitive insight into FinTech innovation and financial earmarking policies.


2021 ◽  
Vol 376 (1835) ◽  
pp. 20200339
Author(s):  
Daniela M. Perez ◽  
Cristian L. Klunk ◽  
Sabrina B. L. Araujo

Synchrony can be defined as the precise coordination between independent individuals, and this behaviour is more enigmatic when it is imperfect. The traditional theoretical explanation for imperfect synchronous courtship is that it arises as a by-product of the competition between males to broadcast leading signals to attract female attention. This competition is considered an evolutionary stable strategy maintained through sexual selection. However, previous studies have revealed that leading signals are not honest indicators of male quality. We studied imperfect courtship synchrony in fiddler crabs to mainly test whether (i) signal leadership and rate are defined by male quality and (ii) signal leadership generates synchrony. Fiddler crab males wave their enlarged claws during courtship, and females prefer leading males—displaying ahead of their neighbour(s). We filmed groups of waving males in the field to detect how often individuals were leaders and if they engaged in synchrony. Overall, we found that courtship effort is not directly related to male size, a general proxy for quality. Contrary to the long-standing assumption, we also revealed that leadership is not directly related to group synchrony, but faster wave rate correlates with both leadership and synchrony. This article is part of the theme issue ‘Synchrony and rhythm interaction: from the brain to behavioural ecology’.


2021 ◽  
Author(s):  
Rachel M McCoy ◽  
Joshua Widhalm ◽  
Gordon G McNickle

In plants, most competition is resource competition, where one plant simply pre-empts the resources away from its neighbours. Interference competition, as the name implies, is a form of direct interference to prevent resource access. Interference competition is common among animals who can physically fight, but in plants, one of the main mechanisms of interference competition is Allelopathy. allelopathic plants release of cytotoxic chemicals into the environment which can increase their ability to compete with surrounding organisms for limited resources. The circumstances and conditions favoring the development and maintenance of allelochemicals, however, is not well understood. Particularly, it seems strange that, despite the obvious benefits of allelopathy, it seems to have only rarely evolved. To gain insight into the cost and benefit of allelopathy, we have developed a 2x2 matrix game to model the interaction between plants that produce allelochemicals and plants that do not. Production of an allelochemical introduces novel cost associated with synthesis and detoxifying a toxic chemical but may also convey a competitive advantage. A plant that does not produce an allelochemical will suffer the cost of encountering one. Our model predicts three cases in which the evolutionarily stable strategies are different. In the first, the non-allelopathic plant is a stronger competitor, and not producing allelochemicals is the evolutionarily stable strategy. In the second, the allelopathic plant is the better competitor and production of allelochemicals is the more beneficial strategy. In the last case, neither is the evolutionarily stable strategy. Instead, there are alternating stable states, depending on whether the allelopathic or non-allelopathic plant arrived first. The generated model reveals circumstances leading to the evolution of allelochemicals and sheds light on utilizing allelochemicals as part of weed management strategies. In particular, the wide region of alternative stable states in most parameterizations, combined with the fact that the absence of allelopathy is likely the ancestral state, provides an elegant answer to the question of why allelopathy rarely evolves despite its obvious benefits. Allelopathic plants can indeed outcompete non-allelopathic plants, but this benefit is simply not great enough to allow them to go to fixation and spread through the population. Thus, most populations would remain purely non-allelopathic.


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