The policy iteration algorithm for average reward Markov decision processes with general state space

1997 ◽  
Vol 42 (12) ◽  
pp. 1663-1680 ◽  
Author(s):  
S.P. Meyn
2009 ◽  
Vol 2009 ◽  
pp. 1-17 ◽  
Author(s):  
Quanxin Zhu ◽  
Xinsong Yang ◽  
Chuangxia Huang

We study thepolicy iteration algorithm(PIA) for continuous-time jump Markov decision processes in general state and action spaces. The corresponding transition rates are allowed to beunbounded, and the reward rates may haveneither upper nor lower bounds. The criterion that we are concerned with isexpected average reward. We propose a set of conditions under which we first establish the average reward optimality equation and present the PIA. Then under twoslightlydifferent sets of conditions we show that the PIA yields the optimal (maximum) reward, an average optimal stationary policy, and a solution to the average reward optimality equation.


2000 ◽  
Vol 14 (4) ◽  
pp. 533-548
Author(s):  
Kazuyoshi Wakuta

We study the multichain case of a vector-valued Markov decision process with average reward criterion. We characterize optimal deterministic stationary policies via systems of linear inequalities and discuss a policy iteration algorithm for finding all optimal deterministic stationary policies.


2003 ◽  
Vol 17 (2) ◽  
pp. 213-234 ◽  
Author(s):  
William L. Cooper ◽  
Shane G. Henderson ◽  
Mark E. Lewis

Simulation-based policy iteration (SBPI) is a modification of the policy iteration algorithm for computing optimal policies for Markov decision processes. At each iteration, rather than solving the average evaluation equations, SBPI employs simulation to estimate a solution to these equations. For recurrent average-reward Markov decision processes with finite state and action spaces, we provide easily verifiable conditions that ensure that simulation-based policy iteration almost-surely eventually never leaves the set of optimal decision rules. We analyze three simulation estimators for solutions to the average evaluation equations. Using our general results, we derive simple conditions on the simulation run lengths that guarantee the almost-sure convergence of the algorithm.


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