crossword puzzles
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2021 ◽  
Vol 3 (02) ◽  
pp. 119
Author(s):  
Ro’isatul Mamlu’ah ◽  
Nailul Izzah ◽  
Akla Akla ◽  
Muhammad Syaifullah ◽  
Faedurrohman Faedurrohman ◽  
...  

The lack of method and means in the educational process of the Arabic language. It made the students difficult to understand the material and feel bored and they think that the Arabic language is a difficult study and makes them bored especially in the skill of writing. With some of these problems, the researchers are applying online crossword puzzles to raise the writing skill of the tenth class students in the First Islamic State Secondary School Lampung Oriental, with the expectations that they can be fixed and the writing skill of the students will be raised. The method used in this research is the qualitative descriptive method. The result of this research is that the students can write the letters of the Arabic language well. They are able to form letters when the letters are at the beginning, middle or end of a word.


2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 862-862
Author(s):  
Jennifer Roberts ◽  
Molly Maxfield

Abstract Dementia-related anxiety (DRA) may occur when cognitive lapses are appraised as threatening. Individuals with DRA may seek activities to improve cognitive function, including popular computerized cognitive training programs like Lumosity©. We evaluated if DRA changed after eight weeks of Lumosity© use and whether changes were maintained over time. Participants aged 40 and older with pre-existing DRA participated via Amazon’s Mechanical Turk (T1 N = 395; age M = 52.49, SD = 8.71) and were randomly assigned to the experimental (Lumosity© software), active control (Lumosity© crossword puzzles), or no treatment group. Participants completed measures of DRA at T1 and at four follow-up points (T2 = 8 weeks; T3 = 12 weeks; T4 = 16 weeks; T5 = 20 weeks). Repeated measures ANOVAs were used to evaluate the change in DRA. A significant T1-T2 reduction in DRA occurred for the Lumosity© group only (p = .01, partial-eta2 = .03). Longitudinal changes were observed for the Lumosity© group only: DRA scores at T1 were significantly greater than at T2, T4, and T5 (ps < .05). A step-up test procedure was conducted to determine minimum treatment dose effects. A greater reduction in DRA occurred between the Lumosity© and crossword puzzle groups between 25.00 and 29.99 hours of software use (p = .05, partial-eta2 = .19). Lumosity© software outperformed crossword puzzles in DRA reduction from T1 to T2, which was maintained for 12 weeks post-software use. Independent of Lumosity’s intended purpose of supporting cognitive functioning, participants subjectively believe it helps and experience associated benefits.


2021 ◽  
Vol 1 (3) ◽  
pp. 305-308
Author(s):  
ACHMAD SYAHREZA

This study was aimed to determine the effect of crossword puzzles on improving science learning outcomes for grade IX at SMPI Integral Luqman Al Hakim Batam. The research method was arranged in a quasi-experimental way. There are 2 types of data obtained, namely (a) primary data in the form of student answers in working on student worksheets containing exercises in the form of crossword puzzles, (b) secondary data in the form of literature studies, interviews, and learning reflections. The results of this study indicate an increase in learning outcomes, so that in the future it becomes one of the choices of work and innovation in the development of student worksheets that contain practice questions. ABSTRAKPenelitian ini dalam rangka untuk mengetahui pengaruh teka teki silang terhadap peningkatan hasil belajar IPA kelas IX di SMPI Integral Luqman Al Hakim Batam. Metode penelitian disusun dengan quasi experiment. Terdapat 2 tipe data yang diperoleh, yaitu (a)data primer berupa jawaban peserta didik dalam mengerjakan lembar kerja peserta didik berisi latihan dalam bentuk TTS, (b)data sekunder berupa studi literatur, wawancara, dan refleksi pembelajaran. Hasil penelitian ini menunjukkan adanya peningkatan hasil belajar, sehingga kedepannya menjadi salah satu pilihan karya dan inovasi pada pengembangan lembar kerja peserta didik yang memuat latihan soal.


2021 ◽  
Author(s):  
Mei-Hua Hsu ◽  
Chi-Shun Yu

Abstract Background: Medical terminology is usually difficult for students to memorize such long and unfamiliar sound words. It really makes challenging for healthcare students. Ordinarily, there’re a variety of ways to learn medical terminology such as memorizing root words or making flashcards. However, students often get half the results with double the effort. Methods: In order to help students learn medical terminology more easily and interestingly, an online chatbot, Termbot, has been produced in this research that aims to provide learners with an interesting method to enhance their medical terminology by using Termbot on the online platform ©LINE at any time. Compared to traditional independent learning with online interactive learning, the Termbot is a great tool for students in memorizing English medical terminology by playing the Termbot online crossword puzzles. In this study, the experimental method is used to check whether Termbot affects students’ academic performance in learning medical terminology. Also, the experimental samples are divided into the experimental group and the control group. As the name implies, the experimental group is the group that accepts experimental operations, while the control group does not accept any experimental operations so that the researcher could compare the differences between the two groups to show the results of the experimental operations.Results: The interaction between students and Termbot via Line, students can use the online crossword puzzles provided by Termbot to help improve their learning of medical terminology. The experimental result in this study has shown that students trained with Termbot have made significant progress in learning such long medical term words. In addition, the result has also shown that the online Termbot has the potential to improve the learning process and learning outcomes.Conclusions: As students change their learning behaviors, the use of Termbot has improved their learning effectiveness, which clearly proves that it is a very useful learning tool. Without a doubt, Termbot is not only a great help for students’ learning medical terminology but can also be used to assist word learning in other fields.Trial registration: Not applicable.


Teknodika ◽  
2021 ◽  
Vol 19 (2) ◽  
pp. 144
Author(s):  
Hamzah Hamzah

<em><span>This study aims to determine the effectiveness of crossword puzzles media on </span></em><span>mufradat</span><em><span> or vocabulary material in Arabic subjects at MTS Negeri [state Islamic junior high school] West Sumba in 2019. The research method used in this study was descriptive quantitative. In this study, the population was MTS N West Sumba students in 2019, while the sampling was 30 MTS N West Sumba students, consisting of ten seventh-grade students, ten eighth-grade students, and ten ninth-grade students. The data in this study were collected through observation and questionnaires. The use of crossword puzzles in </span></em><span>mufradat</span><em><span> learning materials in Arabic subjects at MTS N West Barat in 2019 had been carried out in a very effective category, with a success percentage of 97.24%.</span></em>


2021 ◽  
Vol 3 (2) ◽  
pp. 129-134
Author(s):  
Rahmat Nasrullah ◽  
Nur Rizky Alfiany ◽  
Muhammad Ainul Hamdan

This research investigated the improvement of students’ participation and vocabulary achievement by using crossword puzzles in the classroom. The research design was Classroom Action Research (CAR) conducted in two cycles. The research subjects were the seventh-grade students and the research area was at a private Islamic Junior High School in Kendari. The data were collected by using observation and vocabulary achievement tests. The collected data were analyzed statistically by using a percentage formula. The students’ activity improved from 78,66% in cycle 1 to 97,66% in cycle 2. Meanwhile, the students’ vocabulary mastery improved from 54% in cycle 1 to 90% in cycle 2. In conclusion, using crossword puzzles improved the students’ vocabulary achievement and students' participation in the teaching and learning English.


2021 ◽  
Vol 28 (2) ◽  
pp. 109-122
Author(s):  
Achmad Riyadi Alberto ◽  
Rangga Agung Primayadi ◽  
Tiara Sugih Hartati

The Covid-19 pandemic has made school libraries unable to provide their services, plus there is still a lack of school library programs to respond to the way of learning from offline to online. Even though libraries can use technology to continue to provide services for their users. The purpose of this research is to design library e-magazines at High School Libraries in Bandung city as a form of innovation for school library programs that can be run in the midst of the Covid-19 pandemic. This research can be used as an e-magazine blueprint that can be used at other school libraries. The research using a design and development model. The design of the e-magazine consists of three processes: 1) pre-production, which includes determining the theme, searching for articles, writing articles and correcting the text; 2) production, including magazine design, proofreading of design results, and trial printing; and 3) post-production, including printing and marketing. The results of the needs analysis show that suitable content in e-magazine are light reading types such as short stories, tips and tricks, various recommendations such as food, tourist attractions, movies, and books, as well as light like crossword puzzles. The response of librarians and students to the e-magazine is very good in terms of theme selection, material and language, and appearance. It is stated that the chosen theme is very relevant to the conditions and needs that occur. The responses obtained can then be used as an illustration and evaluation material for the next e-magazine design.


2021 ◽  
Vol 2 (1) ◽  
pp. 15-25
Author(s):  
Usman Sutisna ◽  
◽  
Mia Fitriah Elkarimah ◽  

The industrial 4.0 era requires an educator to increase competence or expertise in the use of information technology in education. The use of technology in education is extensive, including learning media and learning evaluation media. This goal is to develop the skills of SD Menteng Atas 01 teachers, especially in the IT field, and the ultimate goal of this community service activity is to encourage teachers to share learning media, especially smartphone media, in order to make learning evaluations. In the form of online crossword puzzles, especially during the pandemic, teaching and learning activities are now being carried out boldly. The service partners are all teachers at Menteng Atas Elementary School. Community service was held on April 13, 2020, at SDN Menteng Atas 01, followed by 15 participants online via zoom. The method used is demonstration and lecture. As a result of this community service activity, the teachers of SDN Menteng Atas 01 Setiabudi, South Jakarta, were able to create online crossword puzzles independently with a smartphone.


2021 ◽  
Vol 7 (2) ◽  
pp. 37-59
Author(s):  
Adrian Leis

This study investigates how praising students’ success in tasks affects the performance of other students who were not successful. Possible and impossible crossword puzzles were used as an experiment to engender fixed mindsets in half of the sample. The average time to complete a crossword puzzle at the pretest was compared to the average time to complete the same puzzle at the posttest. The results showed that students given possible crossword puzzles were able to make significant improvements in the speed with which they could complete the puzzle at the posttest stage. However, such improvements in performance were not seen among the students who had been temporarily primed into a fixed mindset during the experiment through the use of the impossible crossword puzzles. Reasons behind these results as well as pedagogical implications related to effective ways of giving praise and other feedback will be discussed.


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