Realism and reality in CALL software
This article is not intended to be either an exposition of a theory of software design or an author's review of his own software. It presents a set of reflections on pedagogical, linguistic and design considerations that emerged in the process of producing a real, innovative and classroomfriendly piece of CALL software within the limitations imposed by a HyperCard environment and by the desire to create something that could be readily transported on floppy disk and would run on virutally anyone's Macintosh.
1993 ◽
Vol 25
(2)
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pp. 223-227
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1986 ◽
2008 ◽
Vol 4
(3)
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pp. 156-163
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2003 ◽
Vol 16
(1)
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pp. 95-95
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