Using Pure Data for Real-Time Granular Synthesis Control Through Leap Motion

Author(s):  
Damián Anache
Author(s):  
Giuseppe Placidi ◽  
Danilo Avola ◽  
Luigi Cinque ◽  
Matteo Polsinelli ◽  
Eleni Theodoridou ◽  
...  

AbstractVirtual Glove (VG) is a low-cost computer vision system that utilizes two orthogonal LEAP motion sensors to provide detailed 4D hand tracking in real–time. VG can find many applications in the field of human-system interaction, such as remote control of machines or tele-rehabilitation. An innovative and efficient data-integration strategy, based on the velocity calculation, for selecting data from one of the LEAPs at each time, is proposed for VG. The position of each joint of the hand model, when obscured to a LEAP, is guessed and tends to flicker. Since VG uses two LEAP sensors, two spatial representations are available each moment for each joint: the method consists of the selection of the one with the lower velocity at each time instant. Choosing the smoother trajectory leads to VG stabilization and precision optimization, reduces occlusions (parts of the hand or handling objects obscuring other hand parts) and/or, when both sensors are seeing the same joint, reduces the number of outliers produced by hardware instabilities. The strategy is experimentally evaluated, in terms of reduction of outliers with respect to a previously used data selection strategy on VG, and results are reported and discussed. In the future, an objective test set has to be imagined, designed, and realized, also with the help of an external precise positioning equipment, to allow also quantitative and objective evaluation of the gain in precision and, maybe, of the intrinsic limitations of the proposed strategy. Moreover, advanced Artificial Intelligence-based (AI-based) real-time data integration strategies, specific for VG, will be designed and tested on the resulting dataset.


2020 ◽  
Vol 5 (2) ◽  
pp. 178
Author(s):  
Supria Supria ◽  
Depandi Enda ◽  
Muhamad Nasir

Sistem kendali robot saat ini telah banyak dibuat dengan menggunakan berbagai metode seperti sensor accelerometer, sensor suara, leap motion. Pada penelitian ini diusulkan pengenalan bentuk tangan secara real time menggunakan leap motion dan K-Nearest Neighbors (KNN) sebagai sistem kendali robot beroda. Leap motion digunakan untuk mendeteksi titik koordinat posisi tangan pada pandangan leap motion. pembentukan fitur dilakukan dengan mengukur jarak euclidean distance antara palm position dengan finger tip. KNN digunakan untuk menentukan kelas pada data testing. Uji coba dilakukan menggunakan tangan penulis dengan 5 jenis instruksi yaitu maju, mundur, stop, belok kanan, belok kiri dan setiap instruksi di ujicoba sebanyak 20 kali percobaan. Dari hasil ujicoba yang dilakukan menunjukkan bahwa sistem yang diusulkan memiliki tingkat akurasi pengenalan 94%.


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