A finite exact algorithm to solve a dice game
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Abstract We provide an algorithm to find the value and an optimal strategy of the Ten Thousand dice game solitaire variant in the framework of Markov control processes. Once an optimal critical threshold is found, the set of nonstopping states of the game becomes finite and the solution is found by a backwards algorithm that gives the values for each one of these states of the game. The algorithm is finite and exact. The strategy to find the critical threshold comes from the continuous pasting condition used in optimal stopping problems for continuous-time processes with jumps.
Performance optimization of continuous-time Markov control processes based on performance potentials
2003 ◽
Vol 34
(1)
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pp. 63-71
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2003 ◽
Vol 21
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pp. 379-399
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2014 ◽
Vol 420
(2)
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pp. 1337-1353
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2010 ◽
Vol 71
(3)
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pp. 477-502
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1999 ◽
Vol 44
(10)
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pp. 1966-1971
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1990 ◽
Vol 44
(2)
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pp. 302
1994 ◽
Vol 32
(2)
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pp. 480-500
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2009 ◽
Vol 61
(3)
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pp. 317-336
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Keyword(s):