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Author(s):  
Shailaja Dilip Pawar

Abstract: Cloud computing is actually a model for enabling convenient, limitless, on demand network access to a shared pool of computing resource. This paper describes introductory part explain the concept of cloud computing, different components of cloud, types of cloud service development. At last paper elaborates the classification of cloud computing which will clear the ovelall idea of cloud computing to the learners who are new to this field. Keywords: cloud computing, SaaS, PaaS, IaaS


Author(s):  
Jinmian Chen ◽  
Yukun Cheng ◽  
Zhiqi Xu

Cloud/fog computing resource pricing is a new paradigm in the blockchain mining scheme, as the participants would like to purchase the cloud/fog computing resource to speed up their mining processes. In this paper, we propose a novel two-stage game to study the optimal price-based cloud/fog computing resource management, in which the cloud/fog computing resource provider (CFP) is the leader, setting the resource price in Stage I, and the mining pools act as the followers to decide their demands of the resource in Stage II. Since mining pools are bounded rational in practice, we model the dynamic interactions among them by an evolutionary game in Stage II, in which each pool pursues its evolutionary stable demand based on the observed price, through continuous learning and adjustments. Backward induction method is applied to analyze the sub-game equilibrium in each stage. Specifically in Stage II, we first build a general study framework for the evolutionary game model, and then provide a detailed theoretical analysis for a two-pool case to characterize the conditions for the existence of different evolutionary stable solutions. Referring to the real world, we conduct a series of numerical experiments, whose results validate our theoretical findings for the case of two mining pools. Additionally, the impacts from the size of mining block, the unit transaction fee and the price of token on the decision makings of participants are also discussed.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Xintao Wu ◽  
Jie Gan ◽  
Shiyong Chen ◽  
Xu Zhao ◽  
Yucheng Wu

Mobile edge computing (MEC) provides user equipment (UE) with computing capability through wireless networks to improve the quality of experience (QoE). The scenario with multiple base stations and multiple mobile users is modeled and analyzed. The optimization strategy of task offloading with wireless and computing resource management (TOWCRM) in mobile edge computing is considered. A resource allocation algorithm based on an improved graph coloring method is used to allocate wireless resource blocks (RBs). The optimal solution of computing resource is obtained by using KKT conditions. To improve the system utility, a semi-distributed TOWCRM strategy is proposed to obtain the task offloading decision. Theoretical simulations under different system parameters are executed, and the proposed semi-distributed TOWCRM strategy can be completed with finite iterations. Simulation results have verified the effectiveness of the proposed algorithm.


2021 ◽  
Author(s):  
Aos Mulahuwaish ◽  
Shane Korbel ◽  
Basheer Qolomany

Abstract The modern datacenter's computing capabilities have far outstripped the applications running within and have become a hidden cost of doing business due to how software is architected and deployed. Resources are over-allocated to monolithic applications that sit idle for large parts of the day. If applications were architected and deployed differently, shared services could be used for multiple applications as needed. When combined with powerful orchestration software, containerized microservices can both deploy and dynamically scale applications from very small to very large within moments—scaling the application not only across a single datacenter but across all datacenters where the application(s) are deployed. In this paper, we analyze data from an application(s) deployed both as a single monolithic codebase and as a containerized application using microservice-based architecture to calculate the performance and computing resource waste are both architected and deployed. A modern approach is offered as a solution as a path from how to go from a monolithic codebase to a more efficient, reliable, scalable, and less costly deployment model.


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