3d mesh
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Sensors ◽  
2022 ◽  
Vol 22 (2) ◽  
pp. 560
Author(s):  
Sofia Zahia ◽  
Begonya Garcia-Zapirain ◽  
Jon Anakabe ◽  
Joan Ander ◽  
Oscar Jossa Bastidas ◽  
...  

This papers presents a comparative study of three different 3D scanning modalities to acquire 3D meshes of stoma barrier rings from ostomized patients. Computerized Tomography and Structured light scanning methods were the digitization technologies studied in this research. Among the Structured Light systems, the Go!Scan 20 and the Structure Sensor were chosen as the handheld 3D scanners. Nineteen ostomized patients took part in this study, starting from the 3D scans acquisition until the printed ostomy patches validation. 3D mesh processing, mesh generation and 3D mesh comparison was carried out using commercial softwares. The results of the presented study show that the Structure Sensor, which is the low cost structured light 3D sensor, has a great potential for such applications. This study also discusses the benefits and reliability of low-cost structured light systems.


Author(s):  
Ceyhun Koc ◽  
Ozgun Pinarer ◽  
Sultan Turhan

2021 ◽  
Vol 57 (12) ◽  
Author(s):  
Guillaume Scamps ◽  
Stephane Goriely ◽  
Erik Olsen ◽  
Michael Bender ◽  
Wouter Ryssens
Keyword(s):  
3D Mesh ◽  

2021 ◽  
Vol 8 (2) ◽  
pp. 109-114
Author(s):  
G. Fahim ◽  
Sameh Zarif ◽  
Khalid Amin
Keyword(s):  

2021 ◽  
Vol 12 (4) ◽  
pp. 39-61
Author(s):  
Adnane Ouazzani Chahdi ◽  
◽  
Anouar Ragragui ◽  
Akram Halli ◽  
Khalid Satori ◽  
...  

Per-pixel displacement mapping is a texture mapping technique that adds the microrelief effect to 3D surfaces without increasing the density of their corresponding meshes. This technique relies on ray tracing algorithms to find the intersection point between the viewing ray and the microrelief stored in a 2D texture called a depth map. This intersection makes it possible to deter- mine the corresponding pixel to produce an illusion of surface displacement instead of a real one. Cone tracing is one of the per-pixel displacement map- ping techniques for real-time rendering that relies on the encoding of the empty space around each pixel of the depth map. During the preprocessing stage, this space is encoded in the form of top-opened cones and then stored in a 2D texture, and during the rendering stage, it is used to converge more quickly to the intersection point. Cone tracing technique produces satisfacto- ry results in the case of flat surfaces, but when it comes to curved surfaces, it does not support the silhouette at the edges of the 3D mesh, that is to say, the relief merges with the surface of the object, and in this case, it will not be rendered correctly. To overcome this limitation, we have presented two new cone tracing algorithms that allow taking into consideration the curvature of the 3D surface to determine the fragments belonging to the silhouette. These two algorithms are based on a quadratic approximation of the object geometry at each vertex of the 3D mesh. The main objective of this paper is to achieve a texture mapping with a realistic appearance and at a low cost so that the rendered objects will have real and complex details that are vis- ible on their entire surface and without modifying their geometry. Based on the ray-tracing algorithm, our contribution can be useful for current graphics card generation, since the programmable units and the frameworks associat- ed with the new graphics cards integrate today the technology of ray tracing.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Sheng Zeng ◽  
Guohua Geng ◽  
Hongjuan Gao ◽  
Mingquan Zhou

AbstractGeometry images parameterise a mesh with a square domain and store the information in a single chart. A one-to-one correspondence between the 2D plane and the 3D model is convenient for processing 3D models. However, the parameterised vertices are not all located at the intersection of the gridlines the existing geometry images. Thus, errors are unavoidable when a 3D mesh is reconstructed from the chart. In this paper, we propose parameterise surface onto a novel geometry image that preserves the constraint of topological neighbourhood information at integer coordinate points on a 2D grid and ensures that the shape of the reconstructed 3D mesh does not change from supplemented image data. We find a collection of edges that opens the mesh into simply connected surface with a single boundary. The point distribution with approximate blue noise spectral characteristics is computed by capacity-constrained delaunay triangulation without retriangulation. We move the vertices to the constrained mesh intersection, adjust the degenerate triangles on a regular grid, and fill the blank part by performing a local affine transformation between each triangle in the mesh and image. Unlike other geometry images, the proposed method results in no error in the reconstructed surface model when floating-point data are stored in the image. High reconstruction accuracy is achieved when the xyz positions are in a 16-bit data format in each image channel because only rounding errors exist in the topology-preserving geometry images, there are no sampling errors. This method performs one-to-one mapping between the 3D surface mesh and the points in the 2D image, while foldovers do not appear in the 2D triangular mesh, maintaining the topological structure. This also shows the potential of using a 2D image processing algorithm to process 3D models.


Author(s):  
Zeineb Abderrahim ◽  
Mohamed Salim Bouhlel

The combination of compression and visualization is mentioned as perspective, very few articles treat with this problem. Indeed, in this paper, we proposed a new approach to multiresolution visualization based on a combination of segmentation and multiresolution mesh compression. For this, we proposed a new segmentation method that benefits the organization of faces of the mesh followed by a progressive local compression of regions of mesh to ensure the refinement local of the three-dimensional object. Thus, the quantization precision is adapted to each vertex during the encoding /decoding process to optimize the rate-distortion compromise. The optimization of the treated mesh geometry improves the approximation quality and the compression ratio at each level of resolution. The experimental results show that the proposed algorithm gives competitive results compared to the previous works dealing with the rate-distortion compromise and very satisfactory visual results.


Author(s):  
Manikamma Malipatil ◽  
D. C. Shubhangi

The industrial 3D mesh model (3DMM) plays a significant part in engineering and computer aided designing field. Thus, protecting copyright of 3DMM is one of the major research problems that require significant attention. Further, the industries started outsourcing its 3DMM to cloud computing (CC) environment. For preserving privacy, the 3DMM are encrypted and stored on cloud computing environment. Thus, building efficient data masking of encrypted 3DMM is considered to be efficient solution for masking information of 3DMM. First, using the secret key, the original 3DMM is encrypted. Second without procuring any prior information of original 3DMM it is conceivable mask information on encrypted 3D mesh models. Third, the original 3DMM are reconstructed by extracting masked information. The existing masking methods are not efficient in providing high information masking capacity in reversible manner and are not robust. For overcoming research issues, this work models an efficient data masking (EDM) method that is reversible nature. Experiment outcome shows the EDM for 3DMM attain better performance in terms of peak signal-to-noise ratio (PSNR) and root mean squared error (RMSE) over existing data masking methods. Thus, the EDM model brings good tradeoffs between achieving high data masking capacity with good reconstruction quality of 3DMM.


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