Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning

Author(s):  
Shengyi Huang ◽  
Santiago Ontanon ◽  
Chris Bamford ◽  
Lukasz Grela
2015 ◽  
Vol 54 ◽  
pp. 257-264 ◽  
Author(s):  
Harshit Sethy ◽  
Amit Patel ◽  
Vineet Padmanabhan

2009 ◽  
Vol 23 (9) ◽  
pp. 855-871 ◽  
Author(s):  
Kresten Toftgaard Andersen ◽  
Yifeng Zeng ◽  
Dennis Dahl Christensen ◽  
Dung Tran

Author(s):  
Anderson Rocha Tavares ◽  
Sivasubramanian Anbalagan ◽  
Leandro Soriano Marcolino ◽  
Luiz Chaimowicz

Large state and action spaces are very challenging to reinforcement learning. However, in many domains there is a set of algorithms available, which estimate the best action given a state. Hence, agents can either directly learn a performance-maximizing mapping from states to actions, or from states to algorithms. We investigate several aspects of this dilemma, showing sufficient conditions for learning over algorithms to outperform over actions for a finite number of training iterations. We present synthetic experiments to further study such systems. Finally, we propose a function approximation approach, demonstrating the effectiveness of learning over algorithms in real-time strategy games.


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